Killing Floor 2

Killing Floor 2

KF1 TheForestHouse
16 Comments
MixMakMax  [author] 31 Mar, 2021 @ 4:46pm 
I see the trader stuck bug. I will inspect the file for a fix.
Windows11 31 Mar, 2021 @ 4:28pm 
There is a bug that trapped in the trader.
I think the cause of that problems, door closes direction is inside the trader.
It maybe trapped after the telerport trigger ends.
Kranot 11 Apr, 2019 @ 12:31pm 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Vermillion 14 Feb, 2019 @ 5:27am 
the rain is too laggy
Cosmic Gamer 14 Feb, 2019 @ 3:22am 
So dark, can't see shit on this map.
domingothegamer 21 Nov, 2018 @ 2:34pm 
Good port MixMakMax! :Clot:
Sparklix 20 Nov, 2018 @ 5:13am 
Maps of Ferenos. Now in KF2!
Vermillion 18 Nov, 2018 @ 4:56pm 
too small. its bad map
MixMakMax  [author] 18 Nov, 2018 @ 4:55pm 
@Pickel Surprise I got your feedback and seem to uderstand what you mean by it, I think it that it would be a great addition to have a set of small zeds to chew through the doors at all times, it adds another level of tension from zeds trying to make their way in. I will definetly try to find a solution, as I do belive there will be some conflitcs.
Pickel Surprise 18 Nov, 2018 @ 4:15pm 
I just played a round on this map, and while most of it seemed to work, the zeds barely attacked the doors, if at all. Most of them would walk up to one of the two doors after they spawned, but then they'd simply walk away and go up to the roof. Some zeds would attack a door one time before leaving, but they only continued to attack if I was standing directly behind the door. This seemed to be the case for both doors.
MixMakMax  [author] 16 Nov, 2018 @ 9:53pm 
@Ferenos no problem, I added you before because I wanted to let you know but you didn’t seem to accept my request which is fine, I also sometimes don’t accept random requests, but now you know. Awesome maps you make btw, I’ll maybe port some other ones after I finish my original KF2 projects, I like your stuff. Hope I did a good job. In capturing your map’s vision.
Ferenos 16 Nov, 2018 @ 5:16pm 
Thanks for the credits dude. Good job!
Trinémard Radignus 16 Nov, 2018 @ 7:19am 
It has an Evil Dead theme all over. I love it!
Sadly I never tried that 1 in kf1 ...
Myka, Relocate 15 Nov, 2018 @ 5:57pm 
@ 1wsx10 That's the point of ports, you moron.
Vermillion 15 Nov, 2018 @ 2:43pm 
this is shit. you just copied it from kf1
erik 15 Nov, 2018 @ 2:27pm 
Can't wait to try it, looks great! :horzine: