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Unless the base game code changed, this was a pretty simple mod. If the recipe shows up, there's no real reason why pawns shouldn't be doing it. Does your pawn meet the minimum skill requirements?
I can't remember the details from the top of my head, but there's definitely a slightly higher requirement than the non-bulk recipe.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1500293791
At 1.3+ it's really just "Bulk Produce Kibble"
-> Then having a longer single task for the making of kibble in bigger quantities gives a better chance for the "dump" after finishing that "x5 task" will be enough to save everyanimal.
I've changed the kibble x5 recipe to x4 to be consistent with all other bulk recipes in-game.
At this point this is really a "Bulk craft Kibble" mod as everything else is part of vanilla now..
All features of this mod except mass producing Kibble is now part of native, so only Kibble remains in the mod.
This includes some very small balance changes and removal of bulk meal recipes for 1.1+ only as those now exist as part of native.
Small tweaks to efficiency - but otherwise main functionality is the same as it was before. I didn't feel the need to tweak the bulk meals for 1.1+ as crafting in stacks of 4 as part of vanilla is fine for me, no need to complicate things by modding that part unless it becomes a popular request.
As always I do monitor the comments :)
Also haven't decided if I should straight up update this or post 1.1 versions - though I am more likely to simply update as it is more convenient.
It is definitely not intended to get a larger gain from these and this certainly wasn't the case when I last played.
Thanks
It's not very difficult to make compatible - but you'd definitely need some sort of patch. I'm fine with someone releasing that as long as it still requires this mod as well. I'm unlikely to do so myself as I have no strong interest in RimCuisine and wouldn't want to support a version which I'd never touch.