RimWorld

RimWorld

Alpha Bees
1.536 kommentarer
TurtleShroom For 13 timer siden 
I hope this won't be too hard for you to fix. :CC1Bomb:
Sarg Bjornson  [ophavsmand] For 16 timer siden 
They probably added ticking to thingContainers, but only the last one is ticking, or some such nonsense
TurtleShroom For 17 timer siden 
For some reason, it only happens to drone bees. It also does not cause errors at all.
TurtleShroom For 18 timer siden 
Ah, that makes sense. Have you been able to reproduce this bug, though?
Sarg Bjornson  [ophavsmand] 16. juli kl. 22:17 
No changes here, blame Ludeon
TurtleShroom 16. juli kl. 14:38 
I have accidentally discovered a catastrophic error in the Mod's V1.6 update. When bees dying to temperature is enabled, bees IN THE BEEHOUSE will also die. I installed Vampire Bees in my outdoor Spacer Beehives and they, despite being safe in the beehive, kept dying, causing me to lose all my progress. This is NOT supposed to happen, both because it doesn't happen in RL and because it never happened until the most recent update.

In V1.5, even the normal Beehouses, which went inactive during cold weather, didn't cause the bees to die. In real life, beehives are really warm and bees don't die over the winter because it's so warm inside a beehive.

This is a critical and angering mistake that completely leveled my most recent saved game, with all the bees dying at once.
Sarg Bjornson  [ophavsmand] 16. juli kl. 4:58 
Super sadge
Stellar Harbour 16. juli kl. 4:27 
sadge to see bee mod from someone what want to "burn it ALL DOWN!"
Sarg Bjornson  [ophavsmand] 15. juli kl. 5:03 
haha, burn it ALL DOWN!
Stellar Harbour 15. juli kl. 4:48 
I'm not sure that it's safe to move hives, maybe extracting the bees and combs directly from them would be more sustainable, so we don't destroy ecosystem?
TiraboTurbos 13. juli kl. 12:47 
@Obeliske
It doesn't have to crash to generate a log, infact, it generates a log CONSTANTLY. You can see it if you activate debug mode, press the button at the top of the screen that opens the log, unpause your game, and let it run. You'll see it generate in real time.
Sarg Bjornson  [ophavsmand] 13. juli kl. 8:39 
No, you HAVE a log. Go to the game's logging folder. It's there
Obeliske 13. juli kl. 8:36 
There's no log because it's not crashing, it's not doing anything out of the ordinary beside not moving on in the menu. I can hit the button, it depresses but nothing happens. Literally nothing. AFAIK a log is only created when an event happens, it doesn't create a log for no event happening :P

Don't know what to tell you my duder. Only running Alpha mods and Vanilla Expanded mods. I'll see if I can grab a video for you later :)
overfiend_sfd 13. juli kl. 1:35 
if run together with Alpha Mythology - produces red error (error in config BeeResearchTier4)
Sarg Bjornson  [ophavsmand] 12. juli kl. 23:00 
You DO have a log. The log generates even if the game crashes. Can't tell you anything without it except that it works for me
Obeliske 12. juli kl. 22:38 
Took me all day to find the mod causing it and I love your work but this ones the one that's doing it. It stops me from hitting next after hitting "New Colony" on the start splash screen. The button depresses but doesn't proceed. I don't get an error report and it's not crashing, just literal nothing happens. Just a heads up.

Also on a separate note, thanks for the link to the patreon, I subbed for a bit. I've been enjoying yours and Oskar's mods for a long time and my game would be much worse if not for you guys. Keep up the great work, lots of love from Canada.
TiraboTurbos 11. juli kl. 13:56 
Or lava, ice, or flood bees?
BrenTenkage 11. juli kl. 13:46 
so...any bees for space?
Sarg Bjornson  [ophavsmand] 11. juli kl. 9:31 
Eh
GENESIC GAOGAIGAR 11. juli kl. 9:26 
Config error in RB_Bee_Glacial_Queen: description has leading whitespace。a bug
your_guy_ri 11. juli kl. 7:44 
@UnicornMan
A pet?
TiraboTurbos 11. juli kl. 1:23 
@UnicornMan
Actually, that's a different mod.
UnicornMan 11. juli kl. 0:00 
Good news Mark. We can finally be bees.
GENESIC GAOGAIGAR 9. juli kl. 15:49 
Hello friend, can you add a code to Keyed that reads language translations? There are so many types of bees that it's hard to put in a bee without a local language.
Futstub 9. juli kl. 13:26 
Is this the same honey/mead as in Medieval 2?
Sarg Bjornson  [ophavsmand] 5. juli kl. 22:53 
You just put them together in the same beehouse
Noromical 5. juli kl. 20:03 
How do I apply things like the Nocturnal Bee's ability to work at night, or the Adaptive Bee's temperature tolerance to a bee I want?
For example, I'd like to have some electronic bees able to work year round, not just in the warm seasons.

