Killing Floor 2

Killing Floor 2

KF-Lake Eanor
8 Comments
Serious  [author] 14 Dec, 2021 @ 2:36pm 
Maybe it's because of the old english font ;-)
Blood on ice was really awesome, but it was no inspiration for this map. I just wanted to build a nice lake with sunset and sunrise.:OGOA:
Paranoia 14 Dec, 2021 @ 9:32am 
This reminds me abouth the song The Lake from the band Bathory :skull_wink:
Serious  [author] 5 Mar, 2019 @ 1:20pm 
v 1.1

Detail Overhaul over the map
• Optimized Terrain
• AmbientSound Overhaul
• Small Performance Increase (e.g. PCV)
• Complete Overhaul over the Start-Area
• Additional blocking Volumes against Blocking points and Safespots
• Fixed Workshop Tags
Serious  [author] 26 Oct, 2018 @ 5:42pm 
I will delete the Holdout-Tag next update. But as far as there are no real other objectives possible with the editor, the dosh-zones is enough for me to be a "objective map". Officially it's a random round objective. ;-)
Delta♂ 25 Oct, 2018 @ 2:17pm 
Holdout maps are meant for maps that have continuing progression like Descent, Nightmare or Krampus, this doesn't. Objective refers to the unqiue game mode thats outside of Survival similar to KF1 - there aren't really any maps that do this. These tags can confuse people.
Serious  [author] 25 Oct, 2018 @ 10:20am 
Thanks for the comments :-)
@Sraigius,
• i will change the start position of the sun so it's one round later night. I think this is more easy than to change my Matinees.
• Due to your performance. I think you have a good pc do you^^ ; I play this map around 90-100 FPS.
@ Armand
I think the Tags are ok so far. You can play this map on endless -> Holdout
There are random round objectives (Dosh Zones) -> Objective
This is what the editor propose.
Sraigius 25 Oct, 2018 @ 1:31am 
Wow, those were some fun 16 waves that I played!

Absolutely magical. And infinite day-night cycle, and runs great (120-150 FPS for me), and plays well, even tho it's somewhat small-ish by size ( about 100 in-game meters, from one side to another) - that's not a matter! Really good job! :steamhappy:

I dropped and this👍, and that ⭐, and I ahem excuse me, WE will play this map and we'll have some fun in endless mode!

Small sidenote: if you have any plans to make something similar like this - make the day and night cycle just a tiny bit slower. Just a little bit slower than right now. If it takes about 5-6 waves to go from day to night- try about 7-8 waves. So that it scales better with medium length (seven wave) games. Since 7 wave games are golden middle when it comes to length. That's it! 👌
Delta♂ 24 Oct, 2018 @ 4:38pm 
Hey mate good work on your maps but could you fix your tags, these recent maps arent holdout or objective