Space Engineers

Space Engineers

Tiered Thrusters Overhaul
78 Comments
CaptPatrick01 11 Sep, 2023 @ 10:31am 
Yeah, but what is there either uses a different tiering system or does not include the armour thrusters.
vvvv
Fishbits 11 Feb, 2022 @ 2:42pm 
Is there any chance of you making overhaul packs for tiered thrusters for Scifi and Warfare thrusters?
Palad1n 10 Jan, 2022 @ 9:35pm 
This needs updating, as all Tiered Thrusters, starting with T1, require superconductors, which is not very balance friendly ;-)
Sumi-San 30 Jul, 2021 @ 1:47pm 
is there going to be an update to include the new thruster?
sgtklink 9 Apr, 2021 @ 2:48am 
@Gorione I've used this mod for a couple years now, works fine. I haven't noticed anything wonky.
Gorione 17 Feb, 2021 @ 1:51pm 
Is this mod now working? Saw some comments about changes Keen made that borked this mod.
Mister ADHD 23 Jan, 2021 @ 9:20am 
does this still work? i would like to add it to my server
Apollo 2 Jan, 2021 @ 10:04pm 
Imagine jumping into a form on steam and yelling at someone over a free mod that they made on their own time and put online for everyone to use because their just a nice person. Imagine being that A-hole.
Era 11 Aug, 2020 @ 9:16pm 
Thankyou! I think Keen is just changing shit to a new catagorization / API system (while keeping the old one), but you can never be certain for how long they'll keep the old system
Feye  [author] 11 Aug, 2020 @ 4:05pm 
Oh FFS... KEEEEEEEEEEEEEEEEEEEEEEEEEN
I'll look into the BlockVariants thing when I get around to it. Soon™
Era 9 Aug, 2020 @ 5:38am 
11:22:49.6113 [WARN] Keen: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LB_Small_Armored_Ion_T3
11:22:49.6113 [DEBUG] Keen: Created definition for: Armored Ion Thruster T3

Getting these errors for pretty much every thruster from this mod, looks like Keen are being dicks again
Feye  [author] 26 Jun, 2020 @ 6:46am 
Nope, no plans to support stupid money-milking DLC shenanigans for now.

If they make the new designs accessible by for everyone, I'll look into it.
Irishnick22 26 Jun, 2020 @ 2:33am 
any plans to add in the new deisgn ion and atmo engines?
Liam Jacobs 9 Jun, 2020 @ 5:19pm 
Can you add Flat Atmospheric Thrusters in a tiered version to this pack?
Feye  [author] 31 May, 2020 @ 4:39am 
@Elysium the problem with TWR in space engineers is that you cannot adjust the mass of a block without editing the components it is made out of because the block mass is the sum of component mass and the goal of this mod specifically was to make component cost scale with thrust output.

Perhaps proper cost and TWR scaling could be achieved somehow, but that would totally be outside the scope of this mod.
Sorry ;)
Elysium 30 May, 2020 @ 5:45pm 
It appears you balanced the atmospheric thrusters off of thrust to power ratio, but you completely forgot about thrust to weight ratio.

For small grid large atmospheric thrusters specifically; the higher tier thrusters are better for saving space, but overall the vanilla thrusters are a lot more efficient at what they do. You're better off using multiple vanilla thrusters to achieve the same lift than you are using high tier ones if space is not a concern. This is because their thrust to weight ratio is much better, so they will use less power to achieve the same thrust, and therefore use less power overall. I'm not sure this makes much sense, especially considering small thrusters don't seem to have this issue.
Commander Mattman 5 May, 2020 @ 5:08pm 
hmm ok thank you i will have to test this on my server
Feye  [author] 5 May, 2020 @ 4:26pm 
These Thrusters have their Hydrogen consumption in their xml so I'm not exactly sure how another mod could overwrite them without knowing their internal descriptors.
So my guess would be "it's fine".

You can at least try running both - if you notice anything weird, just change the mod order (put this one above/below the other one) and use whichever behaviour you like (if it changes at all).
Commander Mattman 5 May, 2020 @ 3:59pm 
does this mod work with viable hydrogen mod or does it make it invalid?
Feye  [author] 3 May, 2020 @ 5:30am 
The mod itself is just xml specifying thrust, mass, component, etc data (and model files taken from the original mod at the time) which gets loaded by the game, it does not modify any game mechanics.

