Sid Meier's Civilization V

Sid Meier's Civilization V

SMAN's The World at War - Unique Units
171 Comments
nicovallejos 3 Aug @ 5:35pm 
Have to hold the fort for much longer. Apologies again for the lack of updates in this one...
nicovallejos 21 Feb @ 7:23pm 
Looks like the mod author is currently absent as of the current writing...

It is unavoidable, but we do all hope that the modding activity will still continue despite the release of Civ 7
quentin.dupuis.kig 21 Feb @ 12:59pm 
Can you put the F4U Corsair for the Americans please?
nicovallejos 12 Nov, 2024 @ 3:40pm 
ɴxᴛ- 刀尺卂厶口𠘨, previously known as Kelnahas, has returned. What have we know so far is there'll be a lot of new unit models regarding the one of the civs that had during the present day
nicovallejos 7 Sep, 2024 @ 8:56am 
Looks like the mod author is currently absent...
nicovallejos 17 Aug, 2024 @ 7:20pm 
Looks like I'll continue doing my best hold the fort while the mod author of it is not currently around.

Unfortunately, with JFD's Hitler mod already gone and all of major Civ V modders gone as well, the future is currently in doubt. I don't know how much will I continue to hold on for months now
nicovallejos 17 Jun, 2024 @ 8:14am 
Looks like all of the modders have been completely gone from Civilization V...

With JFD and other major modders are gone for good, looks like the entire modding activity in Civ V will not be the last much longer either...
nicovallejos 31 Mar, 2024 @ 4:29pm 
Report! @Zharques has finished developed the Iraq mod!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3208333867
nicovallejos 15 Mar, 2024 @ 4:29pm 
Report! @Alga has finished developing the Poland mod, led by Lech Walesa!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3185461823
nicovallejos 24 Feb, 2024 @ 9:37pm 
@Alga has finished developing another Soviet Republic: Belarus!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3167616658
nicovallejos 22 Feb, 2024 @ 10:28pm 
Report! @RawSasquatch has released the Joe Biden mod!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3166129207
nicovallejos 19 Feb, 2024 @ 4:09pm 
Another report! @Alga has released the Soviet Union mod led by Mikhail Gorbachev!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3164310614
nicovallejos 16 Feb, 2024 @ 3:11am 
Another Ottoman civ has been made, this time Mahmud II, made by @Alga

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3161618009
nicovallejos 31 Jan, 2024 @ 9:41pm 
Report! @Alga has finished making the new custom civ: the European Union!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3151458201
nicovallejos 9 Oct, 2023 @ 4:45pm 
Report! @RawSasquatch has released the Armenia mod! Since it is a Soviet Republic, it will be included in WAW.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3048164944
S-Man  [author] 28 Sep, 2023 @ 4:47pm 
I'm still here, even if I can't be as much as I'd like.

Work on my scenario-driving engine is progressing along. I'm hoping that soon cranking out a working scenario (where the enemy acts like he's in a fight for survival and not just trying to launch a rocket ship 3000 years from now) in a handful of hours.

So, Happy Civ5 Day, Nico!
nicovallejos 28 Sep, 2023 @ 4:39pm 
Too bad. Looks like no one are celebrating Civilization V day anymore. With all of the modders gone from Civ V (because of Civ VI), looks like we are the ones remaining in this game...
nicovallejos 20 Sep, 2023 @ 5:11pm 
@S-Man

Speaking of Austria , I'm afraid Austrian units will be severely limited.

This is because of 1919 Treaty of Saint-Germain-en-Laye and the 1938 Anschluss with Germany, which thus, there will be no WW2 unique units for Austria. Instead, they will start instead in the Cold War era, whose unique units will be limited due to 1955 Austrian State Treaty.
S-Man  [author] 19 Sep, 2023 @ 6:46pm 
These are good suggestions, but it's like adding a bit of gasoline to a fire. Unless someone is playing a game with the civs in this mod, most of the models are useless to that game and taking up valuable/limited memory.

UU is already 27MB, which is a beast as a companion/support mod.

I think I need to figure out a way so actually compartmentalize the mod into either one mod per civ (ouch!) or something less painful, like "Western Europe" "Eastern Europe" "S. America", etc.

So, before looking at new units from different civs, I'd like to get suggestions on the best way to organize this growing body of models.

I think once this kind of reorganization takes place it will be much easier to decide what goes where.
nicovallejos 19 Sep, 2023 @ 6:08pm 
More findings! The OT-64A SKOT is from MatteM! South African Denel AH-2 Rooivalk is from KrugerPritz along with Brazilian ASTROS MLRS and EE-T1 Osorio MBT! They can be obtained from Civ IV - Modern Units! The Warsaw Pact Cold War Infantry is from MatteM also!

