Tabletop Simulator

Tabletop Simulator

Isaac: Four Souls - Minimal Table Setup [4 Players]
27 Comments
MLGshovelLegend 8 Mar, 2024 @ 6:19pm 
Is there a room deck? Or do i have to add it myself. Thanks for all the effort man
RachelBEPIS 7 Aug, 2019 @ 3:54pm 
hehe it funee
Katto 24 Jan, 2019 @ 4:29pm 
@yax2bxc I know its not a really important thing... i mostly did it for my own OCD and because it looks nicer and for the really bad wording ED did on the cards it lets people know what he REALLY means by the cards... his wording isnt the best... still a amazing game though.
how do shoot gun?  [author] 24 Jan, 2019 @ 4:26pm 
IMPORTANT: Make sure your game is up to date! There was a very strange bug that made all four versions of the mod unplayable, so I rolled back two days. If it's not working, make sure it's the most recent version!

@Luca94 That's a pretty old bug. I can fix it once I figure out this issue

@Feanux I've rolled back the game due to a different bug, so !random no longer exists. I think I've found the problem with the randomness algorithm, but keep in mind that the game-start randomization is the same thing and has the same issues, so determine who goes first the old-fashioned way for now!

@StormKitten Holyhell that's a lot of tedius work I haven't gotten around to yet. Honestly, I don't reaaallly see the point of names on things that aren't Guppy items or The Bloat--- seems like a waste of time if ya don't need to search for 'em...
Katto 24 Jan, 2019 @ 4:21pm 
Casually named and put a description into EVERY LAST CARD AND CHARACTER for the non-fan made expansion cards... do not ask me why, i just did... lol
Feanux 24 Jan, 2019 @ 1:19pm 
!Random doesn't work.

https://i.imgur.com/Ze946lV.png

3 players in the game, spamming this gives me the same thing.
Luca94 24 Jan, 2019 @ 3:50am 
>If you like any of these intentional choices made differently, you can play the other you linked (though I'm not sure what his update status is on the cards changed in the print version). :D

nah, your version is the best. ^^
Luca94 24 Jan, 2019 @ 3:26am 
Thanks for the answers. I have a question: When I add new monsters in the extra spaces this dice always changes. it's a script bug?

https://steamhost.cn/steamcommunity_com/id/Luca94b/screenshots/

Each time you put a monster card in the 3 extra spaces you have to manually correct the die

how do shoot gun?  [author] 23 Jan, 2019 @ 11:55pm 
2) No; the bank should have infinite money. That's an answer based in the physical game and, regardless, they have sold extra coins for play. They just don't want you to have to scrounge for extra plastic things to use as money, so that's their answer. TTS has no such problem, funnily enough! If you like the textility of coins, you can spawn them in yourself and save locally.

3) No; I personally think that's annoying, and I refuse to steal his work besides. Plus, the lag issue as with 1.2 (anywhere from eight to forty tokens). You can flip the hearts to indicate they're gone, or toss them off their slots and put them back when you heal--- they have snap points to make this easier.

If you like any of these intentional choices made differently, you can play the other you linked (though I'm not sure what his update status is on the cards changed in the print version). :D
how do shoot gun?  [author] 23 Jan, 2019 @ 11:55pm 
Sorry. In short, my answers are:
1) No.
1.2) No.
2) No.
3) No.

To be more specific:
1) No; using dice over counters was an intentional choice of preference. The HP can only range from 1 to 8 anyway, and the dice can be easily set by using the numline while hovering. This is preferable to the default counters with their tiiiny buttons, and to the better counters cause you can set them from 1 to 8 in one button. This'll probably end up having to change if a card with >8HP is released, though...

1.2) No; each monster HP counter needs its own scripting zone, and adding too many scripting zones could clog up the system and contribute to lag. When you have an irregularly high amount of monsters, it's recommended to just copy-paste the d8 and keep track manually. I might add a button to reset monster HP a la Jerb's mod, because that only makes a load when it's clicked.
Luca94 23 Jan, 2019 @ 3:06pm 
Suggestions:

1) Remove the hp dice (They are quite annoying) and replace them with the counters
1.2) Place the counters for all the monster card spaces
2) Remove the coins counters and replace them with coins bag (In the original game the coins are only 100. Plus it's nicer with coins :D)

Q: What happens if we run out of coins?
A: if somehow all 100¢ has been hoarded by other players, players simply can no longer gain ¢. This probably won't ever happen though.

