Stellaris

Stellaris

OUTDATED-NEW MOD IN DESCR Improved Projectile Graphics
124 Comments
Chickenhunt  [author] 18 Oct, 2019 @ 10:03am 
@DragonEmpire Haha okey, glad you like it XD
Dragon the Emperor 18 Oct, 2019 @ 9:38am 
nvm, I looked at the your other mod and realized that I actually like it
Dragon the Emperor 18 Oct, 2019 @ 9:33am 
I dont want my lasers looking like that, or any other extra stuff, just the projectile graphics
Chickenhunt  [author] 18 Oct, 2019 @ 7:48am 
@DragonEmpire I strongly recommend subbing to my new mod that is better in every aspect (also containing upgrades to projectile fx). This mod stays 2.3.3.
Dragon the Emperor 17 Oct, 2019 @ 10:47pm 
do you have a 2.4.0 version of this mod that only changes the projectile graphics? srry if this is a dumb comment
Chickenhunt  [author] 4 Oct, 2019 @ 5:13am 
@Vyllis Just so you know, I released a Ironman version of my new mod containing only graphic effects: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1880071041
Vyllis 2 Oct, 2019 @ 11:32am 
Good to hear, thank you ! Good luck with your progression with amazing space battles.
Chickenhunt  [author] 2 Oct, 2019 @ 11:25am 
@Vyllis Thats why I will not delete this :)
Vyllis 2 Oct, 2019 @ 11:21am 
I'll stay on this mod, i do not want to change ship stats or battle time; just the graphical effects:/
Chickenhunt  [author] 2 Oct, 2019 @ 7:15am 
@White Haven As promised, its done. Check this description for link :)
Chickenhunt  [author] 25 Sep, 2019 @ 1:18pm 
@White Haven Will do, but I think its also possible to follow me and see whenever I post new stuff.
Grenade Salad 24 Sep, 2019 @ 8:20am 
Delightful! Do me a favor and ping up here when you post it up, whenever that is, so I get a notification?
Chickenhunt  [author] 24 Sep, 2019 @ 6:01am 
@White Haven Working on a new mod right now :)
Grenade Salad 24 Aug, 2019 @ 10:29am 
Any chance of something beefier and flashier for proton/neutron torpedoes? They just look so...understated compared to how utterly ruinous they are.
Shadow-kon 4 Aug, 2019 @ 6:07am 
your stuff is allways the best, thank you
사랑한데이 30 Jul, 2019 @ 1:47pm 
Thank you so much these look so much better!
Triple M 5 Jul, 2019 @ 9:44pm 
This is compatible with the star wars weapons mod, correct?
Chickenhunt  [author] 12 Jun, 2019 @ 12:46pm 
@Totally Innocent Chatbot That depends on the code. But it will probably work.
Totally Innocent Chatbot 12 Jun, 2019 @ 11:01am 
Will this need updating for the new weapons ESC 3.0 added today (M-, L-, X-, and T-sized autocannons)?
leycester_ata 9 Jun, 2019 @ 11:42pm 
THANKS I HAVE WAITING FOR THIS
Chickenhunt  [author] 6 Jun, 2019 @ 12:54am 
All my mods are now udated to v2.3
Tralalero Tralala 5 Jun, 2019 @ 2:26am 
2.3.0 update?
Chickenhunt  [author] 29 May, 2019 @ 3:02pm 
@Dr. Jack Bright No need it works with real space :)
TheEventHorizon 29 May, 2019 @ 2:53pm 
Realspace patch?
perl 10 May, 2019 @ 6:04pm 
This looks really nice. Do you plan on adding more custom projectile graphics for more weapons in the future?
Chickenhunt  [author] 1 May, 2019 @ 7:19am 
@patrick2160 Yes.
Railgunner2160 9 Apr, 2019 @ 9:30am 
Is this compatible with Guillli's Ship Components 2.2?
Chickenhunt  [author] 2 Apr, 2019 @ 12:13pm 
@JSHALO2025 There is no need for an update to this mod with the new patch. Also when you see the mod in the launcher, notice it has no "outdated" mark.
JSHALO2025 2 Apr, 2019 @ 10:49am 
please update
envy 14 Feb, 2019 @ 7:27am 
@Chickenhunt Great, thanks!
Chickenhunt  [author] 13 Feb, 2019 @ 10:25pm 
@Envy esc3.0 yes. As long as space combat extended does not change projectile graphics then yes.
envy 13 Feb, 2019 @ 10:57am 
Is this compatible with Space Combat Extended and Extra Ship Components?
Johnny Mayhews 24 Jan, 2019 @ 11:19pm 
Thank you. This is quite wonderful. :cozymhw:
Lumpy 19 Jan, 2019 @ 1:24am 
My bad, cheers!
Chickenhunt  [author] 18 Jan, 2019 @ 3:42pm 
@Lumpy Already exists. Read the description ;)
Lumpy 18 Jan, 2019 @ 2:28pm 
Great mod, sir! Any chance there will be a compatibility patch for Downscaled Ships some day? The mod does work quite ok-ish with it, but the projectiles seem rather large compared to the downscaled vessels. Reducing the size of the projectiles by the same factor should do the trick.
Chickenhunt  [author] 18 Jan, 2019 @ 1:13pm 
@Rederp The mods compliment each other, yes.
I use them together with my other mods :)
Iron Dice 17 Jan, 2019 @ 6:00pm 
Super awesome, just as laser is. I can actually see my damn ships firing. The splash damage is a great touch.
edri 17 Jan, 2019 @ 2:42pm 
So you're meant to use this with Alternate Laser Graphics?
Уберите Из Мута 2 Jan, 2019 @ 1:18am 
can u make ships to explode right after shot(not in 5-10 sec) , like after hit X or Titan weapons for example
xTRACKERx 19 Dec, 2018 @ 11:34pm 
great mod :)
JameJame 17 Dec, 2018 @ 12:45pm 
WooO! Thanks for updating and maintaing this great mod! :) :)
Chickenhunt  [author] 10 Dec, 2018 @ 1:13pm 
@HuntsmanMC Yes
Huntsman 10 Dec, 2018 @ 10:46am 
Is this compatible with ESC 3.0?
HardStrike 10 Dec, 2018 @ 9:20am 
Alright thank you, going to install now.
Chickenhunt  [author] 10 Dec, 2018 @ 8:37am 
@HardStrike This mod is savegame compatible yes + you can turn it on/off without crashes (I had no crashes and no one has reported any).
HardStrike 10 Dec, 2018 @ 7:39am 
I'm new to stellaris mods, and stellaris in general, if i install visual mods, can i disable them safely without breaking anything? i know some games can and some games will just crash, want to make sure before i install this and make a new playthrough.
Chickenhunt  [author] 7 Dec, 2018 @ 11:29am 
Updated to v2.2.1
monkmith 7 Dec, 2018 @ 11:13am 
loader claims its not updated. tried resubscribing.
Uve 7 Dec, 2018 @ 10:53am 
further shows that it is not updated