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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883571601
Yes my poor cleaning flesh blob hasn't moved since a Thrumbo ripped off 2 of it's tentacles, and I refuse to use heal mech serum on my flesh blob.
The parts have ridiculously high stats, which in turn greatly lower the enjoyment of the game.
Instead of 150% part efficient, meaning a 50% boost, these can have 300% or more.
Instead of 12-15 damage these can have 70 or more.
Not sure if it's the combination of some mods, but I do know I didn't notice this issue before I installed the V.O.I.D mod. This in turn allowed creatures to get massive amounts of wounds, which I'm presuming the mod iterates through and makes everything slow.
But now I have 2 questions:
- Any tips for getting archotech prosthetics?
- How come there are no archotech organs?
Is there an option in the game to change this cost?
For those that have problems with this mod and Quality Bionics, I suggest also installing Elite Bionics Framework. EBF is a mod that now provides compatibility between many different mods that modifies body part max HP, and currently it already includes Cyber Fauna and Quality Bionics.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1665403571
2
and
2.5
were to much
A slight, ever so slight bump in hp would have been great. Now your mod just op and needs to be tuned, which i can do..
Those health percentages are too high.
Keep as is, I will be useing rimmsqol to adjust things to a better balance in relation tyo the game and other mods.
For those of you wanting unkillable animals. You can turn off player damage in dev mode fyi.
Bionic Prosthetics and Animal Organs now increase the HP of a body part by 2x.
Animal arch prostheses now increase the HP of a body part by 3 times.
Battle boosters increase the HP of a part of the body by 2.5 times.
Now there will be no situations when your panther lost the legendary archo-paw from an accidental hit by a rifle!