XCOM 2
[WOTC] Muton Elite
84 Comments
Daddy Takeda 1 Jul @ 5:08pm 
Jesus F. Christ, every goddamn campaign there's always a research that I couldn't do (unless I was lucky enough to rush it through the Black Market) because it required an Elite Mutton! I THOUGHT THESE BASTARDS WERE IN THE MAIN GAME?!?! I also thought that they never showed up because I've too many new aliens mods and it messed up with their spawning chance. Which stupid mod added a tech requiring this mod without any disclaimer?!? OR AM I THE ONE GOING INSANE? :angry_seagull:
Hit by a Parked Car 4 Jul, 2023 @ 3:50am 
Muton Elite personal shield skill instant crashes the game.
ScriptGenius12 6 Mar, 2023 @ 7:30am 
Didn't they have more health in the original LW2?
Deadput 10 Aug, 2021 @ 3:39pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1223925683

A guide to spawning different enemy units, with a list of character names including the Muton Elite
Eleanoire 10 Aug, 2021 @ 3:03pm 
Do you have the command to spawn him in? Haven't been able to encounter him much due to various enemy packs I have and I need a corpse of him to autopsy.
BurgerKing 23 Apr, 2021 @ 12:20pm 
THIS is definitely not the mutons Bradford was bragging about taking down during his younger days...
Cato 18 Apr, 2020 @ 1:46am 
This is the best looking enemy on the workshop, especially on night missions .
hectorzx  [author] 22 Jan, 2020 @ 9:52am 
Sure
Deadput 21 Jan, 2020 @ 2:26pm 
Sorry for the botherment, was wondering that with your permission if I could be allowed to use the Muton Elite and as well as it's weapon model for a mod I'm working on.

The Mod itself is making TLP more "immersive" in it's story as a gap between Xcom 1 and 2, part of this process is removing Aliens that Xcom shouldn't have encountered yet.

I wanted to create a Muton Elite based off of the EU one with red and gold coloring.
Syro System 25 Jul, 2019 @ 4:05am 
Is the personal shield ability a free action or a single action and how do I edit it from one to the other?
Deadput 2 Jul, 2019 @ 11:55pm 
Also want to remind that the Autopsy video does not play in game so your missing something for the video to play.
Arkhangel 2 Jul, 2019 @ 10:52pm 
@hectorzx: Might wanna capitalize "Personal shield vest" into "Personal Shield Vest" so it's more in line with every other armor/vest. Just a suggestion.

funny thing is i also hardly see these guys late game. might wanna add they can show up in Squads, rather than just show up as Squad Leaders at higher force levels.
花兔 11 Jun, 2019 @ 5:24am 
How to disable autopsy
Dragon32 25 Feb, 2019 @ 10:41am 
Wonder if "CIN_Autopsy_MutonM3_LW.bk2" and "CIN_Autopsy_MutonM3_LW.txt" need to be there too? They're included in LW 2 archive but not here...
Deadput 25 Feb, 2019 @ 4:49am 
Hey I've forgot to tell you about this for weeks now sorry but was just going through my mod list when I just remembered that I was watching a youtube campaign (ChristopherOdd's latest season) and when he did the autopsy he didn't get the cutscene for it.

I don't know if it might of been on his end but just thought I should let you know. (Better late then never I suppose)
Swanky 3 Feb, 2019 @ 11:23am 
I love how the modding community is constantly putting out all these high quality enemy types. Thank you very much! :)
hectorzx  [author] 27 Jan, 2019 @ 11:24am 
@Panos Sigma The way the rating system work is prety awful, you need at least 200+ ratings(or more, i do not know the exact value) to be able to get 5 starts, this mod have 142 ratins (141 positives and 1 negative)
Panos Sigma 27 Jan, 2019 @ 10:43am 
Dunno why this has 4 stars and not so many ratings. It works as intended, it uses a very well done and "lore friendly" model and above all it's balanced. I usually avoid custom enemy types because they tend to be on the ridiculous side appearance / game-mechanics wise. I've felt that mutons in XCOM 2 at the end game were very weak, compared to the muton elites from XCOM EU/EW, so this a good mod choice. Well done hectorzx.
hectorzx  [author] 27 Jan, 2019 @ 5:15am 
@pr3dator it is already translated to spanish
PR3DA 26 Jan, 2019 @ 4:12pm 
Hi hectorzx i saw some spanish words in the screenshots, do you speak it? if it why did u not translate it?
Dragon32 12 Nov, 2018 @ 11:02am 
Cool, thanks for letting me know.
hectorzx  [author] 12 Nov, 2018 @ 10:44am 
@Dragon32 it is the cutscene for the autopsy, that is the way LW2 added it, so i did, and it is working fine.
Dragon32 12 Nov, 2018 @ 10:35am 
Hey hectorzx. Noticed in the mod's Content folder there's a ~13MB file "CIN_Autopsy_MutonM3_LW.webm"

All other basegame cinematics are packaged as .upk, and checking the original LW Alien Pack all of its assets in the Content folder are .upk files.

