Divinity: Original Sin 2

Divinity: Original Sin 2

Multi Infusion
86 comentário(s)
Cerbrosyn 6/set./2023 às 22:18 
This should work with odinblade's summon changes?
MikBug458 13/abr./2023 às 1:11 
The berserker infusion doesn't give the summon the secondary abilities they would otherwise get from the pet power gift bag. Like, when give Ifan's Soul Wolf the berserker infusion he gets the whirlwind ability like an inkarnate rather than guardian angel.
疯狂小雪人(·w·)つ 26/jan./2022 às 19:38 
用力量、远眺,暗影、传送注能合成一本多重注能技能书,消耗4AP给宝宝一次注4个能,也可以用力量远眺合成2AP的。
guthron 20/jun./2021 às 20:06 
@ray-bausher Warp Infusion, available upon reaching level 16 or with a mod that lets you get the skillbook sooner
OneofakindKnight 18/abr./2021 às 21:06 
@Ray - Warp Infusion (level 16 req, if I recall)
meatus touch 22/fev./2021 às 18:11 
I haven't been playing DOS2 for very long so forgive me for being noob, but what is the 4th infusion? I know about Power, Farsight, and Shadow, plus the elemental infusions, but I can't find anything about a 4th non-elemental anywhere on the wiki.
Lorska  [autor(a)] 15/dez./2020 às 21:35 
Yeah it starts looking a bit messy once all infusions are active unfortunately...
kmcsjr 15/dez./2020 às 18:01 
Thats the one :-/ maybe I'll just learn the individual infusions and skip shadow. It's a real bummer, if you want the visuals.
Lorska  [autor(a)] 14/dez./2020 às 21:38 
Those effects are unfortunately tied to the infusions, the one you're noticing is most likely the shadow infusion which makes things all disgusting looking.
kmcsjr 14/dez./2020 às 19:45 
Lorska. I'm enjoying the mod. Thank you. Is there any way to remove the visual effect of multi infusion? The summons look better, when they aren't all black and wispy
Austin001 7/nov./2020 às 12:58 
Alright I didnt think so ty
Lorska  [autor(a)] 7/nov./2020 às 0:04 
As this adds new skills and doesn't change old ones I don't see how that would conflict.
Austin001 6/nov./2020 às 22:28 
Does this have a conflict with the buff all sumnmons mod?
Lorska  [autor(a)] 28/jul./2020 às 7:35 
I don't see why not, I'm not aware of any of these crafting combinations so these are just added on top
Ninnetyer 28/jul./2020 às 6:17 
Hi man, got a question, since this mod uses the crafting system to create the skill book, is the mod compatible with the mod Crafting Overhaul?
GeckoGecko5 12/jul./2020 às 15:17 
Excellent mod, saves so much time for Summoners
ElevatorEleven 11/mar./2020 às 10:47 
Nevermind, it works now. Reloaded the mod, verified the integrity cache, reloaded mod again, somewhere in there it got fixed, so whatever it was it was on my end.
Lorska  [autor(a)] 10/mar./2020 às 23:57 
Works for me and others too... What's the issue?
ElevatorEleven 10/mar./2020 às 22:31 
Man I really wish this mod worked so I didn't have to spend four memory slots on these things.
Ish9001 27/dez./2019 às 11:33 
Strange indeed.... the mod DEFINITELY downloaded, so I have no idea why it wouldn't show up in the list of available mods at the main menu....
Lorska  [autor(a)] 27/dez./2019 às 10:38 
Well that also answers the question of it not t being up-to-date...
No idea where the problem is then @Ish9001
OneofakindKnight 27/dez./2019 às 10:19 
Tested! It works in Definitive Edition!
The 2 memory cost for the earlier version feels odd when the full multiskill becomes an innate, but that's balanced enough I suppose. Thank you for this mod. :lunar2019coolpig:
I'm using it with a full party of summoners, so it's an essential item now. :lunar2019crylaughingpig:
Lorska  [autor(a)] 27/dez./2019 às 5:12 
It should be... But can't test it atm
OneofakindKnight 26/dez./2019 às 21:42 
Is this up to date for DE? If so I TOTALLY will give it a go. Also glad you made a smaller version for earlier game.
Ish9001 24/dez./2019 às 8:16 
That'd be appreciated.
Lorska  [autor(a)] 24/dez./2019 às 4:42 
Then I really have no idea... I could download the game and engine again once I'm home in about 2 weeks. I'll tell you how it goes.
Ish9001 23/dez./2019 às 23:43 
I only play the Definitive Edition ever since it came out.
Ish9001 23/dez./2019 às 23:42 
Yes? That's why I specified "list of available Mods for Definitive Edition".
Lorska  [autor(a)] 23/dez./2019 às 18:21 
Just in case, you are playing DE and not classic?
Ish9001 23/dez./2019 às 17:59 
After looking it over once more, and even unsubscribing and resubscribing to this mod to ensure that it is indeed downloaded.... there is still no display for "Multi-Infusions" in the list of available Mods for Definitive Edition.
Lorska  [autor(a)] 23/dez./2019 às 10:12 
Sorry I'm not actively keeping this up to date. But I'm not aware of any changes that would break this. Maybe just restart again?
Ish9001 23/dez./2019 às 7:02 
How odd... after subscribing to this mod, it does not appear in the list of available Mods in-game. Does this need to be updated perhaps?
Lorska  [autor(a)] 10/mar./2019 às 23:56 
@Ragnar Wolflord
Basic infusions are the ones in the image. The non-elemental infusions. You get the last one (warp) at level 16 from vendors.

