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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1553559423
I crash on slaves turn...
Regards
Working on making this mod compatible with RotR ?
- You will no longer see two pirate ships emerging in adjacent regions after a short period of time. For example, if a pirate navy emerges in Sicily, the next one will emerge in a distant region (ex. in the Black Sea).
- The update also decreases the spawn rate of pirate ships.
My problem is my game won't load anymore and crashes during load. The game loads fine when I disable the pirate mod. I think this mod is not compatible with a recent update on the game. I could be wrong.
No. To make them playable it would be necessary to make additional changes in the game, including in the startpos.esf file.
@Uncle Sam
There are many mods to unlock all factions. Some of them are outdated. Which one are you using?
In your campaign have you already see the pop-up message saying that pirates have been raiding the shores?
@The guy in your closet
Yes, it is. That's what CA did with the Samnites in the Rise of the Republic campaign. They have a political option that allows them to recruit an entire army instantly. The mechanic behind this is an event that makes and army to spawn under the control of the human player.