RimWorld

RimWorld

Butcher Rotten Corpse
66 Comments
still work?
Blackrussian 13 Apr @ 7:16pm 
Just Want to say thank you so much for making this mod, I know it a very niche thing, but I appreciate it so much and love it.
#6  [author] 9 Jun, 2024 @ 3:12am 
No worries, if you have other issues just post a comment.
Ashardalon 9 Jun, 2024 @ 12:02am 
anyway, ty for your time and sorry for the inconvenience !
Ashardalon 9 Jun, 2024 @ 12:01am 
Ok, now it is working, very odd since i does'nt remove any mods, just restart the computer after the night ?!
Maybe it was mod that wasn't updated yesterday ? Oo
#6  [author] 8 Jun, 2024 @ 3:20pm 
Check your loaded mods, as you can see by the comments I just checked the mod and it's working just fine. I run with over 900 mods in my normal load order and have yet to find anything that conflicts but that doesn't mean its impossible. The rotten and fresh category filters in the bills ingredient menu is a base game thing so if that is missing then a mod is doing something very naughty on their end.
Ashardalon 8 Jun, 2024 @ 2:11pm 
allowing fresh/rotten toggle does"nt exist in my interface... Oo ?
WaKKO151 8 Jun, 2024 @ 12:23pm 
First off the mod works. Second off make sure you do the bill right. Allow all. If you have any mod that changes how bills are typed make sure you disallow fresh corpses and if you are butchering regular corpses you disallow rotten corpses. Hope this helps. Love the mod.
#6  [author] 8 Jun, 2024 @ 11:37am 
Just checked and it's definitely still working with my 900+ mod list. If you find out what mod is causing issues I'll look into it further.
#6  [author] 8 Jun, 2024 @ 11:20am 
hmm, not sure. It's still working fine for me but I don't know of any mod that would interfere either since its a really simple mod. The only way I can suggest to solve it is to start a test save and remove half your mods and test, then remove another half and test etc, till you figure out which one conflicts. If you can figure out which one it is I can look into patching it for compatibility.
Ashardalon 8 Jun, 2024 @ 9:08am 
i use this mod with rim of madness, and i can't order any butch of rotten nor skeleton corpses... any idea why ?
turDucken 25 Dec, 2022 @ 5:31pm 
Thanks i'll have a look.
WaKKO151 24 Oct, 2022 @ 5:30am 
TY 4 Update. Sometimers I use Winston Waves or just set raid chance really high and make a cave where my cave people live. Filled with traps. So I build alot of crap out of bone. The ability to destroy a rotten corpse is great too.
#6  [author] 24 Oct, 2022 @ 2:26am 
I think it isn't in base game because there are no bones there either. But yeah it'd be a nice feature to have and pretty easy to do as well. I also just realized that I forgot to update this to 1.4 so expect that today.
WaKKO151 23 Oct, 2022 @ 8:02am 
Why sin't this in the base game yet?
Angel 21 Aug, 2022 @ 5:35pm 
Nice mod.
I can't imagine my pawns liking to butcher a rotten corpse. I suggest adding a negative mood for doing so, similar to butchered humankind.
#6  [author] 23 Jul, 2022 @ 1:36am 
Update:
Quick update to add more support for Medieval Overhaul. The Butcher Rotten bill will now be available at the butcher block.
#6  [author] 22 Jul, 2022 @ 4:11pm 
Update:
Rebuilt the patch to include support for "Outland - Core" and to not throw misleading errors if no optional mods are found.

I tried for this update to do mod options to allow the user to choose which texture they get but that stuff made my head explode so we just get simpler fallback support.
#6  [author] 5 Jul, 2022 @ 11:10pm 
Glad to hear it :)
Svela 5 Jul, 2022 @ 8:40pm 
After a reload I noticed that the issue wasn't prevalent anymore. Guess it was an odd initial installation of the mod that just needed a reload. I've had similar issues with other mods, like with hot springs and cold springs causing severe temperature on new maps when boxed into a room until I reload the game. Probably has something to do with the ridiculous number of mods that I have installed.