Source: Four Souls Faq (Rule Book)

3) A script for hearts like this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1494353408




D I S N E Y 20 Jan, 2019 @ 2:38am 
LOL, thanks for that! (Arduos indeed, i can attest), will let you know ifn anything is funky :)
how do shoot gun?  [author] 20 Jan, 2019 @ 1:37am 
Added ALT. expansion cards to the standard mod! It'll be as a bag there if you update. Turns out the mod author had no problem. Grabbing all the items and monsters was arduous, but I don't think I missed anything.
D I S N E Y 19 Jan, 2019 @ 5:46pm 
Ah brilliant,
I actually took the time to filter out the items form that mod and put them in a bag as a custom item then implement them to your board, which seemed to work fine!
And I was aware, I guess I'm just lazy lol!

Thanks again, table looks and plays great.
how do shoot gun?  [author] 19 Jan, 2019 @ 4:49pm 
@pablito I really dunno what to say. Hope you have luck finding another version that does work?

@N O R T H E R N Thanks! :D
Two reasons Alt. isn't present: a) I haven't had the chance to ask the mod creator, and b) their mod comes pre-packaged as their own table instead of as a deck of its own to be added to any other, which leads me to believe they want it separate. Otherwise, it'd totally be in.

Tapping by left click and click-to-set-hearts a la Jerb's mod are things I excluded on purpose. It's not one of those 'the option doesn't hurt' things imo--- I find it a bit annoying. In case ya didn't know, you can rotate 90 degrees at a time with just Q and E by using the button on the very right of the top menu
D I S N E Y 19 Jan, 2019 @ 4:35pm 
Hey thanks for this, really awesome.
There are 2 things I would love to see in this mod. One is for the ability to play with the antibirth (alt) expansion, and another is the script that allows for cards to be 'tapped' by left clicking once on them.
Pablo (Stephen banks) 18 Jan, 2019 @ 8:48pm 
nope, i tried everything, and nothing
how do shoot gun?  [author] 18 Jan, 2019 @ 5:24pm 
Again, I can't recreate your problem at all. I can load and play Sewer and the other expansions on this computer as well as another.

It does have to load in those extra assets when you pull them out of the bag, though. They come separated into the Treasure deck, Loot deck, Monster deck, bonus souls, and then the three characters.

So maybe the problem is pulling out the next deck before the first one fully loads? Try pulling them out slowly one at a time? It should be less of a problem if you can get it to work once c:
Pablo (Stephen banks) 18 Jan, 2019 @ 1:29pm 
well, at first it seems like it was working, it loads 50% but no more, i try with everything, and it seems that it works but only in certain cards, like the characters, but as soon as i draw something from the sewer collection, it starts to load, then crash.
how do shoot gun?  [author] 17 Jan, 2019 @ 6:59pm 
I have absolutely no clue why that could be happening. I can't replicate it, and it doesn't seem like anyone else can. Can you give more infortmation?

Even when the scripting fails, it shoudln't -crash-. It should just stop working as intended. A crash sounds indicative of a heavier problem...
Pablo (Stephen banks) 17 Jan, 2019 @ 4:07pm 
when i try to play with the expansions, it crash everytime, why?
how do shoot gun?  [author] 29 Dec, 2018 @ 5:17pm 
Ya, that just sorta... happens intermittently. I don't really know what the cause is, but those default dice are a bit buggy. It definitely was also happening before that update.
pariza 29 Dec, 2018 @ 9:23am 
The dice don't seem to work for my players as of the 12-27 update. Error message looks like this https://i.imgur.com/2TDIDeP.png
Kirris 12 Nov, 2018 @ 4:16am 
blessed, that surely makes your board better than the others based on the design :D
how do shoot gun?  [author] 12 Nov, 2018 @ 4:14am 
@Kirris Update: All of those features are now a part of this table (and the other three), as long as you update!
how do shoot gun?  [author] 11 Nov, 2018 @ 9:50pm 
@Kirris I have no experience in Lua, so I didn't want to include anything half-baked to the detriment of the table overall. Auto-setup, which seems to be what you're asking for, is -certainly- possible, though. I don't imagine it being too hard, so I'll look into it.
Kirris 11 Nov, 2018 @ 4:51am 
is there a possibility to add scripting to those boards? like auto deal 3, place monsters and treasure cards?