Combining elemental ones wouldn't work very well due to the normal attack damage type changing and the source requirement.
Lord Pontoon 10/mar./2019 às 17:38 
just out of curiousity which are the 4 basic ones? I put a Fire, Water, Acid, Electric ones in combine slots but says it is an invalid combine...so i am probally just missing some one the vendor.
Lorska  [autor(a)] 5/mar./2019 às 10:05 
@wumohan

No, berserker only works on incarnate for balancing reasons.
Being able to cast it on any minion this early would just break summoning even more...

It's less of an issue lategame, so it's enabled for the big version.
wumohan 5/mar./2019 às 9:32 
Can the Berserker Infusion to be applied to soul wolf? I tried it in the game but it does not work.
Beautiful Blackness 29/dez./2018 às 16:02 
@Lorska Thank you so much for responding, it wasn't in innate either, I disabled the mod restarted and enabled the mod and now it seems to be working both the toggles are now present not sure what happened but Huzzah it's all good again, Seasons Greetings and Happy NEW YEAR!!:steamhappy:
Lorska  [autor(a)] 29/dez./2018 às 6:00 
Look in the section "innate"
0 memory cost spells are put into another section of the spellbook called innate on the right side together with stuff like weapon abilities etc.
Beautiful Blackness 29/dez./2018 às 0:15 
when try and re-combine the four skill books I get the you already know this skill bit whelp
Beautiful Blackness 29/dez./2018 às 0:04 
Hello, I've come across a real weird issue where I have Berserker infusion but it seem the Multi infusion has disappeared all together....
Lorska  [autor(a)] 27/nov./2018 às 13:05 
Well yeah that explains things. The mod was tested for the DE so while it still works in classic, it works under the corresponding ruleset. Which means that you have the unpatched warp and shadow infusions in classic. Which diminishes the value of it a lot. Everything makes sense now...
Keren 27/nov./2018 às 10:32 
im playing the classic version of the game as i'm still in a weekly group of friends
Lorska  [autor(a)] 22/nov./2018 às 14:19 
@Keren
And no, the only mod I was running was my own which only adds skills but doesn't modify anything... I really have no idea why things are different for you ...
Lorska  [autor(a)] 22/nov./2018 às 9:40 
@Keren
uhm... Are you playing definitive edition? on the latest patch? here are my numbers:
Incarnate: 275-300
warp/shadow: 297-325
both: 318-349
ability description also states that they increase the damage by 25%
Keren 22/nov./2018 às 9:09 
@lorska It is as i stated before, I needed some time, but I checked the other infusions, and warp and shadow dont't buff the damage of the incarnate - neither the melee attack nor the abilites grow any stronger
󠁆 16/nov./2018 às 20:45 
nice!
Lorska  [autor(a)] 15/nov./2018 às 21:56 
Jup that's exactly the reason for the buff. It was just a bit too bad for only being able to cast all or nothing. It also is late enough at that point that memory either doesn't matter at all, or if you are extremely support focused, you are maxed and starved for memory so it costing too much is too expensive to use.
Jarquafelmu 15/nov./2018 às 19:10 
Now that I think about it, that actually works okay for me. It allows you to memorize all four individually so you still have options but you also have the multi for when you want to do the entire thing
Jarquafelmu 15/nov./2018 às 19:05 
That's a shame that it no longer takes up memory slots. That was a great balance factor for the mod as it was no more or less expensive than all 4 of them together.
Lorska  [autor(a)] 15/nov./2018 às 1:49 
@Jarquafelmu
It's in the innate skill section on the right of the skill book. Took me a few seconds to find it as well, that's why I put "innate" in brackets behind the memory cost.