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I don't remember exactly how, but i know that i exported it directly from the Unreal 2 editor, and then imported the file into unreal 3. I exported it as a model i think, and i didn't used any external program
[Ger] ZumLustigen Schnitzelhorrorhaus by GMA
IP: 116.202.173.223:35421
Schwer - 10 Wellen
[Ger]Zum Lustigen Hackfleischhackenderzerhacker
IP: 116.202.233.204:27015
Lebensmüde - 10 Wellen
http://kf2mangham.iptime.org/RPG/KF-KF1_Wyre.kfm
Check it out and upload if you want. recently i learned it just in time.
I think important a direction of open and close the door.
am too lazy to teleport atthe end of trader time, and even with teleportation system, sometimes it will not work properly and player would be trap inside the room (already saw it multiple times in other KF1 ports)
pass through doors is both an easy (lazy) and effective solution. For sure, it doesn't look good when you do it, but when playing normally you shouldn't even notice it (unless 1 min is not enough for you to purchase a gun ?)
These categories are chosen when uploading the map, so i can't change it anyways.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
I've just checked it and i don't have any missing texture. Maybe your map file is corrupted. Try fully reinstalling it with those steps :
1- unsubscribe
2- go to Documents\my games\KillingFloor2\KFGame\Cache and delete the folder 1560030802
3- resubscribe
Also, if you already worked with the KF2 SDK, you maybe have some shaders interfering with the map. In any case, you can safely go to Documents\my games\KillingFloor2\KFGame and delete the folder called "Published". This folder is where are stored "compiled" files when using SDK, everytime you're cooking a map, pre-compiled shaders will be stored here, but they will also always be used when playing the game. I already had problem with this, so maybe it's the case for you too.
Tell me if you still can't fix the issue.
Examples:
https://imgur.com/a/MeQFuT7
I'm not going to update the map just to fix this one, since it's a pretty heavy process and this is not gamebreaking. I'll fix it next time i'll need to update the map.
I'll take this occasion to open a new thread in the "Discussions" section, i will use this to list reported problems that need to be fix, and it will also be a good place for people who want to report bugs.
Also the pathfinding around the pictured fence gets a little weird and causes some performance issues.
Players get stuck inside trader in the basement but does fix itself eventually.
Players get stuck between this rock and tree just below the forest waterfall.
Thank you very much.
I would also love some official remakes with same layouts but with remade assets, but this will never happens.
I had an issue though when I picked up a 9mm pistol, it made my 9mm pistol disappear rather than dual wield. Could be unrelated to the map.
Also, could you restore the red sunset lighting to the exterior of the map? I thought that was a very striking feature of the original.
Here is one area near a building
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1562740967
The other was some stairs leading downward. No other areas acted up that i could find while kiting the map
Hope it helps and don't mean to cause a ruckus here
near the building. Also talking with Rockmax who ports stalker maps, he claims on some of those theres just no way to optimise some things. for the record I'm running an amd 8350 though i highly doubt unreal engine will care vs intel as with some engines/games. Vid card is a rx 580 8 gig model so I don't think its textures doing it. 16 gigs of corsair vengeance . Game is on a standard sata hard drive.I also have monitoring software running temps so I'm sure its not faulty or overheating hardware going on
Tell me if it runs better for you.
As i said, i don't really know how to do optimization, if someone wants to teach me it would be appreciated.
Anyways, performances are not that bad, i didn't tried coop, but in singleplayer i always have 60+ fps.
If you have time to spare, you should consider learning how to create map. Jump into other people maps with the SDK and look how they're doing the thing. Start by making very simple maps, and you will soon get enough knowledge do you orwn Quake 3 ports.
I tried to fix it in the last update, i tested it on a few 10 waves games and it didn't happened once.