Hearts of Iron IV

Hearts of Iron IV

Balkans Ablaze [The Great War submod]
134 Comments
doggo helper 14 Sep, 2024 @ 1:59pm 
question: would you ever be willing to let anyone else try fixing it or collabing with you to fix it? the great war mod doesnt have enough submods
Khanor  [author] 28 May, 2024 @ 7:29am 
@CharmyTheCharizard
Hopefully.

@doggo helper @pprev4
The mod is currently outdated, so it's not your hardware or bugs, it simply hasn't been updated. I've had a hard time with full time studies, some work, cooking and exercising regularly, other chores, and having a full social life. There simply wasn't any time left over to update this and my other mods, though I maintain this one will be my first priority if I get the time (maybe, hopefully, some time this Summer).

So my recommendation is to find other mods, games and/or hobbies for the time being, and just check in occasionally here. Also I believe you can turn on notifications for the comment field and/or my activity to simplify checking for updates.
pprev4 26 May, 2024 @ 6:42am 
any mod that worth playing always crashes on my potato of a computer!
doggo helper 29 Jan, 2024 @ 9:29pm 
is it me, or does this mod not work with no step back/by blood alone?
Charmyzard 17 Aug, 2023 @ 7:10pm 
The Balkans will light up the night sometime soon...
Kantonézik0 Las. 9 Jul, 2023 @ 6:10am 
:steamthumbsup:
Khanor  [author] 9 Mar, 2023 @ 3:58pm 
@kokomateev66
Had enough old BA?

@bibi2far
I wouldn't mind doing that, but someone would probably have to help me, as my French isn't that good. C'est comme ça :winter2019neutralyul:

@SX @Fanatic @Boris¿
Yeah, it's not updated. I originally planned a moderate or big update to this over a year ago, but real life, other mods/hobby projects and a lack of motivation stifled that. Sorry for the wait. In any case, I'm back now and the new plans are one update to make it playable again (with all the railroad, character and building/map adaptations that may come with this.) Then after that maybe a small update with some of the light flavor decisions/events I had planned for Romania.

The bigger plans with helping others integrate this directly into TGW and the most ambitious economy-diplomacy-warfare combination decision/event plans yet (for Bulgaria) will have to wait until some time later.

But yes, work on making this playable again has officially restarted :mailedfist:
Boris¿ RU72TOB CBO 29 Dec, 2022 @ 11:53pm 
UPDATE
Fanatic 10 Dec, 2022 @ 6:09am 
Hello. I tried it with the Great War mod. Unfortunately, it crashed.
bambi 23 Oct, 2022 @ 7:30am 
update please
bibi2far 12 Jul, 2022 @ 6:28am 
french language please
kokomateev66 24 Jun, 2022 @ 12:19pm 
please dont update this because my pc is ass and cant run 1.11
Khanor  [author] 1 Apr, 2022 @ 9:22am 
@TTV Nikets
Eventually. I'll scale down the ambitions for the time being and make a smaller update so you guys don't have to wait half a year. Will probably do a small NE update before starting on this one however, as this one is the most tedious mod to update by far with frequent changes by both Paradox and TGW. The redeeming thing is I've been trying to cut and simplify over time at least.
TTV Nikets 18 Mar, 2022 @ 3:06pm 
Can you please update this mod for 1.11*
Khanor  [author] 11 Jan, 2022 @ 11:30am 
@kwasir
Hey, thanks for informing me about TGW's update. As for updating this mod, yes, eventually I will move on to update this mod and NE, though for now I've put all my time and effort to spare in NaW and R56. I'm nearing a place where they're in a good place for now though, so maybe in a few weeks my other HoI IV mods will start to receive some love in my spare time as well. So I guess thanks for staying patient, and enjoy HoI IV and TGW by themselves for now :steamthumbsup:
kwasir 2 Jan, 2022 @ 11:12pm 
Are there any plans to update the submod to the new NSB DLC? The Great War mod was already updated though it stil have some issues.
Khanor  [author] 1 Aug, 2021 @ 9:37am 
@DevilIris
Hey, thanks a lot guys :winter2019happyyul: Honestly go for it (and yeah, credits and a link here would be nice), I've realized it could be for the better to delegate my works into bigger mods to free up a bit of time on some of my (multiple) hobby-projects in the end.