Do I just hybridize them with the Adaptive Bees, and that will give me Electronics Bees with a higher temp tolerance?
Sarg Bjornson  [ophavsmand] 5. juli kl. 11:47 
Actually that's VE Genetics' patch
Kylo 5. juli kl. 9:39 
https://gist.github.com/HugsLibRecordKeeper/1130b5011f8e1705e4291219841e2eff

Seems like I'm getting issues on 1.6

Not sure what the incompat is, but guessing VEF
Didgereedank 28. juni kl. 19:21 
Hello alpha mythology is having a error with alpha bees!
Config error in RB_ResearchPapersPsyLightMagical: has duplicate thingCategory RB_BeeResearchTier4
TiraboTurbos 28. juni kl. 13:58 
@O N E T O Z A U R
"Jesse, what the fuck are you talking about?"
O N E T O Z A U R 28. juni kl. 3:20 
this is good news. we can finally be bees. this isn't your world, but we can be bees. this is good news. you can be a bee. you'll live like a bee. a pet. a pet? a pet, mark. this is good news. you'll live for 30 years. this is insane! :papyruswacky:
churrosric 26. juni kl. 10:47 
I love this mod, thank you for all the work you put into it! Someday, I'm gonna manage a base run by bees, but until then, they really spice up my play from colony to colony. It's interaction with other mods must have been a challenge (I know nothing about modding, myself) but it kinda gives me reason to try ones I wouldn't have otherwise. like the jewelry one!
:lunar2020ratinablanket:
Sarg Bjornson  [ophavsmand] 24. juni kl. 22:45 
@GrimoireODS: No
TiraboTurbos 24. juni kl. 14:37 
Glad I'm taking a break from rimworld, waiting on getting a new PC that can handle all the new stuff(and old stuff, my current pc can't handle too many mods). It also gives time for the mods to update.
GrimoireODS 24. juni kl. 13:48 
New update broke worldgen
TurtleShroom 24. juni kl. 12:53 
Sarg, if you don't mind, I would appreciate if you added my sub-mod of yours to your Favorites and, perhaps, even download it and see it for yourself! I was so much fun to make!
Sarg Bjornson  [ophavsmand] 24. juni kl. 8:04 
Something broken
Dust 24. juni kl. 8:01 
So the bees no longer produce the resources they specialize in or is something broken on me?
Sarg Bjornson  [ophavsmand] 24. juni kl. 6:42 
v8.0:

Updated to RimWorld 1.6
TurtleShroom 23. juni kl. 13:24 
If you don't have a list of Mods exceeding one thousand, your Mod pack is NOT super massive.
gunns22 23. juni kl. 12:59 
LOG! https://gist.github.com/HugsLibRecordKeeper/6886f224ed9e4b42780c739c27131233

So, while rooting around looking for a much bigger problem with my supermassive modpack, I discovered this red error. For this log specifically, I ran ONLY Alpha Bees, Biomes! Islands, and all of both mods' dependencies and still got this error.

Sorry about moving this to the main comment thread. I have since solved the mentioned problem with my supermassive (data for a Star Wars mod got corrupted), and I'll also put this comment in the Biomes! Islands mod's comments.
TurtleShroom 23. juni kl. 11:57 
Sarg, it is my privilege to finally present my months' long bee-based Mod! This Mod is a sub-Mod that employees your Alpha Bees Mod's framework to add over thirty-five new, custom bees, made by yours truly!

https://www.steamcommunity.com/sharedfiles/filedetails/?id=3507100313

Thank you for creating such a wonderful Mod that makes this possible!
Sarg Bjornson  [ophavsmand] 21. juni kl. 22:54 
Of course
Jack of All Worlds 21. juni kl. 16:20 
Are you planning to update to 1.6? Since I first installed this mod, I have never played without it. It's awesome, and I thank you (real life beekeeper, btw).
Sarg Bjornson  [ophavsmand] 15. juni kl. 22:46 
Dunno
koraidonfan19 15. juni kl. 20:12 
Is this compatible with Medieval Overhaul?
Sarg Bjornson  [ophavsmand] 14. juni kl. 22:54 
Forestry was just peak modded Minecraft!
PreciousPlum 14. juni kl. 14:29 
Just stopping by to say thanks for this incredible mod. Bees on modded minecraft were my absolute favorite thing and I am so very happy to have them in rimworld. You are awesome and I appreciate you.
TurtleShroom 2. juni kl. 18:35 
@Umbra Animo / @Godlikeion

Use my Compatibility Patch. It adds what you both want. For the former, it adds the ability to use the VFE Medieval II Mod's honey in any recipe. For the latter, it creates an uniform Beesearch Research Tab and ties research together.

https://www.steamcommunity.com/sharedfiles/filedetails/?id=2959585309