Total War: WARHAMMER II

Total War: WARHAMMER II

Immersive & Loreful Elf Names
178 Comments
lloOoll 14 Mar, 2023 @ 4:43am 
Thanks for replying, although there was no need. Just figured I'd let the people know, if anyone stumbles upon this. It was an excellent mod you made though :steamthumbsup:
Take care, bud.
GunKing  [author] 14 Mar, 2023 @ 12:45am 
@lloOoll
Sorry to hear that. I don't play WH2 anymore.
lloOoll 13 Mar, 2023 @ 5:42pm 
This mod no longer works. tested everything, deactivated mods and fiddled extensively with load order. Nothing. Also, unlike what the description says, it definitely interferes with / erases the names of custom characters from mods like Mixu's Legendary Lords packs.
GunKing  [author] 11 Apr, 2022 @ 7:56am 
@Beans
Please do. You've taken a huge load off my shoulders doing so. One less mod for me to carry over.
Beans 9 Apr, 2022 @ 5:52am 
Hello! I’m expanding the name pool for all factions in WH3 using a ml tool to generate new names, but I’m struggling to get some elf names to “fit”.

Could I use your names in this mod as part of my new name creation tool? I’d love to give you credit for your great work here.
GunKing  [author] 1 Feb, 2022 @ 9:48am 
@Gleen Cross
That is a potential solution, yes. Also you might be able to rename them yourself, I'm not sure with modded lords but that's always been a thing with generic lords. Glad you like the names.
Gleen Cross 1 Feb, 2022 @ 4:15am 
This mod conflicted with Mixu and Parte lords, a shame really, some of their lords get their name blanked. The solution, I assumed, is to load a game with this mod deactivated, save, then activate the mod and go from there? A little hassle, but it's worthy, there's some really cool names, Lhunara is so good that I actually suggested that name for my cousin's cat
GunKing  [author] 25 Jan, 2022 @ 9:33am 
@Wonderboy
That's fine. Someone else can fix how other mod's conflict with this one. I'm quite over it when it comes to making this thing compatible with every single elf lord mod out there.
Wonderboy 25 Jan, 2022 @ 9:00am 
This mod conflicts with the Sceolan mod by Shawnmuscles. It causes Sceolan to show up with no name no matter where in the mod order it's placed.
GunKing  [author] 18 Dec, 2021 @ 11:21pm 
@C8H11NO2
I want to say I changed his faction group number, (to 777, the number that I have for all High Elf factions partaking in the new name pool), I don't recall the table off my head as that change was some time ago.
C8H11NO2 18 Dec, 2021 @ 9:04pm 
Which table entry was changed in that modified Sea Patrol mod to get Aislinn to work?
GunKing  [author] 12 Dec, 2021 @ 6:18pm 
@King of Space
I can't control the frequency, sorry. Sometimes you get stuff like that.
King Of Space 12 Dec, 2021 @ 5:04pm 
The Wood Elves seem to be obsessed with the name Saemrath now, I've got five Spellweavers, two Spellsingers, and two Glade Captains with the name.
GunKing  [author] 18 Aug, 2021 @ 10:47am 
@RedWalrus, Crispin
Well lads I tried doing it the clean way. Now I gotta do it the dirty way. In the mod description is a link to the “sub-mod” for Aislinn, it's not really a sub-mod, it's Cataph's whole Sea Helm mod but with one table entry changed so he spawns with his name filled out.

It has the exact same name as the original mod, so it will still be linked to the same mod cover in your mod manager. As this game's life-cycle is at an end, I don't anticipate Cataph updating it again, meaning the change will stick.
RedWalrus 18 Aug, 2021 @ 2:05am 
I'm not sure what it was but it was crashing my game when loading up. lol I have no idea why. I loaded up the game after verifying the game's cache with just your mod and it crashed on startup for me.
Crispin 18 Aug, 2021 @ 1:24am 
You're a scholar and a gentleman, thank you!
GunKing  [author] 17 Aug, 2021 @ 10:57pm 
Nvm to that previous comment of mine. I just figured out a way for Aislinn to be compatible. I'll either update mod or include a sub-mod in this mod's description when I'm less tired.
GunKing  [author] 17 Aug, 2021 @ 9:52pm 
@RedWalrus
OH NO THAT SUCKS. Please be more specific in the future, 'it broke lol' tells me nothing. lol

