Total War: WARHAMMER II

Total War: WARHAMMER II

Shield of the old ones rework.
97 Comments
mmi.05 30 Oct, 2022 @ 12:17pm 
warhammer 3 update?
Call me Mad 28 Aug, 2022 @ 11:42am 
I would like an WH3 Port too, if you are able.
Orionox 26 Aug, 2022 @ 5:05am 
warhammer 3 update?
www.a939969346 8 Oct, 2021 @ 7:26pm 
15 seconds is too short. If you can, please write a longer version. The longer the time, the better. It's better to exceed one minute. Thank you
Tanaka 12 Dec, 2020 @ 3:30pm 
Does this mod still work?
flameshroud 21 May, 2020 @ 6:20am 
@ half club hero
that might be a problem on your side, been using this mod for a whie now and it seems to work on every shield of the old ones spell, not yust those of the light mage priest
Half Chub Hero 19 May, 2020 @ 8:20pm 
Very nice! Just needs to work with Lord Kroak and last a second longer. Only works with the Slann-priest (light)
flameshroud 30 Apr, 2020 @ 4:11pm 
this is a really, really great mod. it is now something truly unique in the whole game and so fun to watch.

I have been thinking though, in the lore you can read stuff about the barriers around temple cities that held off the chaos tide during the great catastrophy. it was also mentioned that temple defences became weaker as more cities fell.

now, this is propably totally crazy but i would kind of like to see something like that in campain when the geomatic web is a full capacity. maybe something like a straight barrier as a calldown, that you can place on a section of the ground, (intended in front of the wall ofc). and maybe a thing like increasing the duration as more temples link up to the web. i have no idea if this is even possible, just throwing out somee ideas.

love your mod (in case you didn't notice)
Orionox 14 Feb, 2020 @ 10:16pm 
seconded
Nazqua 1 Feb, 2020 @ 9:05am 
Please Update?
Orionox 21 Oct, 2019 @ 1:51am 
Does this still work?
Tingu 18 Oct, 2019 @ 5:25am 
update
۞ஜinfiniteஜ۞ 19 Sep, 2019 @ 2:57am 
please update!
Nazqua 15 Sep, 2019 @ 5:56am 
Hey, I really love this mod and have been using it for a long time, I was wondering if you could make another version where the barrier lasts a bit longer like 1.5x or maybe even 2, as well as this I think it would be cool if you could reduce the cooldown to around 40 seconds. As its just epic watching cannons and bullets bouncing of as a march of saurus casualy pushes forward.
Orionox 3 Aug, 2019 @ 7:28am 
Is this compatible with SFO or Lucky's?
Florida Man 3 Jul, 2019 @ 10:14am 
I like this rework. It's a nice alternative to what is . . . what could've been.
Sorellum 11 May, 2019 @ 1:06pm 
Great, thanks.
WillAitch  [author] 11 May, 2019 @ 1:01pm 
It doesn't need updating as far as I know, so yes. But I'll be remaking it from the ground up to clean up some data weirdness at some point in the future.
Sorellum 11 May, 2019 @ 12:51pm 
So is this updated for P&W yet?
WillAitch  [author] 19 Apr, 2019 @ 9:29pm 
Maybe we'll push it through as part of the prophet update. We'll see.
King of Wakanda 19 Apr, 2019 @ 9:27pm 
Hey, so how much longer do you think until this is integrated into sfo? Great mod btw.
WillAitch  [author] 19 Apr, 2019 @ 4:32pm 
Should work fine without one, but I plan to come back to this at some point to update it for kroak too.
PIXY_UNICORN 19 Apr, 2019 @ 1:34pm 
Is there any chance of an update? Or does the mod work fine without one?
InquisitiveBard 6 Feb, 2019 @ 2:45pm 
@EVERYONE So does this work well and does the AI use it without hurting itself? For instance, say I manually fight a Lizardmen army led by a Slann... Said Slann casts this spell and then tries to cast an attack spell right afterwards.... if his spells can't get out either, that would mean that he's going to wreck his own army.