Not only that, there are many of them can be obtained from Civ IV - Modern Units and others!
nicovallejos 19 Sep, 2023 @ 5:52pm 
Concerning the unit models particularly the BTR-70 APC, I suspect it can be procured from Civ IV Diversica and Varietas Delectat. The Japanese Type 74 MBT is from KrugerPritz, the French AMX-10P IFV and Spanish Pizzaro IFV are from KrugerPritz's Mechanized Infantry Pack, the M113 APC, M60 Tank, AMX-30 MBT, T-80 MBT, Mil Mi-24, are from GFO_Anubis; all in Civ IV Modern Units. MIM-104 Patriot is from Civ IV. BMP-3 IFV, Ka-50 Hokum and others are from TopTierCuttingEdgeMLGPro's Earth 2021 Civilizations (Civ V).
Celestial Artisan 19 Sep, 2023 @ 4:30pm 
I think if there isn't a vanilla equivalent the unit still appears and functions, the problem would be on the balance side cause some civilizations wouldn't have access to any equivalent unit without adding the base ones from the main mod, unless you made some units appear for multiple civs (like the Gloster Meteor also being used by the Dutch as they used it, or Russian T-72s being used by Syria, Iraq/Babylon, Iran/Persia etc) although im not sure if Civs can share a UU, and if they did then it would be alot of work to just make copies for civs

Personally, I wouldn't mind the lack of direct "normal" units but I definitely see why thats a problem
S-Man  [author] 19 Sep, 2023 @ 3:59pm 
To make those kinds of changes are very minor in the big picture.

If the entire time to create the UU mod was 100%, the amount of time needed to make the small database changes to make the units Civ5 compliant (vice WAW) would be about 2%.

There are a couple of issues, however. Some of the units (Dive bombers, Superdreadnoughts, F53s, Light Cruisers, Advanced Fighters, Tank Destroyers, Light Tanks, Heavy Fighters, etc.) don't have a Civ5 equivalent.

I'd imagine half the units would drop out if they required a Civ5 counterpart.

The number of units left over would be quite small indeed.

The second issue is one of QC - getting the data in correctly, which is always a problem when I work with databases..... ;)
Celestial Artisan 19 Sep, 2023 @ 3:36pm 
@S-Man, I meant that your unique units have great models and are much more balanced then for example Air-Ground-Sea Megamod, which all start with 10+ promotions and are horribly unbalanced and wipe the floor with everything else unless, on top of having so many variants of the same one, like 8 BMPs, additionally your units have actual stats and are actual units unlike ethnic mods which just reskins units by civ

So seeing an option for them as a mod that can work with any mod would be nice (imo I think the only differences would be in using vanilla techs, I dont see a reason to change anything else), personally I would just keep them all in one mod, no need to split them by civ, that would be more trouble then its worth

Really its a request for like, a copy of the mod just for compatibility with other mods in mind, as there arent any other big UU mods for the modern era that are updated
S-Man  [author] 19 Sep, 2023 @ 11:07am 
I can see that. It's weighing in at close to 30 mb! Was supposed to be a lightweight alternative to mods like Ethnic Units, focused around the WAW system.

I don't mind splitting the mod into something smaller, but I'm not sure how they should be organized.

Would appreciate any suggestions on how to do this. I really hate creating a separate mod for each civ, but that begs a lot of questions on how to organize.

But it would impact a couple of existing mod that would need to be updated to accommodate any changes.
nicovallejos 19 Sep, 2023 @ 9:21am 
I think regarding what does "partitioned" means, it might be due to limitations to the upload size.
S-Man  [author] 19 Sep, 2023 @ 5:18am 
Hi everyone. I'm back, I hope for a while. Thanks to @nicovallejos for holding down the fort.

Currently working on a mod that will make creating new, effective scenarios very quick and painless.

If the tech tree is failing or game freezing, please (always) let me know what other mods you have enabled.

Also try clearing the game cache and reloading Civ5 to see if things improve.

Finally, what does "partitioned" or "separate mods" mean? Does that mean a WAW UU mod that doesn't require WAW?
nicovallejos 14 Sep, 2023 @ 9:38pm 
Looks like @S-Man has returned last September 12.