ANYWAY. I rolled back the changes. The mod will not have Aislinn's name for the foreseeable future. For some reason it wasn't showing up even after I added and changed all his table categories, alas.
RedWalrus 17 Aug, 2021 @ 9:24pm 
I think you broke your mod with the last update. lol
GunKing  [author] 17 Aug, 2021 @ 8:07pm 
@Crispin
I added the tables I think are necessary for the Sea Patrol. I hope it works, I'm a little busy to check in-game right now.
Crispin 15 Aug, 2021 @ 5:23am 
Great news, thank you!
GunKing  [author] 14 Aug, 2021 @ 12:29pm 
@Etharil, Dragon32, alexkon3, Crispin
This mod has been updated to handle Mixu's Elf lords. No sub-mod necessary! Please let me know what other mods you guys play with that add Elf characters and I'll add them to the mix.
Crispin 9 Aug, 2021 @ 3:46am 
I was just going to report the incompatibile with aislinn but I see its already covered. Thanks for a great mod!
alexkon3 3 Aug, 2021 @ 9:33am 
Sub Mod would really be neat!
Dragon32 17 Jul, 2021 @ 5:13pm 
Oooh crikey, a sub-mod that does that would be really appreciated over here, GunKing.
Etharil 17 Jul, 2021 @ 2:03pm 
Cheers, it would be greatly appreciated as it also happens with Skaven lords like Feskit and I really don't want to go back to Dodans.
GunKing  [author] 17 Jul, 2021 @ 2:02pm 
@Etharil
I have not tried asking for help. What's happening is that all the modded lords have their faction id tied to the vanilla id groups for WE/DE/HE, whereas this mod has entirely new faction ids for the elf factions to support the new pool of names.

If you were familiar with pack files and tables, you could go into these legendary lord mods and alter the faction ids (I think I made 666 for DE, 777 for HE, 888 for WE) and that would solve your problem.

All that being said, I may just release a sub-mod in the near future that does this. I'm going to be doing an Imrik mod soon so might as well go out with an Elven bang.
Etharil 17 Jul, 2021 @ 1:46pm 
Sidenote - I do have MCT installed and updated to the latest version and the problem persists.
Etharil 17 Jul, 2021 @ 1:36pm 
Quick question from me - prior to the Silence update this mod would break the names of lords added by Mixu's and Cataph's mods. It seems to still be the case after the update (tried it out with Aislinn) - any idea what's going on there? Have you tried asking for help?
GunKing  [author] 14 Jun, 2021 @ 1:52am 
@Gleen Cross
Sorry friend, I don't know how to do that. I've never known how to create compatibility mods with this kind of thing, that was always the domain of more knowledgable modders.
Gleen Cross 10 Jun, 2021 @ 4:49pm 
Can you make this compatible with the Zoat Elder mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2379950427&searchtext=Zoat+elder The game is generating blank names for them
GunKing  [author] 6 Apr, 2021 @ 6:34pm 
@reinersmann.89
What a bizarre incident. Sorry to hear that. No, I haven't heard of that. I don't know what might cause that. This mod could have made them nameless but it wouldn't have made you spawn in open sea.
reinersmann.89 5 Apr, 2021 @ 7:18am 
was playing Pestilens and at some point (turn 50 or so) Blessed Dread lost their names, like all of them except Lokhir. Other DE factions didn't, though.
I declared war in turn 60 on Lokhir and initiated naval battle with two black arks and regular Lord reinforcements, and.. I appeared into a water battlefield. like all my units underwater. no sign of enemy. no black arks. nothing but the sea. nowhere to move - movement mouse with red cross on it.
I will go forward with autoresolve or with land battles only (unless those are bugged too). Did you ever enconter or hear about anything like that?
GunKing  [author] 16 Mar, 2021 @ 5:13pm 
@reinersmann.89
Welcome dude!