So if the thrusters work in one orientation, but not another, it's just one of the many long known and long ignored features™ Keen "implemented" in their game, nothing I can do about that, sorry ;)

Also funny steam just now showed me the notification of "1 new comment"... dafuq?
smallwig 1 Feb, 2020 @ 9:16am 
Hey man. I've discovered what i think is a bug but it might just be Space Engineers weirdness: I have a ship where none of the tiered ion thrusters give me breaking speed on a front/back axis. As in i can accelerate perfectly forwards and backwards but the dampeners won't stop the ship once it's moving. The T4 top ion thrusters stop the ship if i rotate it 90° forward and the T3 hydro thrusters mounted forwards stop the ship as well. But i've replaced the forward/backward ion thrusters with every type of ion thruster except the vanilla ones and i get 0 breaking speed out of them. Is that something that's occurred before? Is there a known solution or can i just chalk this up to Space Engineers being weird? I'm also using a 200m/s speed mod if that has anything to do with anything.

Cheers and thanks for maintaining such an amazing mod. It does wonders for all of my weird, totally unbalanced designes.
Zyreal 22 Jan, 2020 @ 4:10pm 
Any chance of updating this to use skins? (Nukeguard implemented it in his original, but his is missing the increased components, and has some issue where H2 thrusters consume almost no fuel) Otherwise, great mod! =)
Feye  [author] 10 Jan, 2020 @ 10:43pm 
The game itself actually does that for you.
You can see thrust output and power consumption in the Terminal after selecting the thruster.
ctiberious 28 Dec, 2019 @ 5:31pm 
Is there some place that lists the power/fuel requirements of each tier as well as the power output (in N)?
Feye  [author] 21 Nov, 2019 @ 10:28pm 
@war-angel
I don't think I implemented progression (yet), but that's mainly due to me being lazy and the progression system in the game being annoying (to me personally), but I might aswell look into it.

@RobRendell
Thanks for the heads up, will investigate and fix
RobRendell 21 Nov, 2019 @ 6:09pm 
I love the concept of this (and the original) mod. I noticed some discrepancies in this mod in the component cost of the atmospheric thrusters however - the armored versions actually require fewer components than the non-armored ones. For example, the T1 large grid large atmo requires (amongst other things) 200 superconductors, 72 metal grids and 1932 motors, but the armored version only requires 120 superconductors, 44 metal grids and 1160 motors. The armored version being cheaper holds true for the large T2, T3 and T4 atmo thrusters as well.

Thanks for your work!
VS-lockon 10 Nov, 2019 @ 5:45am 
Feye do they have the block sink and progression well ?
Feye  [author] 7 Oct, 2019 @ 7:50pm 
@Ace
Unfortunately I cannot - the way I streamlined the internal block naming will make the thrusters from the original mod just vanish if you remove that one, regardless of using this.
If you're playing a local singleplayer game (or are admin on a server) you can however enable space master/creative tools and just spawn in the new blocks to replace the ones lost due to removal of the original mod.
Ace 5 Oct, 2019 @ 2:40pm 
Question: could you possibly make it so if you have the other tiered mod you can remove that and change to this?
Feye  [author] 17 Sep, 2019 @ 10:41pm 
@Sgt. DoomForge™ I did not make the models in this pack - I just modified the xml inside the sbc files to adjust values.