Still, I was wondering, are you guys going to integrate it all, e.g. events, focuses, ideas, decisions, map/state changes, etc.? I might as well let you know I've done minor changes outside of the Balkans too then, e.g. the Russian Civil War, Italo-Ottoman war, French and British ideas, AI strategies, some added cities and renamed states/places elsewhere, so while it's definitely 90%+ Balkan, it has a bit of stuff for non-Balkans as well. I can probably help you over on GitHub if you need it for tying it all together, just let me know.
kimidf105 1 Aug, 2021 @ 9:01am 
Devillris I recommend that you play TGW submod where this mod also has another submod from Canada, the first domain where Newfoundland is introduced as an independent British domain, plus many events and something more flavor for Canada

Most likely with time TGW AND TGW submond will merge inserting all the content of both mods in a single
DevilIris 31 Jul, 2021 @ 4:11pm 
Hello I am one of the tgw devs. We love your content, can we add it into the main mod?
Obviously you will be added on the credits of the mod:cogwheel:
Khanor  [author] 3 Jul, 2021 @ 3:12pm 
@Mogwai_Swe
Yeah, there currently isn't. I've been thinking about it before, but it's hard to figure out what the outcome would look like in such a situation. Broadly speaking the options would be either a compromise where the Ottomans still have to give land, but a lot less due to their success (as they were in a bad spot at the time), a scripted peace with no territorial changes, or light gains for the Ottomans. TGW is quite railroaded, so it would be bad for the follow up gameplay if we go crazy.

Another thing to do(?): Hitting Balkan League members' stability and/or war support if they lose, and maybe adding stability, WS and/or a temporary buff to the Ottomans if they win.

No guarantee on when/if it happens, it's a hard one to figure out the optimal solution for, and I'm working on some other ideas I've had, that range from fixes/improvements to quite ambitious new features. In short: Your suggestion was good, it's just hard to figure out the exact nuance on how best to do it.
Mogwai 16 Jun, 2021 @ 1:59pm 
if there isn't events for the ottomans to win the 1st balkan war then please add it
Khanor  [author] 5 Jun, 2021 @ 7:48pm 
@СтAss
Ah, I see. I don't know much Russian myself, but if anyone wants to help I'm sure I could include it in a future patch.

@mustafaharman131
Well, it took a while, but here it is at last.

The new BA update 1.3.2 "Expeditionary Forces" is live, and compatible with the newest HoI IV and TGW versions. In addition to being updated to the newest versions, the localisation has been streamlined into fewer files for easier future maintenance (could be done as TGW also improved their file handling, allowing me to follow, so I appreciate it), a few buffs to the Serbian idea Military-Technical Works as well as the British ideas Empire Expeditionary Force and Recruitment Drive, and finally some slight improvements to text/localisation seen in the mod's gameplay. Enjoy everyone :Morale::steamthis:
ℳ𝓊𝓈𝓉𝒶𝒻𝒶ℋ 17 Apr, 2021 @ 2:54pm 
Can you update the mode?

виктор сникерс 8 Apr, 2021 @ 10:58am 
@Khaor Russian translation of fashion
Khanor  [author] 7 Apr, 2021 @ 12:57pm 
@lucaspandolfini
I do edits/additions to some Balkan focus trees, but I do not create them from scratch, as that would be a lot of wasted effort if/when TGW itself does it. I've stated this before, but of course it's disappointing for those who want more. If it's any consolidation I at least add events/decisions and other small stuff to the main Balkan countries.

@СтAss
I'm afraid I do not know what a Russifier is. Could you elaborate?

@100 Bullets
Thanks a lot. I've been busy with studies, work, investing, R56 modding and more recently Warband modding, but eventually I'll try and get this updated. Hopefully the date is drawing nearer.

