RimWorld

RimWorld

Cigarettes
41 Comments
3squeleto 4 Oct, 2022 @ 3:39pm 
finnaly its drug making time
Sir Loin Of Beef 13 Sep, 2020 @ 10:30pm 
I'm playing version 1.2 and the pawns won't dry the tobacco and I can't manually prioritize it
AppearAnon 16 Aug, 2020 @ 5:41am 
1.1
BigNBoss  [author] 16 Aug, 2020 @ 5:01am 
@underling. X Are you playing in version 1.1 or 1.2?
AppearAnon 15 Aug, 2020 @ 8:05am 
XML error: <baseFermentationDuration>300000</baseFermentationDuration> doesn't correspond to any field in type UF_Process. Context: <li><thingDef>Tobacco</thingDef><ingredientFilter><thingDefs><li>TobaccoLeaves</li></thingDefs></ingredientFilter><maxCapacity>150</maxCapacity><baseFermentationDuration>300000</baseFermentationDuration><temperatureIdeal><min>10</min><max>40</max></temperatureIdeal></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
AppearAnon 15 Aug, 2020 @ 8:05am 
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch2(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
AppearAnon 15 Aug, 2020 @ 8:05am 
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
N1A 12 Aug, 2020 @ 7:41pm 
smoking rarely causes lung cancer but good mod otherwise also vgp has it dont need this
antoine 20 Jun, 2020 @ 7:19am 
i was wondering how to order pawns to dry the tobacco?
我的绰号是步枪 Vintovka 13 May, 2020 @ 6:21pm 
It would be great if you write discription about exact buffs, addiction chance, cost etc.
Kov 7 May, 2020 @ 11:54pm 
Hey, there was an update to Syrchalis Universal Fermenter and now I'm getting this red error:

XML error: <baseFermentationDuration>300000</baseFermentationDuration> doesn't correspond to any field in type UF_Process.

He posted some instructions on this mod's comment section.
BigNBoss  [author] 22 Apr, 2020 @ 10:25am 
@bronze age warlord Only cigarettes at the moment
The Glistener™ 21 Apr, 2020 @ 8:53pm 
Is it just cigarettes or are cigars included in the mod?
An Exotic Bird 6 Apr, 2020 @ 11:17am 
Wow wasn't expecting that! Will have to try this out!
BigNBoss  [author] 6 Apr, 2020 @ 9:15am 
@An Exotic Bird Just updated the mod!
An Exotic Bird 4 Apr, 2020 @ 8:40pm 
Any chance for an update?
Owlchemist 2 May, 2019 @ 7:14am 
Hello - I was poking around the workshop looking for popular mods that use the Universal Fermenter. Seeing as how Syrchalis may have moved on from the modding scene, I adopted UF myself to update it and fix the graphic bug pertaining to saving and reloading. Since UF doesn't have mixed-version compatibility built into it, it'd be ideal if any mods using it updated their dll. You can snatch it from github here: https://github.com/Owlchemist/simple-chains-lumber
AppearAnon 11 Apr, 2019 @ 5:00am 
@Owlchemist i noticed your comment on the alcohol and brewing about the universal fermenter. i know nothing of coding and thought i'd ask you if the fermenter used here is the ideal one
BigNBoss  [author] 9 Apr, 2019 @ 2:24am 
@underling.X I'm going to take a look at it
AppearAnon 8 Apr, 2019 @ 4:06pm 
hey i'm not able to extract seeds from the tobacco with seeds please mod, though the option appears the ingredient isn't recognised. i'm also not able to dry tobacco at the dry rack. i noticed another mod uses " universal fermenter"

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1688530219

would this cause a conflict and things to stop working?
AppearAnon 25 Mar, 2019 @ 5:49am 
Thank you for the bulk Cig's <3
Mummy savage 20 Feb, 2019 @ 3:09pm 
lol no pawn will ever live long enough to contract cancer but I like your mod
BigNBoss  [author] 5 Feb, 2019 @ 5:10am 
@Natalo77 Not to my knowledge. Only some small errors with some other mods about translation errors, because they are the same translations
Natalo77 5 Feb, 2019 @ 2:54am 
Any hard incompatabilites?
Elth 1 Jan, 2019 @ 7:26am 
just get them a lung transplant
Kenpa 19 Dec, 2018 @ 2:32pm 
I second that idea to make the diseases treatable in some way. Thanks for the mod!
Holothurin 27 Nov, 2018 @ 12:35am 
No. Please don't add the lungs damage. Cancer is already bad enough. But please... add a bulk recipe and its own workbench to it. Hauling three leaves from the freezer to the slow-working fab spot for only one ciggy is really ineffective :)
rhinomad 10 Nov, 2018 @ 10:06am 
Please add that it will slowly damage your lungs aswell.
BigNBoss  [author] 3 Nov, 2018 @ 4:27am 
@DeminRamst I didn't think of that one. It's a good idea. I'll add this in the next update.
DeminRamst 3 Nov, 2018 @ 2:38am 
I like this mod, but I'm thinking instead of Lung Cancer being untreatable, that Glitterworld medicine should have a shot at it at least. I mean, they already mastered space travel and bionic parts, why not beat cancer?
g3 30 Oct, 2018 @ 9:24am 
sweet thank you
BigNBoss  [author] 29 Oct, 2018 @ 2:27pm 
@Garbage Day The chance of getting lung cancer is random, but less then everything else. There are a few possibilitites on the killing part. It depends if the cancer is growing, stable or remission. The qualitie of the tending depents also.
Laranos Tyr 29 Oct, 2018 @ 11:50am 
thanks man, will try and comment
g3 29 Oct, 2018 @ 9:12am 
how easy is it for them to get lung cancer and how long does it take to kill
MadTech 29 Oct, 2018 @ 3:52am 
@BigNBoss - That makes sense, thanks for the explanation and the mod :)
BigNBoss  [author] 29 Oct, 2018 @ 3:47am 
@Garbage Day @MadTech @Laranos Tyr
Sorry for the poor explanation. The cigarettes are a kind of recreation. If they smoke a cigarette, their recreation will go up.
It also acts like food (a bit). If they smoke a cigarette, they will need to eat less.
Laranos Tyr 29 Oct, 2018 @ 2:55am 
Thanks and good work BigMBoos.

Could you please expand a bit what means Food boost, does it make your pawn less hungry or like he just eaten a meal?

MadTech 28 Oct, 2018 @ 7:23pm 
Interesting addition to the collection but I think food boost is inaccurate, after 40 years of smoking, I would say smoking acts more as an appetite suppression, never felt hungry after smoking and Lung cancer is very often fatal. Anyways Thanks for the mod, nice work :)
g3 28 Oct, 2018 @ 5:18pm 
benefit = joy or stress relief? thats my guess seeing as its what people say they do
BigNBoss  [author] 28 Oct, 2018 @ 12:00pm 
@Laranos Tyr Thanks for saying, I forgot to add it in the discription.
Laranos Tyr 28 Oct, 2018 @ 11:30am 
Please describe benefit of it, otherwise dont know why to use it