@Sol invictus
Sure thing!
Thefoolish 16 Mar, 2021 @ 4:06pm 
Hi. Can I translate your Loreful Names mod into Russian?
reinersmann.89 13 Mar, 2021 @ 2:29pm 
thank you for the amazing mod. glad to know Im not the only one irritated by the bullshit name childish CA devs gave those three races jUsT_foR_luLZ (and some others too, looking at lizardmen' Qoperatif....)
ChaosLemon 25 Nov, 2020 @ 2:00pm 
The male dreadlord names were the worst. Omnombah? Khalgughun? Rreally??
GunKing  [author] 18 Jul, 2020 @ 4:29pm 
@Krimson
Sorry man, I have no idea where to begin with the new MCT, I didn't even mess with the old one when it came to compatibility, that had to do with levels of table editing or whatever that was way above my cave man understanding of modding.
Krimson 4 Jul, 2020 @ 12:08pm 
Would you be able to make this and the other name mod more compatible with Mixu's by using the new Mod Configuration Tool?
GunKing  [author] 17 Jun, 2020 @ 11:01pm 
Just a random update for the dragon quest battles... I can't fix that shit. Thankfully the nameless dragon is just for the pre-battle screen, but their names are linked to the main name groups that are altered in this mod... meaning to fix them, the main Elf factions would have to have their old names again.
GunKing  [author] 14 Jun, 2020 @ 9:19am 
@Echo
Alright well I just added those title tables just now. I think you may need a new campaign for them to display properly, as one of my units who earned that title prior to my mod update did not have his title. HOPEFULLY future Mistwalker titles will display properly.
Dyso 14 Jun, 2020 @ 3:40am 
Thanks GunKing :steamhappy: I might try RPFM when I get some time and try it out myself

Cheers :)
Echo 14 Jun, 2020 @ 2:23am 
Thanks for the fix, I'll let you know if that issue appears again.
On a different note, I ran into another one... while playing as Eltharion and getting the lvl 15 dilemma rewards (a trait and a last name), the last name doesn't get added to the characters.
For example:
Picking "the Shadow" for a lord or hero is supposed to rename them to "X the Shadow", where X is their original name. Should happen for both LL, lords and heroes.
The problem is that the lords/heroes that had that title lost it and new ones that gain it don't update their name.
GunKing  [author] 13 Jun, 2020 @ 11:03pm 
@Echo
I've reverted all the High Elf quest battle names back to their original name group so hopefully they'll display, I can't test it from the menu since the game will always load up a quest battle no problem with names from there, it can only be properly tested if the quest battle is performed from the campaign itself.

@Dyso
Thanks! Glad you dig it man! Well to start with I would download RPFM, it's a pack file manager that enables you view the very tables you need to change for names to start with. From there I would just view my mod, or any name changing mod really, and see how the files and folders function, there are very few parts to a mod like this so understanding should come readily.

If you need any further assistance, send me a friend request and I can walk you through with screenshots.
Dyso 12 Jun, 2020 @ 9:08pm 
Hi @GunKing :)

Love your mod. Hate having duplicate and uninspired or silly names in my campaigns as I feel it takes away from the immersion a bit hehe. I was wondering if it was a simple matter to expand the more immersive & loreful names to all other races? I don't want you to do it for me but if it is a straightforward matter to mod it myself then could you tell me what to do, or where to look to learn to do it?

Thanks again!

GunKing  [author] 12 Jun, 2020 @ 1:50pm 
@Echo
It absolutely can effect that. I'll give those things a look. I know exactly what tables to change for those instances. I ran into an issue myself today, doing Grom's final siege of Tor Yvresse, Eltharion didn't have a name! But I can't find a table for that particular battle so that might be borked indefinitely.
Echo 12 Jun, 2020 @ 11:18am 
Some quest armies (for purple weapons) don't have proper names. I think it was Tyrion or Teclis's quest battles.
I played these battles on previous campaigns and they didn't have any issues. This campaign I've re-enabled this mod. Could it be an issue caused by it?
Altan 10 Jun, 2020 @ 12:59pm 
The latter but thank you for the answer and the update ;)
GunKing  [author] 9 Jun, 2020 @ 5:38pm 
@Archon
That has not been an issue for some time. I was able to run this mod and do customs even before this most recent update.

@Wulfrik the Wanderer
It is done!

@Altan
Are you saying your quest lords have Wood Elf names or that they have no names? At any rate, I've updated the mod and I've added the table for dragon quest names to the mod. It probably won't have the mod names, but it shouldn't have blank names either.
Altan 30 May, 2020 @ 4:45am 
Could the Imrik's special dragon quest lords be considered as wood elves ? To my knowledge I have no other mod that touches to lord's names and Bruwor doesn't have a name in the quest battle. Can't say for the other dragons at this point.