Stonehearth

Stonehearth

Candledark III
50 Comments
ᶜᵃᶠᵘ 14 Aug, 2024 @ 5:44am 
can you change difficulty lvl, because i get smashed when 5 zombies appear whatever i do
Zerge 29 Oct, 2021 @ 11:47am 
sorry, just to understand this mod: it doesnt matter what map i play, as long as i have this mod installed, the events relating to this will trigger, like vampires and such? or do i have to play a specific map?
El Cheese 29 Jul, 2021 @ 2:30am 
are you suppose to get a new like type of people?
Greg 27 Dec, 2020 @ 5:01pm 
love this mod
all of my colonists huddling around an ankh ward hiding from vampires is scary, yet fun, since you dont know if any of them will get bit
just hoping for a way to cure (even temporarily) wighting, since that can really screw up an early colony if you dont have ancient potions on hand
BrunoSupremo 9 Jan, 2020 @ 3:38pm 
In the https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1846248864 we got this small fixes for this mod:
Fixed zombies and vampires biting and plaguing everything that had health (e.g. doors) which would throw errors
Made clerics imune to their plague.
MasterLocust 18 Dec, 2019 @ 8:47pm 
Myself and afew of my friends love the difficulty curve, never mind the WaAabulance and keep up the good work. wish the event lasted longer with more waves, but aside from that its great fun! (an yes people we DO play this mod on hardcore)
kismoore 18 Nov, 2019 @ 9:29pm 
halloween is over and i still love this mod. but the travelers window with things for sell shows up way way too often.
Quantum Breed 7 Nov, 2019 @ 7:51pm 
Mod way too hard when just starting a town. first wave spawned not even day 10 and barely set up the foundation of the town before we were wiped off the map.
Maxxident 9 Aug, 2019 @ 4:28pm 
i also dont really like when the people turn to wights, especially when you dont have a herbalist
Ruccolo 15 Jul, 2019 @ 8:38am 
day 10 and 10 enemies spawn, some of them had 1000hp and all others with 250hp super fucked mod
Lizy_Sticks 16 Jun, 2019 @ 11:41pm 
wouldent mind a true cure and seliton harthlings as playable :P
Panzerechse 16 Jun, 2019 @ 2:01pm 
PS: The problem with early unfair attacks could be solved, if the attackers would be spawned much further away from the settlement, so the player has a chance to collect all his civilians.
Panzerechse 14 Jun, 2019 @ 3:27pm 
Placing wards is not a 100 percent solution. You only can survive then, if you have all necessary near it. Trappers and other workers going out to collect something are dead in the moment the event triggers. Swishos said it....as long as you can´t give the little people a command to stay in a certain area, this mod´s structure isn´t quite a good idea. It just don´t fit to the game´s structure.
Swishos 17 May, 2019 @ 8:41am 
horribly balanced just more stress than anything playing this mod
Soiscrs 2 Apr, 2019 @ 5:53am 
Build a wall with a mazey entrance. Get as many pumpkin wards, or ankh wards as you can, and put them around inside borders of your wall and maze. Have a herbalist craft the curing potions.
Riskaz 30 Mar, 2019 @ 6:44pm 
the 3rd night zombies attacked me and my friends village. Killed us all right away.. The 2 poor guards and the workers stood no chance. Hitting the zombies with their hammers and their saws, they tried their best but died................ Rip that world instantly
Maxxident 23 Mar, 2019 @ 6:29pm 
i want to talk about the vampires, do your people become vampires, because that would be cool
Lizy_Sticks 22 Jan, 2019 @ 8:58pm 
ya bin playing but keep getign whiped :( i looked into some filles and chnaged the plage claw down to .1 % havent gone to check the infection chance
SlickStitch 21 Jan, 2019 @ 11:42am 
@Lisa Chan you can only cure them when you have the new potion it adds into the game. Once they become a wight they cannot be cured. I think it works with ACE because i've had no problems ^^
Lizy_Sticks 20 Jan, 2019 @ 6:55pm 
@here can any one help me make waights do other jobs ? or gain stats ?
Lizy_Sticks 20 Jan, 2019 @ 5:13pm 
how do i cure the wheek wright condition
Lizy_Sticks 18 Jan, 2019 @ 10:06pm 
ace compatable ?
Poduchen 15 Jan, 2019 @ 7:03am 
@Bazalisk
Wards deal some damage to nearby undead over time. But yeah, they should spawn somewhere in the corner of the map instead of rising right next to your townsfolk.

I like the general idea of the mod, but I think it could've been a little different from now. :LizzyD1:
Bazalisk 14 Jan, 2019 @ 3:25am 
Yea, unsubbing from this crap, vampires spawn inside buildings and can't be stopped. turn everyone into mindless wrights and then sod off leaving game unplayable. the cross thing thats says it wards against them does nothing.
JA1700 12 Jan, 2019 @ 6:17am 
-Zombies(Vampires) appear after sunset(22:00), and disapper sunrise(6:00). Maybe you can escape from your village temporary, and wait until the morning...