For that, I must make sure I finished all of the suggestions before then...
nicovallejos 9 Sep, 2023 @ 5:00pm 
@Celestial Solaris

I know. With the influx of more civs that are in need of flavor units, that's the reason WAW - Unique Units needs to be partitioned
Celestial Artisan 15 Aug, 2023 @ 8:27pm 
Love these unit models but wish these units could also be in a separate mod for those looking to use them with other mods
nicovallejos 1 Aug, 2023 @ 9:59pm 
Looks like @S-Man is currently absent again... I guess I'll have to extend the posting of suggestions until further notice.
Colesizecole 3 Apr, 2023 @ 7:41pm 
love the mod- running into an issue were the game freezses immediately after I click play for starting a new game
dtmoore 30 Mar, 2023 @ 1:57pm 
First I like to say, that I really enjoy your mods and think you do great work. Over the past week I started playing again and down loaded all the new updates you posted.

Notice one possible problem in the the Tech Tree in that the slide bar at the bottom of the screen is no longer there. Wondered if anyone else has this problem.

Again thanks for all your Great Work. Cheers
S-Man  [author] 2 Mar, 2023 @ 1:00pm 
Updated version of Unique Units published on Steam.

Aligns the mod with changes in WAW V6.

No new content was added. Just changed units so they would be synchronized with all the changes.
nicovallejos 30 Jan, 2023 @ 4:50pm 
I have just managed to post the continuation of Suggestions for The WAW - Unique Units. It is Part 2.

It is painful that we are no longer allowed to continue replying on the original one after several months...
S-Man  [author] 20 Jan, 2023 @ 5:41am 
Thanks - always nice to hear!

My initial work is on "streamlining" AWAW to remove some of the bulk from it and hopefully make it more fun to play. It will require fixing just about all the AWAW mods first.

After that, WAW will get some attention, with much of the work on the Future War Era, filling it out a bit more.

Discussions underway on that on discord:

https://discord.com/channels/361641784696373248/783755251088883722

Join in if you want to influence the development.
Tye Dye Guy 19 Jan, 2023 @ 7:30pm 
Fantastic to hear that you're coming back! Your WAW and AWAW mods are my undisputed favorites for this game and gave it new, and just about endless, life.
S-Man  [author] 19 Jan, 2023 @ 8:49am 
Hello everyone. I am slowly returning to modding, but am taking notes to see what needs fixing here.

I'm looking at adding a few more units in WAW to flesh out the Future War Era family of units, so there will be a few changes to how they are designed.

I don't think it's hard to argue that the SU-35 could serve as Russia's "Stealth Fighter" UU. I'll make a note of this and add it next time I upgrade this mod.

Thanks.
J.G.Grant 18 Sep, 2022 @ 11:29am 
Your awesome mod is the only reason I still play Civ V. Fantastic!
nicovallejos 18 Aug, 2022 @ 9:26pm 
@i2Royalty

@S-Man is currently absent from modding. He is supposed to return but we are currently waiting for the news from the mod author's friends. Crazed Ninja Hillbilly is doing what he could to contact the modding friends while we are doing what we can to save the WAW family of mods from being defunct.
Yuno 25 Apr, 2022 @ 1:18am 
SU-35?
Sharky 13 Mar, 2022 @ 6:07am 
I don't know if this mod is still alive but I just wanted to say I love the new German infantry models.
S-Man  [author] 19 Mar, 2021 @ 2:09pm 
@reyinfierno100 - hey! The entire World at War family of mods is minimally compatible with VP, but not terribly-well balanced against normal VP units, buildings, etc.

As I don't use VP, I don't know first hand, but I've heard from some VP players who tell me the mods do work together, but the game play isn't as seamless as they'd like.

I originally had some VP collaborators early in WAW development, but unfortunately, they dropped off the radar, so progress on better VP compatibility stopped right there.
Malasuerte 4 Mar, 2021 @ 7:02am 
hi. VOX POPULI compatible?
S-Man  [author] 29 Nov, 2020 @ 12:53pm 
@Hans - that's a great catch, actually. Just makes perfect sense. I've added it to my notes for the next update. Thanks!
ManWithAPlan 29 Nov, 2020 @ 1:13am 
I have one thing: Have you tried switching the Tribal class destroyer to the Destroyer Escort, and the Corvette will be the Flower Class Corvette.
S-Man  [author] 15 Nov, 2020 @ 6:37am 
Hello everyone! A new version (V5, Hotfix 2) has just been published!

Please go here to get more details on the changes:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1562535329
S-Man  [author] 28 Oct, 2020 @ 12:48pm 
P.s. I'm also updating the Main WAW mod, which may require some changes to this mod sometime in the near future. Sorry about the inconvenience!
S-Man  [author] 28 Oct, 2020 @ 12:41pm 
Hello, Everyone: new version is published! Some hotfixes, and a few minor upgrades/changes.

Please see the Change Notes for more information:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1562535329

Thanks!
ManWithAPlan 27 Oct, 2020 @ 2:59pm 
Ok, Now im getting a bit more hyped