In any case, I'm good now. I'm hoping it stays that way. :D
#6  [author] 3 Jul, 2022 @ 9:23pm 
Ok in the meantime I checked on my end and everything is working as it should so it would have to be a mod conflict that is causing that to happen.
Svela 3 Jul, 2022 @ 9:10pm 
I don't have anything else that touches rotten as far as I'm aware, plus there isn't an "allow rotten" option in the basic butcher bill. I'll double check my mod list, but might be a while before I message back.
#6  [author] 3 Jul, 2022 @ 8:45pm 
That's a new one to me. I suppose you could untick the "Allow Rotten" option in the butcher bill, if it's there. Are you using any other mods that have to do with rotten things by chance?
Svela 3 Jul, 2022 @ 7:30pm 
Got a weird situation where my colonists can butcher rotten corpses with the regular butcher task without the need of the "butcher rotten" task even being enabled in the butcher bench. As a result, they'll give rotten corpses the same priority as regular corpses and I'd rather this not be the case. Is there a way to fix this or a workaround aside from just making rotten corpses forbidden?
#6  [author] 18 Jun, 2022 @ 12:52pm 
Nope
Pervy Sage 18 Jun, 2022 @ 6:16am 
Do you get leather from butchering the rotten corpses?
Latex Santa 2 Apr, 2022 @ 4:09am 
@SheiFoxy Thank you for your work, Grim Reality is a MUST HAVE for my every single mod list.
@#6 Thanks for the mod, this will make those rotting corpses I sometimes have lying around somewhat useful now.
#6  [author] 29 Mar, 2022 @ 1:42am 
@Holgast: It'll work with any corpse, even dessicated.
@Delta1138: i've made a patch for it, it'll be up shortly.
Holgast 28 Mar, 2022 @ 7:47pm 
Does this also work with desiccated corpses? if so 👀
Crazy 23 Jan, 2022 @ 9:00pm 
just what i was looking for
Delta1138 2 Dec, 2021 @ 5:41am 
@Sixdd could you potentially patch this to work with the Medieval Overhaul so that butchered rotten gives some of the bone resource from that mod?
Lurmey 1 Oct, 2021 @ 8:23am 
I never understood why we couldn't skin rotten corpses, especially if they're just recently rotten or rotten due to scaria. It's only the flesh that rots at first, the skin takes a lot longer as it's not even alive.
#6  [author] 3 Sep, 2021 @ 4:16am 
You can see what versions a mod is compatible with by looking at the tags to the right of the image section.
LacertineForest 2 Sep, 2021 @ 6:22pm 
Is this compatible with 1.3 yet?
StarlightSovereign 31 Aug, 2021 @ 1:27pm 
Awesome ^^ Hehe!
#6  [author] 31 Aug, 2021 @ 5:47am 
Glad to be of service, I use Grim Reality too btw :D
StarlightSovereign 31 Aug, 2021 @ 5:17am 
Hehe ^^ I might patch it in Grim Reality. I don't want to remake your mod. I just thought it'd be nice for it to have a mood debuff.
Thanks again for your work.
#6  [author] 31 Aug, 2021 @ 2:00am 
lol, just realized who I was talking to. But yeah, it's open permissions as far as I'm concerned.
#6  [author] 31 Aug, 2021 @ 1:57am 
Honestly I have no interest in adding more to this mod, as far as I'm concerned it's finished. That being said you're more than welcome to use the mod as a base to make your own if you'd like, it's not very difficult if you know a bit about code.
StarlightSovereign 31 Aug, 2021 @ 12:01am 
Any plan to add that? I think having to butcher a rotten corpse would make you a little ick.
#6  [author] 30 Aug, 2021 @ 11:58pm 
Nope
StarlightSovereign 30 Aug, 2021 @ 9:43pm 
Do the animal corpses give you a mood negative for butchering rotting corpse? :)
AngleWyrm 18 Mar, 2021 @ 9:25pm 
"The more we share the more we have" ~ Leonard Nimoy
AngleWyrm 18 Mar, 2021 @ 8:26pm 
This is how I did it with Equl Pay Mining
I enclosed the patchoperationsequence with
<Operation Class="PatchOperationFindMod">
<mods>
<li>Mines</li>
</mods>

<!-- patchOperationSequence here -->
</Operation>
#6  [author] 18 Mar, 2021 @ 7:36pm 
I'm aware of it, for now I don't have the time to do anything about it but the error is harmless. At some point I'll be making this compatible with other bone adding mods, just no time at the moment.
AngleWyrm 18 Mar, 2021 @ 6:03pm 
Error box at game startup without Rim of Madness - Bones mod
[Butcher Rotten Corpse] Patch operation Verse.PatchOperationSequence(count=2, lastFailedOperation=Verse.PatchOperationTest(Defs/ThingDef[defName = "BoneItem"])) failed
file: D:\Games\Steam\steamapps\workshop\content\294100\1548064973\Patches\recipe_patch.xml

Log publisher giving error 400 so can't publish full log atm
#6  [author] 11 Dec, 2020 @ 7:22pm 
I may look into adding to this mod over the new year holiday but I can't promise anything as I'll also be busy with family things.
lakefishHAXX 11 Dec, 2020 @ 12:18pm 
Well. This is.. almost what I was looking for. Any plans to add "Rotten Meat" as well, as someone else asked? Having it as backup (even with like a -30 mood debuff) would be awesome. And would teach those dang food bingers not to be such wimps...
Oddness 5 Dec, 2020 @ 8:46am 
This is a good idea. I'd like to see a mod to add scavengers to the game as well. There are A LOT of corpses on my map, so it would kind of make sense to have some animals to clean them up...
GOOBSTANK 17 Nov, 2020 @ 1:17am 
I would love to be able to figure out a way to use this.... any ideas for things other than nothing and bones to get from corpses? (flesh mush or other guts) I mean rotted flesh would be good for prisoner food or special meals etc. I just want to way to use up all the bodies. I do cremate some for fertilizer... idk Ideas?