Is that something I need to worry about with this mod or is the usage pretty smart and effective?
King of Wakanda 28 Jan, 2019 @ 5:50pm 
When do you think this will be integrated?
Saxson 24 Jan, 2019 @ 8:53am 
Супер! Спасибо!
The Poet 15 Jan, 2019 @ 1:14am 
이야 대단하네요!
Wolf 30 Dec, 2018 @ 7:24am 
wow nice mod:steamhappy:
WillAitch  [author] 18 Dec, 2018 @ 5:56am 
Not yet, update took priority.
Nukular Power 17 Dec, 2018 @ 9:28pm 
So was this integrated into the VC SFO update? The changelog lists +100% missile resistance but doesnt mention this effect, which I prefer. If this isn't in, does it work with SFO? Thank you!
WillAitch  [author] 16 Dec, 2018 @ 8:58am 
Maybe, but probably not very smartly.
Karnettech 15 Dec, 2018 @ 10:51pm 
Does the AI use this?
SecondHarmonica 6 Dec, 2018 @ 10:53am 
Lizardmen=Gungans confirmed

Just kidding, this is a really cool system. Does it have the same duration and cooldown as the base ability?
yang 20 Nov, 2018 @ 7:39pm 
Cooooooool!
gongoozler 19 Nov, 2018 @ 2:15pm 
Would teclis and Arkhan get the shelid too?
SMILEDOZER 19 Nov, 2018 @ 1:17pm 
Absolutely love this. well done.
Zane87 19 Nov, 2018 @ 1:36am 
Agree with Faba.
Would totally subscribe to your WH III
The Green Bastard 18 Nov, 2018 @ 4:34pm 
CA really needs to look into hiring modders cause this should have been implemented as vanilla content.
Hocus Pocus 18 Nov, 2018 @ 2:11pm 
Hey could you please make warhammer 3? that would be kinda cool! thanks!
Equivocator 18 Nov, 2018 @ 10:47am 
Can you rework also Arkhan the Black's Liber Mortis?
Da Phuc 17 Nov, 2018 @ 3:26am 
Can you make one for Teclis since it shows on the intro that he has some high elf barrier something i dont know hahaha would like too see it in game ^-^ Thanks Thankss!!!
kg-cote 16 Nov, 2018 @ 10:58pm 
excellent idea. I'll have to give this a try!
Sesshomaru 16 Nov, 2018 @ 10:58pm 
Greetings
This looks kool and I am going to check it out
WillAitch  [author] 16 Nov, 2018 @ 9:34pm 
@god save the king. Maybe? Only way to find out is to try, he might have his own changes to this ability.
DjesusUncrossed 16 Nov, 2018 @ 6:53pm 
Thats Episode 1 all over again
Laughing Forest 16 Nov, 2018 @ 4:35pm 
Any notion if this works with Cataph's TT/Boyz mods?
highfalutinman 16 Nov, 2018 @ 4:58am 
Now THAT's a fucking shield damn this is good
sdaxds 15 Nov, 2018 @ 7:03pm 
Fucking Cool
Dumbledood 15 Nov, 2018 @ 4:58pm 
Gungan shield generators!
Dienendal dogding 201 15 Nov, 2018 @ 12:50pm 
That is not only a new spell its a new level off gameplay can u acctually like in the comments below said makes units in many factions lawfull units that have the same effect or kind of the effect cuz projektiles if u look in the unit filles ( i am also modding) is a special type of dmg so the unit cant protekt their self against them correctly everyone knows that a farmer from bretonia can kill dwarfes meanwhile dwarfes are supposed to be nearly immun against normal arrows cuz the armor they wear is very thick. I would appreciate it if u do more mods like this and can create a new overhaul for Vanilla if u need help ( sry for my english ) i also could help u with my team or can u wisper me how u created that spell so i can try to work on that for my own and send that to u ?