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Perhaps RimCities is something you'd be interested in? Though, that mod is self described as intending to be quote "an interesting & unique end-game challenge."
It's been 4 months that 1.1 is out. Your mods are literally in the last 5 of my 250 modlist that are still not updated.
So yes, depending on difficulty and time, a large outpost may have fewer enemies than a regular outpost. But at the end of the day large outposts will have a larger manpower than regular one.
https://imgur.com/FDSxAG1
Bases with a double ring of turrets have also fewer power issues.
Not sure if this is a common issue but twice now I've raided a large outpost and half the defenses were unpowered because they were out of reach of power. I haven't noticed that issue with your other two mods the faction base and large prison. All the turrets were basic vanilla turrets. If it matters I have the vanilla series security mod but other than the rocket turret I haven't seen others spawn.
I see hardly the difference
Big thank you, really like the mod.
@newcolonist: do you load Real Ruins before? Have to test it out again
Yes it is. at least, i use both mods (and 200 more) and they work with eachother without a problem.
is this incompatible with real ruins? im getting crashes on entry with both mods active. when i remove real ruins, it suddenly works again. Any way to fix that? I dont want to miss neither of this mods
Greets