Is this included by mistake?
Alpha115 11 Nov, 2018 @ 5:24pm 
good job with the mod HectorZx.
hectorzx  [author] 11 Nov, 2018 @ 12:12pm 
@Deadput Yes
Deadput 11 Nov, 2018 @ 12:04pm 
Awesome dude! Wasn't expecting the Autopsy to be added that soon!

It has the LW2 Muton Elite cutscene right?
hectorzx  [author] 11 Nov, 2018 @ 11:31am 
== Update 1.3 ==
-Autopsy added
-New item: Personal shield vest:
* +2HP
* Grand the ability Personal shield:
-Start with 2 charges.
-Add 3 ablative armor for only 1 turn.
-It is a free action
RakkoHug~<3 8 Nov, 2018 @ 6:07pm 
Fix confirmed :) Thank you very much
hectorzx  [author] 8 Nov, 2018 @ 6:50am 
RakkoHug~<3 Fixed, somehow the compiler did not precompiled the shaders :(
RakkoHug~<3 8 Nov, 2018 @ 4:37am 
The description bug has been fixed by the latest patch however, muton elite now shows up completely black

Thank you very much for your help
hectorzx  [author] 7 Nov, 2018 @ 3:22pm 
Minor fixes:
-Added FearOfMutons phobia.
-Added barrier when active in dark events.
-Added name and description to the corpse.
RakkoHug~<3 6 Nov, 2018 @ 1:18pm 
Thank you very much
hectorzx  [author] 6 Nov, 2018 @ 2:11am 
@RakkoHug~<3 ok, thank to tell me, i will fix it after i finish another mod..
RakkoHug~<3 5 Nov, 2018 @ 11:45pm 
Thank you for the response, hectorzx.

It happened twice so far. and first time was when I saw the elite muton body listed in the black market.

and the second time was when the body dropped.
夹哥最帅 5 Nov, 2018 @ 9:11pm 
good
Shavy 5 Nov, 2018 @ 5:22pm 
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gotta chase down those chromonomes
Deadput 4 Nov, 2018 @ 11:47am 
In the future if you were able to get it, LW2 had an Autospy cutscene for the Muton Elite, I'm sure some guys on the Modding discord could help getting working for the standalone Elite muton here.

https://steamuserimages-a.akamaihd.net/ugc/914669271214914975/BC039A6EB38DF418ABC08A45BAC8E7B642798351/
knavishroot 4 Nov, 2018 @ 9:36am 
Can this be added during early-midgame? I have encountered an Archon at the very least.
hectorzx  [author] 4 Nov, 2018 @ 5:13am 
@RakkoHug~<3 did you had him mindcontrolled?
RakkoHug~<3 4 Nov, 2018 @ 3:32am 
Bug report: Deceased Elite Mutons are listed as "missing friendlyname"

Thank you
Juravis 3 Nov, 2018 @ 10:18pm 
Would look nice with a PSIRepeater weapon, all purple. Sweet.
hectorzx  [author] 3 Nov, 2018 @ 3:00pm 
@Udaya Thank, they do not appear when i create the project with the XcomGame folder, and could not find anything on google
Udaya 3 Nov, 2018 @ 2:40pm 
@hectorzx The DLC code is accessible to modders. It should be in Steam\steamapps\common\XCOM 2 War of the Chosen SDK\Development\SrcOrig\DLC_3\Classes if you have the WOTC SDK installed.
hectorzx  [author] 3 Nov, 2018 @ 9:07am 
@Myshkin As far as i know, DLCs code is not accessible to modders, so you will have to test it
Myshkin 3 Nov, 2018 @ 8:53am 
What about the opposite can they still panic when they see the rage suit?
hectorzx  [author] 3 Nov, 2018 @ 8:50am 
Alpha115 Yes, i missed that. It is not a big deal, i will add them if i modify the mod in the future
Alpha115 3 Nov, 2018 @ 7:23am 
@hectorZX hey just wanted to say you did a good job with this mod, but you missed a line of code that allows these guys to trigger the muton phobia trait. they also don't get affected by dark events like standard mutons. If you need help setting that up I can lend you a hand.
James Romero 3 Nov, 2018 @ 7:14am 
xcom 2 modding community 10/10
RakkoHug~<3 3 Nov, 2018 @ 4:52am 
Thank you very much
p6kocka 3 Nov, 2018 @ 12:51am 
No it won't. It is a new enemy type with its own AI.