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Basic clean up.
Thank you very much
Adventure Port Hub - Pyramid of Shadows - Optional - Will not be able to get to Pyramid of Shadows without this.
removed Cloisterwood dependency and added Visitors From Cyseal - Sons of Vrogir.
Been waiting on SOV for quite some time. I am glad to have the Orc assets now.
All the other dependencies add assets or functional backend scripting necessary to make this mod work.
Also,
using most of the beds in that level should clear that status. There may be some that don't work... Most should.
2. Try running it without any other mods except the dependencies.
It looks like you have figured it out. Some of those commands you use are for linux, not windows.
The mods missing from your list are because of a game bug, not mod bug. You need to move the .pak to the correct folder, steam doesn't always put it where it should.
-Chronicles: Shared Library did not appear in my mods list, despite being subscribed to.
-Norbyte's Extender requires that this (WINEDLLOVERRIDES="DXGI.dll=n,b" PROTON_NO_ESYNC=1 %command%) be added to the Launch Options, but adding this line causes DOS2 to refuse to launch.
-Removing this line from the launch options box causes the game to launch, then throw an error dialogue, then launch normally.
-Mystics does not appear in the story list, but MysticsTwo does.
-Attempting to play MysticsTwo causes the screen to turn black before character customization. The pause button (Start for me, I'm on controller) brings up the menu, allowing me to return to the title screen.
I hope this helps! Any advice to fix would be nice. I should be open to PMs, but IDK.
Bug for not being able to complete if the end boss dies.
https://www.youtube.com/watch?v=Y1dpG7us6Fg
I have had a plan to redo that fight but lost motivation to work on a different solution.
The last fight though...its very frustrating to be spending 20-30 minutes of watching 50+ npcs fighting eachother for only one round, then you can make your turn, and another 20-30 minutes of slow paced NPC fight....I wonder how many hours it is just NPCs hitting eachother...
Is there any purpose of it? Can it be fixed in any kind of parallel fight for different locked or separated locations?
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1887102954
In the mean time, maybe a mod like this could be used to work around the issue?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2759281297
Removing some dependencies.
Over 100 dialogs now have voice.
Bug Fix, CC addition.
Started doing voice. Still waiting on a patch to extender to do full voice.