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Nahlásit problém s překladem
No idea where the problem is then @Ish9001
The 2 memory cost for the earlier version feels odd when the full multiskill becomes an innate, but that's balanced enough I suppose. Thank you for this mod.
I'm using it with a full party of summoners, so it's an essential item now.
Basic infusions are the ones in the image. The non-elemental infusions. You get the last one (warp) at level 16 from vendors.
Combining elemental ones wouldn't work very well due to the normal attack damage type changing and the source requirement.
No, berserker only works on incarnate for balancing reasons.
Being able to cast it on any minion this early would just break summoning even more...
It's less of an issue lategame, so it's enabled for the big version.
0 memory cost spells are put into another section of the spellbook called innate on the right side together with stuff like weapon abilities etc.
And no, the only mod I was running was my own which only adds skills but doesn't modify anything... I really have no idea why things are different for you ...
uhm... Are you playing definitive edition? on the latest patch? here are my numbers:
Incarnate: 275-300
warp/shadow: 297-325
both: 318-349
ability description also states that they increase the damage by 25%
It's in the innate skill section on the right of the skill book. Took me a few seconds to find it as well, that's why I put "innate" in brackets behind the memory cost.