RimWorld

RimWorld

[WD] Simple Concrete
84 Comments
Viidhh 8 hours ago 
Currently, It makes some errors in 1.6 <soundImpactStuff> Does not work
That_Guy 5 Jul @ 10:25am 
Excited for 1.6!
StormChaser014 10 Jan @ 3:29am 
@kupie how would you implement the update? sorry I'm not that familiar with modding.
Xeonzs 3 May, 2024 @ 1:24pm 
Thanks Kupie
Era 11 Apr, 2024 @ 8:24pm 
@Kupie
Actual legend
Kupie 11 Apr, 2024 @ 9:41am 
Seems like the only update this needs is to change:

<soundImpactStuff>BulletImpact_Ground</soundImpactStuff>

to:
<soundImpactBullet>BulletImpact_Ground</soundImpactBullet>
<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Stone</soundImpactMelee>
Grimiskitty 22 Mar, 2024 @ 6:38pm 
I keep getting the following error as Chiaheed.

XML error: <soundImpactStuff>BulletImpact_Ground</soundImpactStuff> does not belong in <stuffProps>
chiaheed 21 Mar, 2024 @ 2:19am 
@Wemd, I get the following error when adding this to 1.5:

XML error: <soundImpactStuff>BulletImpact_Ground</soundImpactStuff> does not belong in <stuffProps>
Sand Dog  [author] 15 Mar, 2024 @ 1:08pm 
Updated to 1.4 and 1.5!

Sorry it was that long!
Please let me know if something work wrong!
Patient 9 Jul, 2023 @ 2:44pm 
@Electric Bones yes this works well. Can also be used with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882989451
Kiefer 6 Jul, 2023 @ 1:05pm 
Hi, I see this mode has not yet been officially updated for 1.4. Anyone know if it still works with 1.4? I'd prefer to use this over other concrete mods because it's fairly balanced. Thanks...
The Dude with shogun 28 Oct, 2022 @ 10:55am 
Hi, is this mod still alive? Have nice day guys!
Suniver 28 Oct, 2022 @ 3:01am 
@That_Guy Since Wemd is updating his other mods this one will be updated at some point when he has some time =) Loving it too, can't wait to build a new concrete fortress =D
That_Guy 21 Oct, 2022 @ 6:18am 
Love the mod, looking forward to 1.4!
hottt3 5 Aug, 2022 @ 12:06pm 
Leantath 1 Mar, 2022 @ 6:09pm 
CEMENT

DAS CONK CREET BAYBEE
Xeonzs 24 Oct, 2021 @ 6:35am 
Just so people know: this still works as intended and is still the best option.
I usually don't bother if a map has granite, but on a map with no granite this is amazing as I can craft concrete from whatever shitty stone is on the map.

And combined with chuncks and steel from the quarry mod it's a pretty natural resource flow.
Babaloo321 16 Aug, 2021 @ 8:17am 
There was another concrete mod I was looking at and the value multiplier was on par with stone blocks or even more, IIRC. What's the value multiplier for this one? Is it also on par with stone blocks?
Elvendork 24 Jul, 2021 @ 12:16am 
I think the update broke 1.2.
Sand Dog  [author] 19 Jul, 2021 @ 12:02am 
@Era
You're welcome, nice kitty :D
Era 18 Jul, 2021 @ 11:52pm 
Ayyyee thankyou! :D
Sand Dog  [author] 18 Jul, 2021 @ 3:05pm 
Updated to 1.3!
kongkim 18 Jul, 2021 @ 5:25am 
Sounds good :) Thx a lot.
Era 18 Jul, 2021 @ 3:28am 
Woo, thankyou!
Sand Dog  [author] 18 Jul, 2021 @ 3:27am 
@Era
Thank you! Gonna update soon!

@kongkim
Yeah, I agree!
Was dealing with other mods updates and IRL things.
Gonna try to update it till 20.7!
Just need to think about the balance a bit :)
kongkim 18 Jul, 2021 @ 2:43am 
The ideology expansion will be out on 20/07,and the game version is 1.3 will this mod be updated for that :)? As i will be starting a new game when ideology is out.
Era 6 Jul, 2021 @ 6:11am 
Might need to update the mod for 1.3, shouldn't take long

