Divinity: Original Sin 2

Divinity: Original Sin 2

Multi Infusion
86 comentarios
Cerbrosyn 6 SEP 2023 a las 10:18 p. m. 
This should work with odinblade's summon changes?
MikBug458 13 ABR 2023 a las 1:11 a. m. 
The berserker infusion doesn't give the summon the secondary abilities they would otherwise get from the pet power gift bag. Like, when give Ifan's Soul Wolf the berserker infusion he gets the whirlwind ability like an inkarnate rather than guardian angel.
疯狂小雪人(·w·)つ 26 ENE 2022 a las 7:38 p. m. 
用力量、远眺,暗影、传送注能合成一本多重注能技能书,消耗4AP给宝宝一次注4个能,也可以用力量远眺合成2AP的。
guthron 20 JUN 2021 a las 8:06 p. m. 
@ray-bausher Warp Infusion, available upon reaching level 16 or with a mod that lets you get the skillbook sooner
OneofakindKnight 18 ABR 2021 a las 9:06 p. m. 
@Ray - Warp Infusion (level 16 req, if I recall)
meatus touch 22 FEB 2021 a las 6:11 p. m. 
I haven't been playing DOS2 for very long so forgive me for being noob, but what is the 4th infusion? I know about Power, Farsight, and Shadow, plus the elemental infusions, but I can't find anything about a 4th non-elemental anywhere on the wiki.
Lorska  [autor] 15 DIC 2020 a las 9:35 p. m. 
Yeah it starts looking a bit messy once all infusions are active unfortunately...
kmcsjr 15 DIC 2020 a las 6:01 p. m. 
Thats the one :-/ maybe I'll just learn the individual infusions and skip shadow. It's a real bummer, if you want the visuals.
Lorska  [autor] 14 DIC 2020 a las 9:38 p. m. 
Those effects are unfortunately tied to the infusions, the one you're noticing is most likely the shadow infusion which makes things all disgusting looking.
kmcsjr 14 DIC 2020 a las 7:45 p. m. 
Lorska. I'm enjoying the mod. Thank you. Is there any way to remove the visual effect of multi infusion? The summons look better, when they aren't all black and wispy
Austin001 7 NOV 2020 a las 12:58 p. m. 
Alright I didnt think so ty
Lorska  [autor] 7 NOV 2020 a las 12:04 a. m. 
As this adds new skills and doesn't change old ones I don't see how that would conflict.
Austin001 6 NOV 2020 a las 10:28 p. m. 
Does this have a conflict with the buff all sumnmons mod?
Lorska  [autor] 28 JUL 2020 a las 7:35 a. m. 
I don't see why not, I'm not aware of any of these crafting combinations so these are just added on top
Ninnetyer 28 JUL 2020 a las 6:17 a. m. 
Hi man, got a question, since this mod uses the crafting system to create the skill book, is the mod compatible with the mod Crafting Overhaul?
GeckoGecko5 12 JUL 2020 a las 3:17 p. m. 
Excellent mod, saves so much time for Summoners
ElevatorEleven 11 MAR 2020 a las 10:47 a. m. 
Nevermind, it works now. Reloaded the mod, verified the integrity cache, reloaded mod again, somewhere in there it got fixed, so whatever it was it was on my end.
Lorska  [autor] 10 MAR 2020 a las 11:57 p. m. 
Works for me and others too... What's the issue?
ElevatorEleven 10 MAR 2020 a las 10:31 p. m. 
Man I really wish this mod worked so I didn't have to spend four memory slots on these things.
Ish9001 27 DIC 2019 a las 11:33 a. m. 
Strange indeed.... the mod DEFINITELY downloaded, so I have no idea why it wouldn't show up in the list of available mods at the main menu....
Lorska  [autor] 27 DIC 2019 a las 10:38 a. m. 
Well that also answers the question of it not t being up-to-date...
No idea where the problem is then @Ish9001
OneofakindKnight 27 DIC 2019 a las 10:19 a. m. 
Tested! It works in Definitive Edition!
The 2 memory cost for the earlier version feels odd when the full multiskill becomes an innate, but that's balanced enough I suppose. Thank you for this mod. :lunar2019coolpig:
I'm using it with a full party of summoners, so it's an essential item now. :lunar2019crylaughingpig:
Lorska  [autor] 27 DIC 2019 a las 5:12 a. m. 
It should be... But can't test it atm
OneofakindKnight 26 DIC 2019 a las 9:42 p. m. 
Is this up to date for DE? If so I TOTALLY will give it a go. Also glad you made a smaller version for earlier game.
Ish9001 24 DIC 2019 a las 8:16 a. m. 
That'd be appreciated.
Lorska  [autor] 24 DIC 2019 a las 4:42 a. m. 
Then I really have no idea... I could download the game and engine again once I'm home in about 2 weeks. I'll tell you how it goes.
Ish9001 23 DIC 2019 a las 11:43 p. m. 
I only play the Definitive Edition ever since it came out.
Ish9001 23 DIC 2019 a las 11:42 p. m. 
Yes? That's why I specified "list of available Mods for Definitive Edition".
Lorska  [autor] 23 DIC 2019 a las 6:21 p. m. 
Just in case, you are playing DE and not classic?
Ish9001 23 DIC 2019 a las 5:59 p. m. 
After looking it over once more, and even unsubscribing and resubscribing to this mod to ensure that it is indeed downloaded.... there is still no display for "Multi-Infusions" in the list of available Mods for Definitive Edition.
Lorska  [autor] 23 DIC 2019 a las 10:12 a. m. 
Sorry I'm not actively keeping this up to date. But I'm not aware of any changes that would break this. Maybe just restart again?
Ish9001 23 DIC 2019 a las 7:02 a. m. 
How odd... after subscribing to this mod, it does not appear in the list of available Mods in-game. Does this need to be updated perhaps?
Lorska  [autor] 10 MAR 2019 a las 11:56 p. m. 
@Ragnar Wolflord
Basic infusions are the ones in the image. The non-elemental infusions. You get the last one (warp) at level 16 from vendors.