You have to ask nukeguard who made the original models and if one of them can help you.
Link to the original modpack is in the description above :)
Cmdr. DoomForge™ 17 Sep, 2019 @ 12:51pm 
How did you get the flame exhaust clusters for the lower right hydrogen ones in the main image? That would be something I'd like to note for my own thrusters in the future once I get time again to resume learning to make the models for stuff.
Schmucko Fcko 6 Sep, 2019 @ 8:36pm 
Can we please get a config for this mod? for the output and stuff
Feye  [author] 14 Aug, 2019 @ 7:15am 
@Somedudechen I just went through my files and did some testing on my own.
Hydrogen Thrust fuel consumption works as intended. The T4's consume half as much H2 per kN thrust provided, but since they scale their output to x4 (small grid) and x16 (large grid), they still burn through stored Hydrogen quicker (x2 for small, x8 for large grid) than vanilla thrusters.
Somedudechen 14 Aug, 2019 @ 12:12am 
@Feye we figured it out, it turned out to be that we didnt have enough Hydrogen to maintain the thrusters. We have T4. But its working now, just realized that the thrusters EAT through hydrogen like crazy.
Feye  [author] 13 Aug, 2019 @ 1:48pm 
@Somedudechen what type of thrusters are you using?
Keep in mind atmospheric ones do not work on the moon (except the one around the alien planet as that one actually has atmpshpere).
Somedudechen 13 Aug, 2019 @ 9:54am 
So my friend and I were building a ship with the T3 and T4 and even T2 thrusters but the thrusters dont seem to work. We move left and right and they dont work, it doesn't lift the ship either. Its strange, we're on the moon btw.
Feye  [author] 5 Aug, 2019 @ 11:50am 
@sgtklink
Hydrogen efficiency gets better in higher Tiers. Tier4 is twice as efficient has Vanilla.
Keep in mind the Thrust Output is scaled way higher, so higher Tier H2 Thrusters will still eat through stored Hydrogen quicker than Vanilla ones.
sgtklink 5 Aug, 2019 @ 8:51am 
The atmos and ions are great so far. But what is the consumption scale for the hydrogen thrusters?
Feye  [author] 21 Jul, 2019 @ 10:28am 
@Spartan
It's x2, x4, x8, x16 for large grid and (each tier multiplied by 2)
x1.41, x2, x2.83, x4 for small grid (each tier multiplied by sqrt(2) )
as stated in the description.

Sadly the game itself doesn't show the exact Force output but instead rounds the displayed value so that it "looks good" in the GUI.
You can see this for yourself by dragging the "Thrust Override" slider around in the Terminal.

Also sorry for deleting your comment, it was an accidental double click on my part :(
UNITED DRAGON 18 Jun, 2019 @ 6:34am 
thank and is the modpack piston any way. I will have to see if the problem get fix thank any way :steamhappy:
Feye  [author] 18 Jun, 2019 @ 5:06am 
Not sure I understand what you mean, but I think this might be an issue of how keen handles inertial dampening (or the lack thereof) when the elevator cabin moves up/down.
That's nothing I can influence in any way since this modpack is literally just a few models (coutesy of Nukeguard & co) and a bunch of xml to define component cost, energy drain and thrust output.
UNITED DRAGON 18 Jun, 2019 @ 1:15am 
dose the this mod count VCZ Multifloor Elevator
Feye  [author] 18 Jun, 2019 @ 12:16am 
Hm I cannot replicate the issue.
Do you have any rotors or pistons on the grid that could inflict any force upon it to make it move? Or connected/landinggeared to it?
UNITED DRAGON 17 Jun, 2019 @ 5:01am 
hydrogen and ion
Feye  [author] 17 Jun, 2019 @ 4:41am 
Can you please tell me which thrusters you're using so I can double check?
UNITED DRAGON 17 Jun, 2019 @ 2:18am 
:steamfacepalm:i think keen broke your Thrusters my ships just move forward by it self
SoulDoubt 12 May, 2019 @ 11:18am 
Never mind, found 'em. :)
SoulDoubt 8 May, 2019 @ 7:51pm 
Are there sloped atmo armor thrusters in this pack? I see them in the 2nd screen shot but can't find them in the menu.

Btw, thanks for making this improvement. It's fast become my preferred thruster mod. Keep up the good work!
Feye  [author] 23 Mar, 2019 @ 1:45am 
If you are using another mod that allowed changing the exhaust color of nukeguard's original mod, then it is not compatible with my mod since - as stated in the description - I changed the thruster designations in both the game's UI and the xml itself.
So technically it should not have been working with this mod in the first place.

Of course I'm making some assumptions here, so please tell me if I'm wrong.
agentlaidlaw 22 Mar, 2019 @ 3:10pm 
for some reason i can't change the color of the thruster's anymore. the option to do so is gone. all i have is thrust override now. its weird because it was working for the longest time and all of a sudden i load back into my save and its gone. i also created a new world and same problem. i tried disabling other mods too seeing if it might be a conflict and un-sub and re-sub but no dice... so i don't know if its a problem on my end or not.