Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
all of my colonists huddling around an ankh ward hiding from vampires is scary, yet fun, since you dont know if any of them will get bit
just hoping for a way to cure (even temporarily) wighting, since that can really screw up an early colony if you dont have ancient potions on hand
Fixed zombies and vampires biting and plaguing everything that had health (e.g. doors) which would throw errors
Made clerics imune to their plague.
Wards deal some damage to nearby undead over time. But yeah, they should spawn somewhere in the corner of the map instead of rising right next to your townsfolk.
I like the general idea of the mod, but I think it could've been a little different from now.
-Raise a herbalist skills so that you can change its class to cleric; as SOON as you can. Don't forget to fill in someone to herbalist too.
GOOD LUCK
-If you feel that hearthlings become zombies too quick(3 hours by default), you can change the duration from mod files. The buff is located in "workshop/content/data/buffs/plagued/plagued.json". You can edit by text editor.
-There is no way to recover your villagers once they're completely infected. Therefore, you have to craft "Ancient Healing Tonic" and use before they're doomed. Make it in daytime; it's almost impossible to prepare after raids get started.
-Zombies(Vampires) are very strong at this time. Probably you can't face them directly as your defense systems are not ready yet, in terms of people and equipments.
However, the trader sells the item which damage foes. It affects all undeads surrounding. Purchase, and put it around your village.
Preventable Disaster : 3/10
This probably has a great follow up of Halloween content just like the ones before. Although 8 Zombies showing up a couple of nights in is just careless. Easily a fixable issue if playtesting has been involved.
Making a good town, lovivng it. Got a few defenders, got some wards set up.
2 Vampires spawn, turn all my defeners and hearthlings into zombies with one attack each. Everyones dead gg who in Gods name made this awful mod?
*takes a deep breath* I'm cool, I'm cool.... eyieeeeeeeee!!!!