Cities: Skylines

Cities: Skylines

San Francisco 1:1 Vanilla
23 Comments
dc13s 29 Jul, 2023 @ 5:36pm 
Nice work! Have been looking for a decent representation of SF Bay area
Ferb 9 Jan, 2021 @ 12:54pm 
Thank you :D I love San Francisco
Yuan 24 Jul, 2020 @ 5:28am 
Could you tell me the latitude and longitude of this map? thank you:D and I like your map very much
Alanra 10 Jan, 2019 @ 2:06am 
Well deserved :) Congratulations.
CertainDeath  [author] 10 Jan, 2019 @ 12:42am 
ah nice, top 5 maps of december.
Hendrik aka Lucky Pants 5 Jan, 2019 @ 11:23am 
Ah, look at the Viewers Choice of december 2019. :-) Congratulations!
https://www.youtube.com/watch?v=UK36Tr-QUgI
Alanra 17 Nov, 2018 @ 7:20am 
@certainDeath agreed San Fransico is a lot more hilly than we can make it for CS.

The road height thing was just some slip roads not matching up on terrain with each other being very close and causing that weird look.It took a couple of clicks with Moveit to make the slope all nice and quality to match every where else that you have done. :)
CertainDeath  [author] 17 Nov, 2018 @ 3:33am 
CertainDeath  [author] 17 Nov, 2018 @ 3:29am 
Farm fields are in premium building space anyway. Just delete the trees and build over it. They are just for aesthetics, when starting the map.
About the road heights at new intersection: nothing i can do there, without changing original terrain too much, if i want it to make a free flow which works in vanilla for high traffic capacity. its not that off, the height steps are not perfect, but ok. if you dont like it, delete the roundabouts, and connect the ramps directly to a road without a roundabout, but with slip lanes. that can work well with high capacity, if you use TM:PE. but if you are playing without mods, its going to be awful :D so i made the decision to use the roundabouts.
I first made them dogbone, which can use smaller roundabouts, but when i playtested vanilla, i realized, that stupid AI cant handle dogbone intersections right :D so i had to replace dogbone with dumbbell, which needs bigger roundabout, and so its going to be over bigger height differences^^
Alanra 16 Nov, 2018 @ 8:15am 
There are also issues with height of some roads on new intersection not matching , simple with Moveit, sorry dude , I really love this map , but I feel your an artist that didn't know when to say enough :) It is after all a canvas you have poured in so much love to, for us to paint on :)
Alanra 16 Nov, 2018 @ 8:12am 
Hi @Certain Death, I am not liking recent update, all that needed to change was one ramp dircetion change and dog leg to be easier with those without mods to start with limited money.

The farm fields considering latest DLC and ore colouring off such, (mods needed to fit farms in those tree lined areas) feels in wrong place for me, overly complicated and not an exercise in freedom to create as a user.

On a positive note I really love what you have done prior and asked BonBonB to look at it to get you more attention.
CertainDeath  [author] 15 Nov, 2018 @ 2:57pm 
if you dont see it in new game starts, you might have to activate the map in the content manager.
CertainDeath  [author] 15 Nov, 2018 @ 1:53pm 
Update is finally out and polished.
corrected the wrong lane.
added a dogbone intersection at the start square.
added a interchange from start square highway directing to eastern harbour area
added some farm fields
had to do some fixing, some glitches refused to dissapear...
could not fix flying grass patch at one of the dunes at ocean beach, tried it 2 times, if you smooth the land a tiny bit ingame, it will be on the ground. All other glitches should be fixed.
Styrestian 13 Nov, 2018 @ 6:28am 
I just build a new one.. I love to start new cities all the time...
CertainDeath  [author] 13 Nov, 2018 @ 1:54am 
ok, yes, its because you can only get this angles with a road anarchy mod. i always forget how restrictive vanilla mechanics are.
when i fix the road in map editor, it will not affect your running game. it will only affect new game starts. so you have to find a workaround in your city. i just can fix the error for people which start a new city.
either delete the segments, and build new, or build an other intersection. it will not look that symetrical anymore, but function over form, right?
I apologize for my mistake. i did playtest the map, but it did not attract my attention.
Styrestian 13 Nov, 2018 @ 1:36am 
I buildt a large city, it was when I added buss i noticed it. I tried to fix it, but the roads was to close without MODS. Hope you fix it, I really loved this map
CertainDeath  [author] 13 Nov, 2018 @ 1:09am 
@styrestian: uups, you are right there is a wrong way. funny that you are the first to mention it.
you can do something: select highway ramp. press the "upgrade street" buttom (! sign) and right click every segment.
I will update it today to fix the mistake, and add in extra details, but i am not sure when, i have to dos before that.
Styrestian 12 Nov, 2018 @ 4:25pm 
Awsome map, but the one ramp on the highway main intersection is wrong way. I can't edit it without mods..
aortali 6 Nov, 2018 @ 8:12pm 
Your custom 3 way freeway intersection with 3 way large roads under it, with graceful ramps all around is AMAZING! If you were to post that as an intersection asset by itself in the workshop, I for one would subscribe immediately! Just excellent work. And your bridge fiddling is great! Very nice work.
CertainDeath  [author] 6 Nov, 2018 @ 5:27pm 
ah, and by playtesting, i found out, that you might want the quay anarchy mod, if you want to quay those harbour areas. they are often to narrow to do it with vanilla mechanics^^
CertainDeath  [author] 6 Nov, 2018 @ 9:05am 
Sorry for multiple updates Today... made some minor improvements, and there was unintended Terrain glitching happening. After Dark owners will now start at the Sunrise time, a new morning - new Opportunities in San Francisco.
Sadly somehow workshop did not implement my changes, and overwrited my new files with old ones, so i had to do all the work twice...

and now i have seen, that i have forgot to fix the decals at the trainplattforms, when i did the second rehaul... :D so there will be one more update, but then its fine.
BlueJayRage 6 Nov, 2018 @ 6:44am 
SF is a beautiful city - despite the people who live there. I'll download this and try to make it better than they have. Thanks for all your hard work!
NoirMoutton 5 Nov, 2018 @ 1:40pm 
Wow, This looks awesome. Thanks for sharing this carefully constructed map.