Life is Feudal: Forest Village

Life is Feudal: Forest Village

Fletcher & Bowyer Workshop
79 Comments
eien no shikaku 永遠の刺客  [author] 25 Oct, 2020 @ 3:57am 
Hi there, added new lights decorations and improved demolish building process. Enjoy. :winter2019happyyul:
Vengeance 15 Oct, 2020 @ 5:54am 
Got it...well additional mods and additional resources are upon to the player, so i'ts quite fancy to complain about, isn't it?
Spoiled mod would be really interesting!
eien no shikaku 永遠の刺客  [author] 15 Oct, 2020 @ 5:23am 
As for the food with preservatives it will be more useful once I add to the game mod that makes spoiled food.
eien no shikaku 永遠の刺客  [author] 15 Oct, 2020 @ 5:21am 
I can check if something can be change but game has many "stupid" hard-coded settings and some of then can't be bypassed other than making arrow 1 with one price, arrow 2 with another and arrow 3 with third different price. There was even a time when many players complained about "too many resources" in modded game. :steamfacepalm: which in my opinion limits game even more. I had a lot of ideas with resources....
Vengeance 15 Oct, 2020 @ 5:09am 
I didn't criticized your balancing, but since anyone may miss something I was just asking.
I neither know which limitation you have to create a mod, but since arrows didn't exist before this mod I was wondering if it was possibile to change the market value. Even without coins the market value is lower than the imput, and sometimes can be so, it's not a problem byt itself. But it's quite strange since arrows can just used for trade (or guards guards mod). Is not food or any other item required to do something else. That's the reason I wonder.

The MOD is already good by itself, as many other, because it offers one more bulding, one more professions and 2 more goods to produce. So the game is already enriched by your or others well balanced mods. So personally I'm going to continue to use it anyway because it adds reality and improve the game
eien no shikaku 永遠の刺客  [author] 15 Oct, 2020 @ 5:01am 
Yet still you're not very specific - mod adds few different recipes and the same resource and it cannot be modded to game's limitations. It's not because I didn't balanced enough my mod. Modders don't have access to whole code and some part of the game is hardcoded the way modders can't overwrite it.
Recipes with different coins were added as a request. To limit new resources those players were informed main resource will stay the same.
Vengeance 15 Oct, 2020 @ 4:51am 
I need some copper coins to make crossbow arrows, then you have also brass coins of course. But it doesn't matter since the item created have a really low market value (both copper and brass coins have a 4 times market value then arrows)

I had not much time so I just did an alphabetical list, I know it would be better as excel file =)
eien no shikaku 永遠の刺客  [author] 15 Oct, 2020 @ 4:48am 
Hello, copper is not added to arrows, maybe you mistook it with brass coins? Arrows were designed to be cheap, value with brass coins will be changed but other than I don't understand what you did with your guide.

It's unreadable, it would be more useful as excel sheet.

Pottery and glassworks were designed with high price and it's the way it suppose to be.
Prices for spices are high because in MA spices were hard to get and many players asked for increased price for them to be more realistic.
Vengeance 15 Oct, 2020 @ 2:04am 
If you check the guide I just created you can see that pottery or glassworks are a much higher exchange value. Bowyer's weapon are a bit better than arrows but their value is also a third of glassworks or pottery.
Vengeance 15 Oct, 2020 @ 2:02am 
Eien one thing more, I tried today to sell fletcher arrows and I noticed that the exchange value is VERY low. Maybe you shold increase it a bit, especially since copper is used.
Vengeance 12 Oct, 2020 @ 11:30am 
Plz remember in load order to put it after Moneyer shop to use moneys in it
Etxxu 8 Jan, 2020 @ 5:42am 
How can i put a workers to this new shop? I cantidad find the option
Gailegedde 27 May, 2019 @ 10:28pm 
best mod ever! :steamhappy:
eien no shikaku 永遠の刺客  [author] 10 Mar, 2019 @ 8:46pm 
Asamune thanks for your feedback :))))))
Asamune 10 Mar, 2019 @ 5:05pm 
Works fine.

A bit sad, because "guards! guards!" arrow doesn't need feather... Since i also use "Research Academy" by Megadori i have no use of feather before a long time. So i overflow with this resource.

