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1. Game starts well the first time after downloading the mod, but then it randomly crashes at the start. I have to unsubscribe and subscribe again.
2. New shelter doesn't appear.
3. There are always 24 locations on the map instead of 32 (Custom Scenario Mod, no other mods installed).
4. Can't find some notebooks for shelter upgrades in any location or traders' goods.
5. Mice don't appear in the fridge after taking them from traps.
I can send it to you. But they are in Chinese, unless you can read Chinese otherwise a translator is mandatory.
Would you be so kind to provide some kind of tutorial-for-dummies on how to create new shelters...? This part interests me the most of all :)
And I believe I can use same method with your mod but I need to download your mod.
It's appreciate if you still can give me mod files.
But I understand if you don't have focus to this mod anymore and this game now is old.
Decrafting time maybe was set for too long.
Deconstructing items you scavenged right on the spot in order to carry more materials is an interesting idea. Actually it is doable by modding the maps.
You're right. This mod has a lot to be balanced. I just didn't have that much time for it. And it's also partly because of I was sick of fixing the mod whenever a new DLC is released. So I decided to wait until the game version is stable. Then I went to join the army.
English is not my first language so I must have made errors in making the texts. Especially when the workoload was exhausting at that time.
It is glad that someone is still playing this mod even though I have absolute no idea about its performances after so many updates. I heard people complain missing components and other bugs which make this mod unplayable
I have enlisted the army so I might keep working on it after discharge.
However, for me it was hard to adjust to the new crafting options. These are the main problems I had:
1. It takes way too much time in the day to convert the miscellaneous items to usable materials!
(In real life you would just deconstruct them on the spot while scavenging or do it a lot faster during the day, especially if you have tools in your shelter. )
2. It doesn't make sense that wood can only be harvested from plungers, wooden toy cubes and umbrellas. In a war I would imagine that wood will be lying around from destroyed items after shellings.
3. The text in English feels off and foreign. It doesn't seem to be related to the atmosphere and background story of TWOM.
其实我本来只是对tools功能的一个发掘,看看能改得多深,顺便做了一个mod。我很希望那些花了大量时间的测试能继承下去,从而能让modder能做出更精彩的内容。
这个mod真的算比较好的了
The tempretura bug exsits with the new patch of the game. There is nothing I can do about it. If you store too much guns like in the debug mod, the consumpution of the ammo would be huge. But the ammo is easy to craft.
Your're right. The items in each level need to be balanced. I just don't have time to do it anymore.
Too many items, you waste too many time to convert them.
Good idea with so many foods and crafting, bad idea thart you have to use 1 character just to convert items to material for build something else for 6-12 hours EVERY day.
Bugged as hell, used 124 ammunitions in one night. Day 1 temperatur is +2 C and day 2 is +24 C.
The new musics are awesome. But nothing else worlk.
Conclusion, except for music you have to re-done and rebalance everything else in the mod
I brought some new OST from Metro 2033. Guitar tracks are simply named "Guitar Song 1", "Guitar Song 2" and "Guitar Song 3" .
Some others BGMs are "Lost Tunnels", "Fire and Swords",
"The Anomaly", and "Missles are flying".
Music you can find in the last music channel of the radio are "Riga" and "Propaganda Tune". The end theme is "Don't Forget".
The Katia solo is indeed very hard. You may want to keep the track of the radio because it will tell you when the price will go high, the progress of the war and many other information that can be fatal.
Thanks a lot :D
I try again and agin to load / unload it but nothing WTF