Combining elemental ones wouldn't work very well due to the normal attack damage type changing and the source requirement.
Lord Pontoon 10 MAR 2019 a las 5:38 p. m. 
just out of curiousity which are the 4 basic ones? I put a Fire, Water, Acid, Electric ones in combine slots but says it is an invalid combine...so i am probally just missing some one the vendor.
Lorska  [autor] 5 MAR 2019 a las 10:05 a. m. 
@wumohan

No, berserker only works on incarnate for balancing reasons.
Being able to cast it on any minion this early would just break summoning even more...

It's less of an issue lategame, so it's enabled for the big version.
wumohan 5 MAR 2019 a las 9:32 a. m. 
Can the Berserker Infusion to be applied to soul wolf? I tried it in the game but it does not work.
Beautiful Blackness 29 DIC 2018 a las 4:02 p. m. 
@Lorska Thank you so much for responding, it wasn't in innate either, I disabled the mod restarted and enabled the mod and now it seems to be working both the toggles are now present not sure what happened but Huzzah it's all good again, Seasons Greetings and Happy NEW YEAR!!:steamhappy:
Lorska  [autor] 29 DIC 2018 a las 6:00 a. m. 
Look in the section "innate"
0 memory cost spells are put into another section of the spellbook called innate on the right side together with stuff like weapon abilities etc.
Beautiful Blackness 29 DIC 2018 a las 12:15 a. m. 
when try and re-combine the four skill books I get the you already know this skill bit whelp
Beautiful Blackness 29 DIC 2018 a las 12:04 a. m. 
Hello, I've come across a real weird issue where I have Berserker infusion but it seem the Multi infusion has disappeared all together....
Lorska  [autor] 27 NOV 2018 a las 1:05 p. m. 
Well yeah that explains things. The mod was tested for the DE so while it still works in classic, it works under the corresponding ruleset. Which means that you have the unpatched warp and shadow infusions in classic. Which diminishes the value of it a lot. Everything makes sense now...
Keren 27 NOV 2018 a las 10:32 a. m. 
im playing the classic version of the game as i'm still in a weekly group of friends
Lorska  [autor] 22 NOV 2018 a las 2:19 p. m. 
@Keren
And no, the only mod I was running was my own which only adds skills but doesn't modify anything... I really have no idea why things are different for you ...
Lorska  [autor] 22 NOV 2018 a las 9:40 a. m. 
@Keren
uhm... Are you playing definitive edition? on the latest patch? here are my numbers:
Incarnate: 275-300
warp/shadow: 297-325
both: 318-349
ability description also states that they increase the damage by 25%
Keren 22 NOV 2018 a las 9:09 a. m. 
@lorska It is as i stated before, I needed some time, but I checked the other infusions, and warp and shadow dont't buff the damage of the incarnate - neither the melee attack nor the abilites grow any stronger
󠁆 16 NOV 2018 a las 8:45 p. m. 
nice!
Lorska  [autor] 15 NOV 2018 a las 9:56 p. m. 
Jup that's exactly the reason for the buff. It was just a bit too bad for only being able to cast all or nothing. It also is late enough at that point that memory either doesn't matter at all, or if you are extremely support focused, you are maxed and starved for memory so it costing too much is too expensive to use.
Jarquafelmu 15 NOV 2018 a las 7:10 p. m. 
Now that I think about it, that actually works okay for me. It allows you to memorize all four individually so you still have options but you also have the multi for when you want to do the entire thing
Jarquafelmu 15 NOV 2018 a las 7:05 p. m. 
That's a shame that it no longer takes up memory slots. That was a great balance factor for the mod as it was no more or less expensive than all 4 of them together.
Lorska  [autor] 15 NOV 2018 a las 1:49 a. m. 
@Jarquafelmu
It's in the innate skill section on the right of the skill book. Took me a few seconds to find it as well, that's why I put "innate" in brackets behind the memory cost.