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so in other works yes but a few perks will be missing
I'm using RPGO and several other mods but no mods except RPGO are touching the code for how much AP a soldier gets on rank up. I checked the codes for the Reaper Cryptic (the class my reaper ended up being) and the code for BaseAbilityPointsPerPromotion=10 is identical.
Anyways, issue I'm having is my Templar Dragon has Above Average combat intelligence yet in two rank ups he's only gotten 27 AP in total. Almost as if he's only getting the AP from having a higher combat intelligence. Do you know what I should be looking for? I've tried modifying a few configs and changing the BaseAbilityPointsPerPromotion to be 35 as Musashi's RPGO has Reaper, Templar, and Skirmisher set to, but nothing has been changing.
If you have any ideas, please help. I'm at wits end at this point ;-;
All my Faction classes have defaulted to my modded ones. Dragoon, Heavy, AND Scythe. I have no idea how to fix this outside of downloading the recruitable and trainable faction mods and just working around it that way. Console doesn't work, spawning more defaults them as well. Do you have and idea what's causing this? Or just bad luck for the campaign? (Also, I uninstalled a mod, the Bio Division mod. Would that have caused the issue?)
the class template name is TemplarDragon
what is the proper console command for this class? As I have two soldiers that I'd like to change to this class. Due to it not loading with another mod that forces Gate Crasher to load with a class of player choice instead of Rookies.
No idea. I don't see any reason config-wise that could cause that, so it's probablly something about how they get implemented as faction classes.
The Dragon doesn't start with momentum, but it is in their AWC deck. normal Templars should still have it though.
Finally a worthy alternative to our favorite nonsense spewing, hardcore parkour obsessed, High Frequency Pocketknife-wielding maniacs.