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It is unavoidable, but we do all hope that the modding activity will still continue despite the release of Civ 7
Unfortunately, with JFD's Hitler mod already gone and all of major Civ V modders gone as well, the future is currently in doubt. I don't know how much will I continue to hold on for months now
With JFD and other major modders are gone for good, looks like the entire modding activity in Civ V will not be the last much longer either...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3208333867
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3185461823
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3167616658
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3166129207
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3164310614
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3161618009
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3151458201
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3048164944
Work on my scenario-driving engine is progressing along. I'm hoping that soon cranking out a working scenario (where the enemy acts like he's in a fight for survival and not just trying to launch a rocket ship 3000 years from now) in a handful of hours.
So, Happy Civ5 Day, Nico!
Speaking of Austria , I'm afraid Austrian units will be severely limited.
This is because of 1919 Treaty of Saint-Germain-en-Laye and the 1938 Anschluss with Germany, which thus, there will be no WW2 unique units for Austria. Instead, they will start instead in the Cold War era, whose unique units will be limited due to 1955 Austrian State Treaty.
UU is already 27MB, which is a beast as a companion/support mod.
I think I need to figure out a way so actually compartmentalize the mod into either one mod per civ (ouch!) or something less painful, like "Western Europe" "Eastern Europe" "S. America", etc.
So, before looking at new units from different civs, I'd like to get suggestions on the best way to organize this growing body of models.
I think once this kind of reorganization takes place it will be much easier to decide what goes where.
Not only that, there are many of them can be obtained from Civ IV - Modern Units and others!
Personally, I wouldn't mind the lack of direct "normal" units but I definitely see why thats a problem
If the entire time to create the UU mod was 100%, the amount of time needed to make the small database changes to make the units Civ5 compliant (vice WAW) would be about 2%.
There are a couple of issues, however. Some of the units (Dive bombers, Superdreadnoughts, F53s, Light Cruisers, Advanced Fighters, Tank Destroyers, Light Tanks, Heavy Fighters, etc.) don't have a Civ5 equivalent.
I'd imagine half the units would drop out if they required a Civ5 counterpart.
The number of units left over would be quite small indeed.
The second issue is one of QC - getting the data in correctly, which is always a problem when I work with databases..... ;)
So seeing an option for them as a mod that can work with any mod would be nice (imo I think the only differences would be in using vanilla techs, I dont see a reason to change anything else), personally I would just keep them all in one mod, no need to split them by civ, that would be more trouble then its worth
Really its a request for like, a copy of the mod just for compatibility with other mods in mind, as there arent any other big UU mods for the modern era that are updated
I don't mind splitting the mod into something smaller, but I'm not sure how they should be organized.
Would appreciate any suggestions on how to do this. I really hate creating a separate mod for each civ, but that begs a lot of questions on how to organize.
But it would impact a couple of existing mod that would need to be updated to accommodate any changes.
Currently working on a mod that will make creating new, effective scenarios very quick and painless.
If the tech tree is failing or game freezing, please (always) let me know what other mods you have enabled.
Also try clearing the game cache and reloading Civ5 to see if things improve.
Finally, what does "partitioned" or "separate mods" mean? Does that mean a WAW UU mod that doesn't require WAW?
For that, I must make sure I finished all of the suggestions before then...
I know. With the influx of more civs that are in need of flavor units, that's the reason WAW - Unique Units needs to be partitioned
Notice one possible problem in the the Tech Tree in that the slide bar at the bottom of the screen is no longer there. Wondered if anyone else has this problem.
Again thanks for all your Great Work. Cheers
Aligns the mod with changes in WAW V6.
No new content was added. Just changed units so they would be synchronized with all the changes.
It is painful that we are no longer allowed to continue replying on the original one after several months...
My initial work is on "streamlining" AWAW to remove some of the bulk from it and hopefully make it more fun to play. It will require fixing just about all the AWAW mods first.
After that, WAW will get some attention, with much of the work on the Future War Era, filling it out a bit more.
Discussions underway on that on discord:
https://discord.com/channels/361641784696373248/783755251088883722
Join in if you want to influence the development.
I'm looking at adding a few more units in WAW to flesh out the Future War Era family of units, so there will be a few changes to how they are designed.
I don't think it's hard to argue that the SU-35 could serve as Russia's "Stealth Fighter" UU. I'll make a note of this and add it next time I upgrade this mod.
Thanks.
@S-Man is currently absent from modding. He is supposed to return but we are currently waiting for the news from the mod author's friends. Crazed Ninja Hillbilly is doing what he could to contact the modding friends while we are doing what we can to save the WAW family of mods from being defunct.
As I don't use VP, I don't know first hand, but I've heard from some VP players who tell me the mods do work together, but the game play isn't as seamless as they'd like.
I originally had some VP collaborators early in WAW development, but unfortunately, they dropped off the radar, so progress on better VP compatibility stopped right there.
Please go here to get more details on the changes:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1562535329
Please see the Change Notes for more information:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1562535329
Thanks!