RimWorld

RimWorld

Frontline - Bunkers
114 Comments
新笨笨猪 16 Jun, 2021 @ 10:36am 
Need M2HD!
Mlie 29 Apr, 2021 @ 11:21am 
IliterateAshole 6 Apr, 2021 @ 5:46pm 
sad :(

This was the best defense mod in the game.
g0jira 20 Jan, 2021 @ 9:06am 
update would be nice, its a great mod
thibaut3000 8 Jan, 2021 @ 5:05am 
1.2 please !!!
Wild colonial boy 2 Jan, 2021 @ 3:28pm 
Is it compatible with the CE?
Mask of Humble 17 Sep, 2020 @ 12:54pm 
Its sad, all the mods that I need in my life cause errors....
[=AWOL=] Ayyysguy 13 Sep, 2020 @ 10:37pm 
1.2 please
Worker of the month 14 Aug, 2020 @ 2:25pm 
Upgrade pls
Tumble Trash᠌ ⁧⁧ Official 11 Aug, 2020 @ 4:23pm 
I am playing in 1.1, and my pawns will not reload the MG-34. I have ammo in the bunker right next to it. It also says that the ammo is deteriorating because its outside even though it is inside.
Tumble Trash᠌ ⁧⁧ Official 8 Aug, 2020 @ 7:49pm 
is there a difference between the wall south/west and north/east?
Hamburger 8 May, 2020 @ 1:23pm 
Do bunker roofs do anything?
Icarus 16 Apr, 2020 @ 4:37pm 
Is there any way to fix the bunker roofs making my pawns appear naked?
Worker of the month 19 Mar, 2020 @ 10:03am 
Thanks for mod! Great mod for great war and of cause ww2
Da]BSE[WuergerKing  [author] 14 Mar, 2020 @ 4:28pm 
Yes, should work fine with existing savegames
Pers0na 13 Mar, 2020 @ 8:35pm 
Safe to add and remove from saves?
FishBoneFredd 13 Mar, 2020 @ 7:23pm 
Thanks so much for the update on all your Bunker mods!
Da]BSE[WuergerKing  [author] 13 Mar, 2020 @ 7:10pm 
Update out now.
Pers0na 11 Mar, 2020 @ 2:44pm 
Appreciate the work.
MrFunk 8 Mar, 2020 @ 7:32pm 
Thanks a lot. We know it's a hassle.
Da]BSE[WuergerKing  [author] 7 Mar, 2020 @ 6:25am 
Okay, thanks for the response. I will get to it on the weekend beginning 14.03.
Atm. I got no free time, sorry.
megacoosboy 3 Mar, 2020 @ 8:23pm 
Getting a few load errors. But its working as is.
I love building kill boxes with this mod...
ksymicek 27 Feb, 2020 @ 9:35pm 
Causes a number of load errors but things seem to be working.
Light-DelaBlue 25 Feb, 2020 @ 11:04am 
so for me alls work prefectly i use

Frontline - Bunkers

<======== [1.0] FRONTLINE - Additional Guns for Bunkers ========>

<======== [1.0] FRONTLINE - Trenches ========>

<======== [1.0] FRONTLINE - Additional Guns for Trenches ========>

and well alls look nice .
Light-DelaBlue 25 Feb, 2020 @ 8:44am 
well for the moment that work trench bunker guns.
Light-DelaBlue 25 Feb, 2020 @ 7:39am 
i can give a try but i need a litle time.
Da]BSE[WuergerKing  [author] 25 Feb, 2020 @ 3:26am 
I will update it, but not before March.