@ecnahc
Yes, the TGW Megasubmod team has done loads of work on their ambitious project, and it has BA integrated. Please give it a try and maybe some constructive feedback, especially those waiting for the next BA update. I highly approve of their work :mailedfist:
ecnahc 4 Apr, 2021 @ 10:44pm 
This is integrated into the currently up-to-date TGW Megasubmod, for anyone that comes here wanting to try it out.
100 Bullets 30 Mar, 2021 @ 11:08am 
Hey man. The mod is a must have when playing balkan nations. I cannot imagine myself playing without it "The Great War". If I may ask when are you going to update the mod?
виктор сникерс 18 Mar, 2021 @ 2:08am 
There is a Russifier?
lucaspandolfini 21 Dec, 2020 @ 9:55am 
Greek focus tree when?
Khanor  [author] 16 Aug, 2020 @ 1:21pm 
@Oodler1
Thanks. While I appreciate the support and am generally happy with what I've made, there are still some bugs occasionally, like last time when the Russian civil war events were broken either by me or by the TGW creator, which I in that case didn't catch. Thankfully Canadian Lemur helped me find the issues, and in the new update this should be at least partially fixed. More will be coming if my current changes didn't quite do the job.
Oodler1 24 Jul, 2020 @ 2:21pm 
Why isn't this in the Great War mod already?
d 12 Jul, 2020 @ 10:00pm 
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░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ LET DOGE TAKE OVER THE WORKSHOP
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▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ COPY AND PASTE
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Oodler1 12 Jul, 2020 @ 12:37pm 
@Khanor, thank you for your support, I have finished my submod for millenium dawn. It's pretty basic, but hopefully now I will try to mod TGW, or maybe make a submod for this submod.
Khanor  [author] 12 Jul, 2020 @ 11:22am 
@Deuz
Well, yeah, national focuses are usually the thing people most often notice, and a good one adds a lot to the experience. As for Greece in BA there's one unique idea and one semi-unique idea shared with the Ottomans, some temporary ideas shared between Balkan countries, the map changes, the updated state names, the economic development of Greece events, the much more accurate populations for states, the airplane purchasing decisions with events, airplane aces with events, the more challenging realistic Balkan Wars, etc.

I did previously do added division names for land units, but TGW started doing it so that work was kinda "wasted". I'm a bit afraid of work being wasted on a Greek focus tree if TGW adds it too, and the generic tree is quite good, so I think I'd rather prioritize more events and decisions if doing more specifics for Greece in the future. Unfortunately if you want a Greek focus tree in the near future TGW or other mods will be better bets for you than BA.
Khanor  [author] 12 Jul, 2020 @ 11:22am 
@Maximusvk
Okay, thanks, I'll look into it to see if there are any issues.
Deuz 10 Jul, 2020 @ 12:57pm 
:AngrySword::AngrySword::AngrySword: Excuse me but I hardly see any flavour added to Greece. Her Royal fleet is still missing major battleships like the Averof and many others, her focus tree has remained unchanged and unflavoured and nothing like a national modifier has been added like it could (at least naval). This seems more Bulgarian oriented like you describe in your text above but still the mod hardly enhanced my experience. I thought this mod could make the Balkan Wars quite enjoyable for all sides participating, which I didn't experience. If I'm doing something wrong with the mod I'm more than happy to correct myself. Thanks. :AngrySword::AngrySword::AngrySword:
Maximusvk 9 Jul, 2020 @ 2:42pm 
Hi, i used just your mod and the TGW mod.
Khanor  [author] 7 Jul, 2020 @ 1:34pm 
@Thomas Traubert
Not really within the scope of the mod, but I've been known to make exceptions before (e.g. German state name updates, Russian/Mongolian event chains to some extent, the UK and France). Maybe if the China mechanics don't get better in TGW itself in the near future. On the other hand, the Qing falling is historical, so they're best buffed to rarely fail in an optional side mod for those who want such a thing.

@eliot023
This is within the scope of the mod, and small ideas and decisions affecting them are already in. If I can think of something interesting to do with them before and/or during the 1st BW, then maybe more will come.
Khanor  [author] 7 Jul, 2020 @ 1:29pm 
@Maximusvk
Thanks a lot. I did check the Russian event files before I updated, but I'll make sure to look into the relevant files, do some edits if needed and test the functionality for the next small update. Did you use any gameplay altering mods in addition to this one and TGW, by the way?