In my opinion, for all players, disable the feather option if you play with mods which complicates access to trade.
eien no shikaku 永遠の刺客  [author] 16 Jan, 2019 @ 9:59pm 
@smokytehbear, thank you for your feedback :)
GarbageCollector 16 Jan, 2019 @ 8:03pm 
Thank you sir. Got everything working smoothly and it's great. Love all these mods!
eien no shikaku 永遠の刺客  [author] 15 Jan, 2019 @ 6:56am 
You can also look in here:


The latest version of LOAD ORDER
https://www.dropbox.com/s/8mgypdz1jd0o87r/Life%20is%20feudal%20-%20mod%20order.xlsx?dl=0
eien no shikaku 永遠の刺客  [author] 15 Jan, 2019 @ 6:46am 
@smokytehbear look at this :) but still you should read cause some of mods have options in it :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1604098332
GarbageCollector 15 Jan, 2019 @ 5:41am 
Hey so I'm looking through all these. They all look completely fantastic and I want them all, but I'm getting a little lost jumping from mod description to mod description to look at load orders. Especially with the... uh, less than perfect UI in the game itself when it comes to switching mod order. Do you have a master list somewhere that just has every single one of your mods listed in order if we want to play with them all?

Thanks in advance, can't wait to play these.
eien no shikaku 永遠の刺客  [author] 13 Jan, 2019 @ 6:59am 
@Linx
Hello, did you read mod description? Look at your load order and check if you have all the mods required, this mod can't cause crashes when all required mods are active and it's working fine.

And if you still think this mod isin't working for you send me your log file using instruction below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1607407510

And what do you mean by "not working"????
Linx 13 Jan, 2019 @ 6:56am 
Currently this is the only mod that isnt working
eien no shikaku 永遠の刺客  [author] 5 Jan, 2019 @ 6:07pm 
@alexdg5 and btw, game is always showing one mod which cause a crash, my mods are connected so its technically impossible to proof that 6 mods cause your crash, try to read about connections and load order cause it looks like you didn’t make proper load order or you activate only one mod at the same time which you shouldn’t do.
eien no shikaku 永遠の刺客  [author] 5 Jan, 2019 @ 5:54pm 
@alexdg5, this mod is UP TO DATE, please read information about LOAD ORDER before you post there is something wrong with my mods.
alexdg5 5 Jan, 2019 @ 5:52pm 
This MOD is currently crashing the game at version 1.1.6719 (the following mods also are crashing this version: Silversmith Shop, Pasteler Shop, Astrologer, Fletcher and Bowyer Workshop, Cheesemonger, Moneyer's Shop)
Dudeplus5 30 Dec, 2018 @ 12:42pm 
Coop has 4 workers, 24 chickens, 170 feathers! Sent u a pic
eien no shikaku 永遠の刺客  [author] 30 Dec, 2018 @ 12:30pm 
how big is your coop? At mine workers are collecting feathers in normal way, do you have barn and well near the coop so workers can go to them faster?
Dudeplus5 30 Dec, 2018 @ 12:23pm 
Have everything turned off except what I have thats in your load order, still wont take to barn. I can get them there if I take them, but still wont take on its own after i do that!
eien no shikaku 永遠の刺客  [author] 30 Dec, 2018 @ 12:08pm 
Look for mod that can alterscarry weight or something similar.
Dudeplus5 30 Dec, 2018 @ 12:06pm 
yes, but dont know wich one it would be
eien no shikaku 永遠の刺客  [author] 30 Dec, 2018 @ 12:05pm 
@Dudeplus5 Feathers should be collected after 36 are made so are you using any mods that changes human behavior?
Dudeplus5 30 Dec, 2018 @ 12:04pm 
Am using large barn with extra door so you know!
Dudeplus5 30 Dec, 2018 @ 12:03pm 
Have 123 feathers at coop, 0 in the barn, have mod options set to mod with feathers. Is that right, cause my feathers wont go to barn, so i cant make arrows? Thanks in advance for your time!
eien no shikaku 永遠の刺客  [author] 8 Dec, 2018 @ 4:23am 
Great :steamhappy:
Bishop of Blind Io 8 Dec, 2018 @ 4:13am 
I guess it was the "More productive animals" Mod. I deactivated it and now it workds :)
Thanks for your help
Bishop of Blind Io 8 Dec, 2018 @ 3:52am 
I need to correct myself. Now it worked :D thx
eien no shikaku 永遠の刺客  [author] 8 Dec, 2018 @ 3:22am 
OK, so tell me after :steamhappy:
Bishop of Blind Io 8 Dec, 2018 @ 2:47am 
I don't need them, it make the game just a little bit easier. I'm going to deactivate so of them and bring all in the correct order. Maybe it will help.
eien no shikaku 永遠の刺客  [author] 8 Dec, 2018 @ 2:30am 
You should at least try but MacGreg doesn't use most of your altering human and animals production mods so you won't find where to place some of them:)
Do you really need so many mods of this kind to play?
Bishop of Blind Io 8 Dec, 2018 @ 2:26am 
Should I orientate like MacGregs List?
eien no shikaku 永遠の刺客  [author] 8 Dec, 2018 @ 1:57am 
Bishop clearly you don't have proper load order, did you look at Costermonger site cause you have my mods not in the way like it was posted on Costermonger. Also you have few mods that altering human behaviour. Please try first clean up your load order using information on Costermonger site :)
Mod 52 could be a problem for you. I need to see it's code to see cause this mod is altering animals production so for 99% it's altering chicken production and probably it's the cause but you have also messy load order so that need to be fixed as well.
Bishop of Blind Io 8 Dec, 2018 @ 1:46am 