Has anyone tried to use the 1.0 version for 1.1? Can you give me a quick Error-Feedback? Reading the changelog i think changes to .xml mods might be marginal. Well, we will see...
Light-DelaBlue 25 Feb, 2020 @ 1:49am 
i realy hope this mods aregoingto be updated ^^
A.Jar.Of.Salt 21 Jan, 2020 @ 10:26am 
I use CE:FT and i dont find shell's name in storage menu
ClutsyGinger 10 Jan, 2020 @ 8:46am 
I just didn't know if they would connect to a city wall.
Worker of the month 2 Jan, 2020 @ 3:35am 
Great mod ! Danke for MG42
ClutsyGinger 29 Dec, 2019 @ 3:25am 
can you build these as part of walls?
superhelicase 22 Sep, 2019 @ 10:43pm 
Does anyone else have a problem storing the ammo? I am trying to get pawns to move it to other stockpiles but they always say there is no configured spot for the item even when i have allow all items.
酱油菜,请指导 10 Sep, 2019 @ 6:56am 
这个模型提供了一个额外的方法来用新的掩体结构来加固你的前线:
一般:
-这应完全符合[1.0]种稀树草原
-你需要做研究才能得到这些结构
-从游戏技巧的角度来看,屋顶不是真正的屋顶,你仍然需要建造一个像香草一样的房间
结构:
掩体墙:
斜坡墙是你的地堡的基础。需要大量的资源来建造,但即使是最猛烈的轰炸也能承受。炸弹比普通子弹对它的伤害更大。设置需要很多时间。
地堡浮雕:
腰高的墙壁给你的棋子一个地方使用自己的手臂在战斗中,也提供了一些掩护(70%)。与普通的沙包不同的是,敌人无法爬过这些结构。炸弹比普通子弹对它的伤害更大。设置需要很多时间。
地堡门:
在地堡里允许通行的沉重的门。只能手动打开。我们需要的是长期的火力,但却需要大量的资源。炸弹比普通子弹对它的伤害更大。设置需要很多时间。
Zhe Bröthor Beañ 21 Aug, 2019 @ 10:39am 
Yeah, It only adds things, not replace, so when I added it to my existing game It just worked
SovietAmerica 21 Aug, 2019 @ 8:04am 
is this existing save safe?
_♣Caligula♣_ 15 Aug, 2019 @ 8:41am 
Can´t reload the mg42 although I have a stock of correct ammo for it.
@Bunker tempature, I guess that is because they are counted as open.
Embrasures have that aswell, a room with one embrasures counts as open.
Zhe Bröthor Beañ 13 Jun, 2019 @ 11:08am 
I have that issue as well, what I did was create Zeltbahn Panchos for all of my pawns, with full Wermacht/Infantry gear and a Zeltbahn Pawns can handle down to -1 to -5 temps

( I also made a small wooden structure to house troops since the Panchos are generally expensive when starting out )
Mighty_Devil_1 13 Jun, 2019 @ 10:30am 
So does anyone else have issues with temperatures in the bunkers? I've got a series of bunkers with heaters in them and none of them are warming up at all, they're just the same temperature of the outside area, which is an issue when colder times roll around. They are counted as inside and they have roofs, so I am not sure what I am supposed to do to up the temperature inside.

Right now I've got heaters set to 60C and the temp inside is still sitting at below 0, while I sit on a massive system of batteries.
Zhe Bröthor Beañ 8 Jun, 2019 @ 12:43am 
Basically all mounted guns spawn pointing in a certain direction, to change it, set a target for the gun, and place a pawn in control of it, then they will turn the weapon and fire, then remove the forced target and leave the gun in the new position
ApocTheWanderer 7 Jun, 2019 @ 12:53pm 
The MG42 guns is backwards
TangerineSpaceRaptor 5 Jun, 2019 @ 6:28pm 
Idk if that's too cheap. Maybe it could be more expensive than that.
TangerineSpaceRaptor 5 Jun, 2019 @ 6:27pm 
Ah, that makes sense. It could be made to be very expensive to balance it though. Like 50 stone chunks, 350-500 plasteel and 25 advanced components.
Zhe Bröthor Beañ 5 Jun, 2019 @ 4:15pm 
By "way too uber", he means it would be way to powerful/good, just imagine having something like 60-80 cover with a 1HK gun that can also have massive crowd control ammo
TangerineSpaceRaptor 5 Jun, 2019 @ 3:56pm 
Sorry for the massive response delay. What do you mean by it would be way to uber? And I'm fine with the guns being really expensive.
Da]BSE[WuergerKing  [author] 19 May, 2019 @ 4:37am 
@ Talic: Nope Sorry, it's 1500 hp. Just a mistake on the graphic here...
Talic (FIN) in NK 12 May, 2019 @ 4:57am 
Does Bunker Roof 5x5 have only 150 hp?
Zhe Bröthor Beañ 14 Apr, 2019 @ 1:06am 
Go into god mode, and test out the mortar, and howitzers, pawns take half damage when under the bunker roof ( from said arty weapons )
BatCat 13 Apr, 2019 @ 12:16pm 
what is the purpose of the bunker roofs? Currently, I can't see any reason to build them over just the standard roofs already in game. Someone care to clear this up for me?
Da]BSE[WuergerKing  [author] 12 Apr, 2019 @ 2:50am 
@ Big Chestus:
You may alter the texture i guess. Open the roof textures in your mod folder (e.g. F:\steam\steamapps\workshop\content\294100\1545794905) and open the roof textures. Then you can change the transparency to 50 % or so. Program im using is paint.net , great open source alternative to photoshop/photopaint.