-Raise a herbalist skills so that you can change its class to cleric; as SOON as you can. Don't forget to fill in someone to herbalist too.

GOOD LUCK
JA1700 12 Jan, 2019 @ 6:17am 
As I played, and managed to defeat first several waves, I'd like to give some tips from my experience.

-If you feel that hearthlings become zombies too quick(3 hours by default), you can change the duration from mod files. The buff is located in "workshop/content/data/buffs/plagued/plagued.json". You can edit by text editor.

-There is no way to recover your villagers once they're completely infected. Therefore, you have to craft "Ancient Healing Tonic" and use before they're doomed. Make it in daytime; it's almost impossible to prepare after raids get started.

-Zombies(Vampires) are very strong at this time. Probably you can't face them directly as your defense systems are not ready yet, in terms of people and equipments.
However, the trader sells the item which damage foes. It affects all undeads surrounding. Purchase, and put it around your village.
MrAnti 8 Jan, 2019 @ 2:30am 
Troll Mod!!! Mod inventor must go back to Kindergarten.
Perfect Thomas 6 Jan, 2019 @ 9:39am 
The only thing I'd ask for is a cure for undead or some kind of item or blessing that makes you immune to the sickness from one of the classes. It gets very annoying when you lose a max level defender to a single attack from a zombie.
General D 20 Dec, 2018 @ 9:16am 
Then that's a stupid mod
SlickStitch 19 Dec, 2018 @ 3:20pm 
You can't
SSFTheGamer 19 Dec, 2018 @ 3:00am 
how do i make the hearthlings return to normal?
Knu-Kni 15 Dec, 2018 @ 3:34pm 
i have some colonists in my game both defenders and lost due to the vamp spawn on day 3. and is now a mindless colo. is there a way to have be fixed or cured or something cause its kinda annoying to where i lost my main defense and cant do anything but hope more people come by with either same or better stats.
General D 28 Nov, 2018 @ 8:58am 
So, my villager is now azombie. Can i cure him? is possible to do anything about it?
SlickStitch 15 Nov, 2018 @ 10:18am 
Bit difficult ;-;
Mr. Nekuromu 9 Nov, 2018 @ 2:09pm 
"Nice Town you just started, We're a traveling band of Zombies. Mind if we stop in for a bite?"

Preventable Disaster : 3/10

This probably has a great follow up of Halloween content just like the ones before. Although 8 Zombies showing up a couple of nights in is just careless. Easily a fixable issue if playtesting has been involved.
FentanylWallaby 6 Nov, 2018 @ 5:50am 
Dude fuck this mod
Making a good town, lovivng it. Got a few defenders, got some wards set up.
2 Vampires spawn, turn all my defeners and hearthlings into zombies with one attack each. Everyones dead gg who in Gods name made this awful mod?
Gavote 4 Nov, 2018 @ 5:15pm 
...nope. 5 days in and I get swarmed by 8 undead? really?
Ivellios 31 Oct, 2018 @ 6:17pm 
I see Candledark finally made it to Steam Workshop.
DIMENTS 29 Oct, 2018 @ 11:46pm 
@Relyss The Brazier has been fixed. I can not craft the large fence or the snall fence. So that does not seem to be fixed for me.
Relyss 29 Oct, 2018 @ 11:05am 
The problem with the cobblestone fence was fixed last week. The name might not be identical in the recipe, but try crafting the 'large' one.
DIMENTS 28 Oct, 2018 @ 6:56am 
I cannot craft the fences. It says it need Cobblestone walls. But one can only craft Cobblestone fence large or short
太阳骑士索拉讴 25 Oct, 2018 @ 10:52pm 
This is too difficulty to save
Herc'kron 25 Oct, 2018 @ 5:29pm 
Thanks for add some more holiday fun to a game I love to play. Thanks
Skarne 25 Oct, 2018 @ 4:31pm 
perfect with necromancer mod
richard.e.jenkins 25 Oct, 2018 @ 7:02am 
Yay! Its like a whole new game.
Banto 25 Oct, 2018 @ 3:48am 
It's back :D time to play
Jakob The Lion 24 Oct, 2018 @ 1:03pm 
finaly
Jessi 24 Oct, 2018 @ 12:41pm 
OMG <3 OMG! <3 <3 <3 OMGOMGOMG!!! <3 <3 <3 <3 <3 <3 <3 <3
*takes a deep breath* I'm cool, I'm cool.... eyieeeeeeeee!!!!
Averest 24 Oct, 2018 @ 12:36pm 
Yes!!! Thank you Froggy and Linda!
JennyTheGhoul 24 Oct, 2018 @ 11:47am 
Yay! Can't wait to play with this.