36 Updated seed package
37 Beerhouse
38 Small Beerhouse
39 Chandlers Workshop
40 Small Cozy Tavern
41 Tannery
42 Potter Workshop
43 Apothecary
44 Mineral Salt Mine
45 Glassworks
46 Fletchers Workshop
47 Research and Academy
48 Moneyers Shop
49 Clock Tower
50 Small shed
51 Carry more
52 More productive animals
53 town decorations
54 Perfumers Atelier
55 Share the loads
56 Extended Resources List
57 Sugar mill
58 Scrivener Notary
59 Astrologer
60 Costermonger
61 Medieval Expeditions


Have a nice day and thank you for your help :steamhappy:
Bishop of Blind Io 8 Dec, 2018 @ 1:46am 
Good morning. Here the list:
1 Vinyard
2 Manor
3 Butchers Shop
4 Smoke House
5 Fishmongers
6 Nuts, berries
7 Kitchen and cooking
8 Diary
9 Wooden shack
10 Market stand
11 Forester
12 Grining Stone
13 Hunting Lodge
14 Root Cellar
15 Earth kiln
16 Village healer and herb garden
17 Kitchen garden
18 Church
19 Large Barn
20 Builders Yard
21 more houses
22 Lighthouse
23 Bath Service
24 Trade Dock
25 Crafting Table
26 Chopping Block
27 Trade Fair functions
28 Castle kitchen and bakery
29 bread oven
30 more productive Orchards
31 wild sheep
32 smarter Farmers
33 cozy carpenters
34 silver Mine
35 Seamstress shop
eien no shikaku 永遠の刺客  [author] 7 Dec, 2018 @ 8:15am 
Bishop it would be very helpful if you could provide your mods's list, all of them to see if other mods can make some problems
eien no shikaku 永遠の刺客  [author] 7 Dec, 2018 @ 8:09am 
Bishop are you using any cheatmods which are altering human behaviour? Production? Harvesting?
Bishop of Blind Io 7 Dec, 2018 @ 7:48am 
Greetings.
I checked all the requirements and it's the right load order. I got all the other mods for the Expeditions. The icon is in the ressource list, too.
Maybe it is a problem with another mod, did you know something about interdependencies with other mods?
eien no shikaku 永遠の刺客  [author] 6 Dec, 2018 @ 2:00pm 
Bishop, if you are using Medieval Expeditions you need to have also Salt Mine and Butcher, do you have those mods? And please write what load order do you have. If you have Astrologer you also need Scrivener Notary. Without it you cant make maps in Astrologers.
Please check out latest post on Costermonger mod's site. There is a list with load order. See if you have Salt Mine, Butcher and the rest mentioned in order like in the post. Load order is the most important, I will be here tomorrow so then I can help you more :) Check also if you have in resources list the icon for feathers. Feathers are now optimiazed but still they should be produced so if you have proper load order and all required mods we will find what else is wrong. Good night fir now :)
Bishop of Blind Io 6 Dec, 2018 @ 1:50pm 
Hello you. I have to say, I like your mods so much :D
But know I have a problem. I wanted to start an expedition (using Astrologer, Medieval Expedition and Fletchers), so I need feathers. But my chicken farms never produce it (I changed the Opinion to Feathers in the Mod Options)....I started a new game, but it's the same.
Do you have any idea why this could be?
eien no shikaku 永遠の刺客  [author] 4 Dec, 2018 @ 11:56am 
Papa, great! :steamhappy:
Enjoy your eggs :steamhappy:
Papa 4 Dec, 2018 @ 11:54am 
Works!!! thx!!! now lets village :)