@Oodler1
Yeah, if you have the time and will to do modding yourself just look through what others have done and try some small edits and changes until you understand what you're doing. It's what I did anyways :P The Ottomans and Afghanistan are both somewhat underrated I feel, and there's interesting stuff to add to both. In any case, whatever you do first I'm sure it'll be good.
eliot023 2 Jul, 2020 @ 8:42am 
can you do albania please because they also had a big part in the first balkan war
Thomas Traubert 12 Jun, 2020 @ 7:15am 
Can you make one where the Qing Never falls? I don't to look at a blue Qing dynasty in Asia. Just wrong.
Maximusvk 12 Jun, 2020 @ 5:56am 
in my game october revolution didn't fires. is it usual ? SOV exists (1.1.1917) but germans had to conquer all of russia. after russian capitulation nothing happend, exept china joining Entete
Oodler1 9 Jun, 2020 @ 5:23pm 
Thanks for responding Khanor, I am not an experienced modder and so I don't really know much about submodding. I tried to make a submod for MD but the game won't replace the MD files with my files even if I use a replace folder to detail all the files that I want to change. Seeing this, I was wondering if it was even possible to make a subsubmod, which thanks to you I now know is possible. If I were to make a submod for this submod, it would just be minor focus tree tweaks to the Ottoman Empire, and maybe even to Afghanistan.
Maximusvk 8 Jun, 2020 @ 8:11am 
Great Job :) thanks
Khanor  [author] 7 Jun, 2020 @ 9:21am 
@Oodler1
Go for it, I can't see why it wouldn't be. Just make sure to name the relevant mods as dependencies in your .mod-files (e.g. descriptor.mod and "yourmodname".mod). Also it could be kind of annoying to update with having to look through HoI IV base game files, the TGW files and/or BA files after individual updates if talking about this submod, so I would strongly recommend keeping whatever you're doing light and limited to few or relatively few files. Just out of curiosity, what do you intend to do with your potential sub-submod?
Khanor  [author] 7 Jun, 2020 @ 9:17am 
@NovaFitz
Thanks. I've left Northern Macedonia shaped like that to enable the historical division of Macedonia after the agreement between Bulgaria and Serbia at the time, and to a lesser extent to represent the diplomacy between Bulgaria, the Entente and Serbia when the Entente were discussing what lands they were willing to give Bulgaria to join their side. Modern North Macedonian borders are not heavily considered for now. Though there could be an argument for separating Northwestern Macedonia from Kosovo, it serves little gameplay purpose for the time being, and will unfortunately not be highly considered. The same goes for the division between Central Macedonia, South Macedonia and Epirus. Currently it can represent the likely territorial divisions between Bulgaria and Greece, where Southern Macedonia (current state) and Epirus still with Greece, and Central Macedonia with Bulgaria currently represents roughly the absolute maximum semi-likely territorial gains for Bulgaria.
Oodler1 6 Jun, 2020 @ 12:24pm 
Is it possible for me to make a submod of a submod?
NovaFitz 4 Jun, 2020 @ 3:08pm 
that's nice, I prefer to play this submod the most for the Great War

But if you fix the Macedonian states it will not be bad
- part of southern Macedonia is in the same state as Epirus,
and the other which is western Macedonia is in Kosovo territory

- if it is something being done, fashion will be 11/10. Now it is 10/10

(It wold also not be bad to add more Bulgarian city names of some states that Bulgaria can take)
Example Contantca in nothern Dobrudja can be renamed Kiustendzha if Bulgaria takes this territory - and Constantinople to Tsarigrad. If u need ideas, I can help
Khanor  [author] 4 Jun, 2020 @ 6:07am 
@NovaFitz
Good to hear, have fun :)

For those that want the portraits back, I fixed those issues among other in the small update 1.3.0a for BA just now, but a restart after getting it will be necessary for the Bulgarian portraits, the fix to the hidden setup event for historical city renaming and the Russian guarantee of Bulgaria, and maybe for some starting ideas at certain bookmarks too. Other stuff should show up even in an ongoing game, but I would still recommend a restart after ensuring you have the update for added flavor if playing in Europe.
NovaFitz 2 Jun, 2020 @ 3:59am 
Now the mod is working, it's so great - Thank u