Killing Floor 2

Killing Floor 2

KF-TheLibrary
32 Comments
sivyan 14 Mar @ 3:49pm 
Genuinely one of the best custom maps I've played so far and holds up to this day
MrRogersBestNeighbor 20 Oct, 2019 @ 6:38pm 
Yeah, it only doesn't show for objective mode solo. Shows up for all other modes. I figured it was probably some bug. Hopefully it gets resolved soon!
At least it shows up on servers. I can always play it on one of my servers.
Arnie  [author] 14 Oct, 2019 @ 11:02am 
@MrRBN, hi could you explain in more detail when exactly it doesn't show in solo? since if i look in solo it shows up normally in all the tests i am doing, the only part it won't show is in obj mode but that is pretty much out of my control.
MrRogersBestNeighbor 14 Oct, 2019 @ 10:46am 
So for some reason this map shows up in the map cycle for my server and it works fine, but won't show up in my solo maps...
Arnie  [author] 2 Oct, 2019 @ 10:21am 
@Pокегмап (• _•) Added the ini file to the map.
Pokerman 2 Oct, 2019 @ 7:32am 
Need KFWorkshopMapSummary.ini to make it showing in the vote menu when the game mode is Objective.
Sraigius 3 Jul, 2019 @ 1:27am 
Tested the latest version, trader pod welding detection and spawnrate feels good now!

And I agree with sidewinger fang, cut down a little bit on ammunition pickups, so that ammunition pickup quantity can be somewhat on par with regular survival gamemode of same difficulties (could be a little bit higher than on regular survival, since zeds come at you with no limits).

But other than that, the map is good! :Batcat:
Sidewinder Fang 3 Jul, 2019 @ 1:21am 
The spawn rate seems to be more normal now, can't comment on the trader pod since it hasn't come up yet with the new reduced objectives. I did notice something else though.

The amount of ammo drops seems rather generous, for reference I tend to play on hard on objective mode and I was regularly finishing waves with my weapons on full or nearly full ammo.
Arnie  [author] 2 Jul, 2019 @ 10:34pm 
Small hotfix for spawn rate on objective mode is out.
Arnie  [author] 2 Jul, 2019 @ 8:22pm 
@SideWinder Fang, thats an oversight, in BETA or preview i have tested the map out with the adjusted Spawnrate and it was way too agressive, i assume after the official release TWI must have changed the spawn behaviors on obj mode perhaps, ill look into it if i can make it more balanced.
Sidewinder Fang 2 Jul, 2019 @ 8:14pm 
Thanks man, I noticed something else, it seems like not that many zeds spawn on the map compared to some of the others, for some of the objectives I hardly see any zeds at all, not sure if that's an oversight or by design or I'm just mistaken.
Arnie  [author] 2 Jul, 2019 @ 8:05pm 
Thanks for the quick bug report SideWinder and Sraigus, issue is now resolved in updated version.

Change notes
*Fixxed an issue on objective mode where Hall trader would not give you the "equip welder" prompt while doing weld and repair objective.
Sidewinder Fang 2 Jul, 2019 @ 1:34pm 
Yea, I'm getting the same bug with the trader pod not giving the welding prompt, you can get around it by equipping the welder manually but its still annoying and probably the only blemish I've found so far in an otherwise flawless map.
Sraigius 2 Jul, 2019 @ 11:50am 
Objective mode is not functioning correctly.
On wave 1 you get to weld trader pods. One of the pods does not give you a notification to take out a welder.
https://i.imgur.com/f7wyVpt.png
https://i.imgur.com/jDaJinj.png
Other pods work fine, I think? (not sure)

Solo game was launched with following cvar
open KF-TheLibrary?Game=KFGameContent.KFGameInfo_Objective?Difficulty=2?GameLength=2

Tried launching it with and without "GameLength=" variable, the problem persists.
Arnie  [author] 30 Jun, 2019 @ 6:04am 
Update is now live!
Here are some highlights:

*Objective mode has been added.

*DomeLibrary's Trader Has been moved to give more playspace arround the domelibrary's angel statue.

*Doshobjectives now give players more time to get to the doshobjective before starting penalizing for not being in the objective.(from 20sec to 40sec)

*Optimized splatter maps.

*Added and changed arround a few static meshes, for visual/cover/evading zeds when kiting.
-pillar added to basement stairs.
-Barrels/boxxes added in winecellar for extra cover.
-Pillar top of stairs added in Mainhall going from or towards garden.
-Mainlibrary A has a wall added between staircasses to prevent zeds comming from lower floor to jump.
-Pillar upper ruins removed and made more open.
-Wall removed in upper ruins for a new sightline and jumpoffpoint.

*All Doors now start opened.

*SpawnRate Adjusted from 3 to 4.
Arnie  [author] 29 Jun, 2019 @ 6:17am 
New Update for the library will be out in a few days since the contest is over.
Arnie  [author] 10 Mar, 2019 @ 8:53am 
@MrRogersBestNeighbor, thanks for the heads up ill make that change, all doors will start opened in the next update.
MrRogersBestNeighbor 10 Mar, 2019 @ 1:11am 
Have all the doors open at the start please :)
Arnie  [author] 5 Mar, 2019 @ 7:51am 
A new update is being worked on that improves a few things further, however it won't be released untill the mapping contest is over since updating before the results may result in disqualification wich i would want to avoid.
Seurge 12 Feb, 2019 @ 3:45pm 
Thank for this map :)
Buc-ees Pulled Pork & Hamstrings 9 Feb, 2019 @ 2:34pm 
Thanks Arnold!
Arnie  [author] 9 Feb, 2019 @ 12:02pm 
@Cornage626 I have uploaded the old version as requested (with minor tweaks) to the workshop renamed to KF-TheLibrary_2018 to avoid confusion.
Buc-ees Pulled Pork & Hamstrings 10 Jan, 2019 @ 3:33pm 
Any chance on a reupload of the old version? Some of the parts you cut were my favorite spots to play in.
Arnie  [author] 1 Dec, 2018 @ 11:07am 
@MakeMeSayWhat Differences are described in the change notes, because the map has changed so drastically i decided to re-upload.
MYCONSOLEFRIENDCANTCHANGEHERNAME 30 Nov, 2018 @ 12:23am 
I was looking for the old version to leave a great rating and comment, but why'd you re-release the map? What's different between the old and new
Arnie  [author] 21 Nov, 2018 @ 9:16pm 
@Gear Shift, Yes this is a Rework/re-release of KF-TheLibrary.
Gear Shift 19 Nov, 2018 @ 7:00pm 
Is this a re-release?
КubominatoЯ 18 Nov, 2018 @ 9:23am 
не плохо, если судить по скриншотам
Arnie  [author] 13 Nov, 2018 @ 10:48am 
@Jelleh95 thanks for reporting the collision issue, i have found the issue and fixxed it map is now updated.
Jelleh95 13 Nov, 2018 @ 6:24am 
I encountered a bug where you can fall through the floor somewhere in the underground cave. Otherwise, it's pretty good.
☣AL 13 Nov, 2018 @ 4:17am 
donde esta la biblioteca