(for all of them)
Config error in WDConcreteTile: Terrain Def WDConcreteTile has no fertility value set.
Config error in WDRoughConcreteTile: missing texturePath
ready player two 11 Mar, 2021 @ 7:15am 
I've researched all that I've could yet I cannot create a bill to make concrete blocks.
PetLoverSpy 10 Mar, 2021 @ 10:09am 
Would you consider patching the base game’s Concrete and Paved tiles to actually use concrete with this mod? I like the look of them for my prisons and labs but really dislike that they still use steel instead of concrete. Thanks for a great mod!
Angel 10 Mar, 2021 @ 1:36am 
Can you make a compatibility patch with VFE so that their reinforced walls can have Concrete, kinda like how Reinforced Walls uses your mod's materials.
mkdr 3 Mar, 2021 @ 8:11am 
What does this mod do? Can you build stuff on concrete so it counts as heavy?
NanoCE 29 Nov, 2020 @ 12:39pm 
This is a very nice and simple take on this idea. Thanks for the mod.
Sand Dog  [author] 18 Aug, 2020 @ 2:52am 
Updated to 1.2!
Uthred 17 Aug, 2020 @ 3:59pm 
So what do you think about having a settings options to we can change the value of the wall?
Sand Dog  [author] 17 Aug, 2020 @ 1:13pm 
@zipozon
Sure! In progress!
zipozon 17 Aug, 2020 @ 4:59am 
Do you intend to upgrade to 1.2?
Uthred 10 Aug, 2020 @ 7:59pm 
A shame to see the nerf, the whole point I used this mod was for really strong walls, are you able to have a custom value that could be edited in the mod options?
Ryskar 26 Jul, 2020 @ 12:09pm 
I wouldn't know because I am a dumb caveman who builds walls out of stone. I would build everything out of stone if I could.
Sand Dog  [author] 25 Jul, 2020 @ 3:17am 
@[FaZe]Gaybraham Lincum
Yeah, me too really!
It's much closer to the base balance now.
700hp is a bit too much, because uranium walls have 750hp, and uranium is harder to get.
But I think I might increase it to about 630-660hp really
Ryskar 23 Jul, 2020 @ 11:11am 
I actually like the nerf. If I feel like it's too weak I'll just increase the durability to like ~700.
Hasazin 23 Jul, 2020 @ 7:16am 
Sad to see the nerf! Normal concrete walls are now basically the same as granite making the extra steel cost and crafting time not worth the investment. Although with other wall mods added that allow you to tweak the values you can squeeze out a couple hundred hit points.
Might have to cut this mod from my list at this point.
Enlonwhite 20 Jul, 2020 @ 9:38am 
Well at least you lowered the cost, ill be ok with that, but I have a reinforced wall mod that can use your concrete so, ill just use those walls instead, which has a mod setting to set base wall hp, aka I will get my strong walls back.
it has its own added cost for those walls too, so it all works out with more cost.
Sand Dog  [author] 20 Jul, 2020 @ 12:59am 
@Xsile
That's why it's recommended to install mods manually: a sudden update of 1 of 200 mods can't break the game.
You could download the previous version of the mod at my Dropbox
Xsile 20 Jul, 2020 @ 12:32am 
600 Was a pretty big jump down, with my current mod setup made my entire base structure pointless. I edited back for now myself but this change was a bit excessive from a standpoint of its original value.
Sand Dog  [author] 19 Jul, 2020 @ 1:39pm 
@Enlonwhite @XaN @Hydra
Sorry for sudden changes :\

I just rebalanced it to match the base game balance better.
Steel has 1.0 multiplier, Granite - 1.7, Uranium - 2.5, Plasteel - 2,8.
So a wall of them will have 300, 510, 700 and 840 hp.

So 600 hp for a concrete wall matches the base balance pretty well.
1050 was pretty cheaty.
Maybe I will increase it a bit to 660, but I'm not sure yet.

+I decreased the cost of concrete, so now each block costs 0,6 stone and 0,4 steel instead 1 stone and 0,5 steel before.
Hydra 18 Jul, 2020 @ 11:54pm 
why the nerf it was so good before
XaN 18 Jul, 2020 @ 4:22pm 
now 600, not 1050?
Enlonwhite 18 Jul, 2020 @ 2:10pm 
I agree 1050 is fine for the cost/work involved, good effect for end game making stuff
Kristofff 17 Jul, 2020 @ 6:56pm 
Nevermind, it showed up with new name after unsubscribing and resubscribing.
Kristofff 17 Jul, 2020 @ 6:51pm 
Went to load the save game it says the mod is missing. I don't see it anywhere. Is my game save broken now?