Europa Universalis IV

Europa Universalis IV

Harder Snowballing
23 Comments
Delta 8 Jan, 2020 @ 10:25am 
hoping that the new mod still comes :lunar2019piginablanket:
boehm  [author] 17 Oct, 2019 @ 4:44am 
Im back into EU4 and working on a"big" new mod - updating and incorporating this mod.
KsH 7 Jan, 2019 @ 11:02pm 
Going to try this, looks great, any compatibility issue with GC as the gent below me asked?
J.M. de Rosas 20 Dec, 2018 @ 10:27am 
Works with golden century? Great mods btw.
boehm  [author] 19 Nov, 2018 @ 11:53pm 
@roaringjohn - sure as long as you credit me and the mod.
roaringjohn 19 Nov, 2018 @ 11:57am 
Hey, can I integrate your mods into my planned mod called "Extended Timeline Enhanced Immersion Project"? I might change numbers around for various things and add my own touches, such as in regards to Mercenaries Redone content, but I'd still like to look at your mods for content in my mod.
boehm  [author] 17 Nov, 2018 @ 2:40pm 
UPDATE - I nerfed the bonus to corruption and inflation reduction from being ahead of time as well as made sure the prerequisites for buildings display correctly. Finally, corrected/tweaked the value for lvl3 CoTs a bit.
boehm  [author] 15 Nov, 2018 @ 4:17am 
Im will probably do an update tweaking a few values during the next week. If you have any feedback please let me know before.
boehm  [author] 5 Nov, 2018 @ 2:18pm 
Currently testing (not yet uploaded!) upping the base corruption and inflation significantly, but giving a boost to the effect of positive stability and being at peace will now reduce corruption and inflation. Additionally Revanchism will also reduce both corruption and inflation (mostly to help the AI). Further I have incorporated the "Mercenaries Redone mod" as it was not directly compatible. - If anyone thinks this is a bad direction please let me know
boehm  [author] 3 Nov, 2018 @ 4:14pm 
UPDATE - fixed a small bug in relation to professionalism causing higher stability cost. / testing a nerf to increase autonomy (now just reduced effect, but should it cost a few admin pts? or increase unrest in other parts of the country due to seeing how lax the ruler is?)
boehm  [author] 3 Nov, 2018 @ 4:02pm 
What do you guys think of the overall difficulty brought out by this mod?
boehm  [author] 1 Nov, 2018 @ 3:40pm 
Would anyone be interested in me incorporating THIS https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1552071668 into this mod? (they are not directly compatible)
boehm  [author] 1 Nov, 2018 @ 3:18pm 
UPDATE - see Change Notes for details. Let me know what you think, all in all rapid expansion difficulty should be increased a bit further.
boehm  [author] 31 Oct, 2018 @ 3:48am 
@ O Henry - I will do so tonight ... btw how far have you played with it? What do you like the most?
O.henry 30 Oct, 2018 @ 7:56pm 
Can you make a version without Buildings Redone,the mod is perfect ,but the buildings clashes with Voltaire's nightmares.
boehm  [author] 30 Oct, 2018 @ 3:36pm 
While we wait for a DLC which among other things will address the idea groups - I whipped up my ideas for a Naval-Maritime Redo https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1552329306
boehm  [author] 29 Oct, 2018 @ 2:30am 
@Kreg - As you have been nice to give me bit of feedback, I will put up a seperate mod tonight or tomorrow. Until then, to disable the institution spread part of the mod, just open the mod - find the folder with religion and delete it.
boehm  [author] 29 Oct, 2018 @ 2:27am 
@Kreg - I fully realise that religion has nothing to do with religion spread, its just a convenient means of implementation to achieve something approx historical.
Kreg 29 Oct, 2018 @ 2:03am 
Can you make a separate version of the mod which disincludes 'Slower Institution Spreads for non Euro-Religions' ? I don't like this bit of the mod.
boehm  [author] 28 Oct, 2018 @ 4:15am 
Turns out I had forgotten to copy all the files from the Buildings Redone mod, its updated now I hope this didnt cause too much trouble.
O.henry 27 Oct, 2018 @ 9:45pm 
Wow!!You make a series of modules, and using them together might make the game different. Look forward to seeing your future work.
Kreg 27 Oct, 2018 @ 7:22pm 
You do realize the religion has nothing to do with spread of technology(institution), right? That's quite euro-centrical idea. But i like this pack.