Sid Meier's Civilization V

Sid Meier's Civilization V

Lord of the Rings - Isengard
8 Comments
Mathetes tou Megalou Alexandrou  [author] 10 Nov, 2022 @ 2:06pm 
It is commonly assumed by this point you guys have all the DLCs. For one, spies require gods and kings and while I don't think any of Saruman's kit connects to stuff in BNW I cannot test such compatibilities.
Weaponized Autism 9 Nov, 2022 @ 7:22pm 
Does this mod require the brave new world expansion, per chance? I reeeeeally wanna play with your mod.. I'd appreciate a basic set of instructions in case I didnt extract something right, for example.
Thank you very much if you respond
Mathetes tou Megalou Alexandrou  [author] 7 May, 2022 @ 11:28am 
@Weaponized Autism
Mod enabled and a problem? Perhaps there's files missing or something, since my Isengard should not conflict with any preexisting LotR mods AFAIK
Weaponized Autism 25 Apr, 2022 @ 11:24am 
I'll probably be completely ignored, but Isengard isnt showing up as an option for me to play in the game set up, even with the mod enabled. Am I missing a step- or is it a coding issue of some sort?
Alpharius 30 Jul, 2020 @ 9:34pm 
Does anyone else have Uruk hai not showing up in techonolgies, or is it just me?
Charles Vextrum 2 May, 2019 @ 2:54pm 
Does this need BNW?
Or can this (PLEASE) be Vanilla?
Mathetes tou Megalou Alexandrou  [author] 17 Feb, 2019 @ 12:47am 
@Ranford

Thanks for the feedback, will patch it some time soon
Strong Man Gaming 14 Feb, 2019 @ 1:46pm 
Hey, great mod (little overpowered) but there's 2 problems (one big one and one small one):
Big problem: The "Fuel the Fire" ability gets in the way of looking at what luxury your city wants forcing you to guess, write it down somewhere else, or ignore it. And WLtKDs are really good, so it sucks it gets in the way of that.
Small problem: The text for the Dam is messed up and just reads Mathalx_etc. I can't remember if the units have the problem (I don't think so though).