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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731287727
https://i.imgur.com/2n7pIrA.png
Are you supposed to see prefixes for every item? Or only a few.
starting a new world/scenario
starting equip increased the worth of my colonist in my 2 colonist setup to around 450000
as such sky high expectations and Huge Raids at day 1
Would it be possible to add in a filter for stockpiles for infused gear? It would be really nice for gathering infused gear and protecting it from smelting/salvaging. I hate to have some really great mods on gear go to waste just because some dead guy wore it. Namely, I just had that happen. I had a helmet that had a 110% taming success rate on it, which was amazing, but it was tainted, so the pawn took it off as soon as I wasn't forcing him to wear it and it got salvaged. Sad times.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731287727
Would it be possible to make them static wealth values? Like +2500 value for the really good ones instead of 250%?
Mod Description says that storyteller-related infusions are for ranged weapons, but in the defs they all have
<melee>true</melee>
<ranged>false</ranged>
Thank you for letting me know! This typo just makes the infusion more common, but I will create an update that fixes that this weekend.
Currently this does not work with the original infusions mod, however the current maintainer has talked about combining the two mods. I thought about combining the two mods myself however I had a different vision for balance with my version of the mod than the original mod. The original mod is not balanced very well, and it felt more 'magical' with enchantments rather than fitting a sci-fi theme. For example, in the original, you can have guns that enable a pawn to walk faster or withstand more extreme temperatures, or melee weapons that increase your carrying capacity which is a little too out there for my tastes. So while it's possible to combine the two mods, I still believe this mod works best when not combined with the original infusions mod. I think of it as flavors- original infusion mod is vanilla flavored, my mod is chocolate flavored. Some people like one or the other, some people like both mixed together.
<!-- Epic Tier3 YingYang --> infusion has PrefixRare as parent def, which supposedly should be PrefixEpic, considering its name.