Garry's Mod

Garry's Mod

[LFS] LAAT/i Republic Gunship
100 Comments
galenite 6 Feb @ 2:56am 
somehow caused all our playermodels to A pose
internalBSOD #FixTF2 16 Sep, 2023 @ 10:04am 
"The addon "[LFS] LAAT /i Republic Gunship" is creating errors, check the Problems menu for details.

Any idea what would cause this?
summersun000 23 Jul, 2023 @ 4:14am 
its just an error
Bami122 27 May, 2023 @ 4:02am 
None of the controls work, I cant even sit down in it
krabby krust 2 Apr, 2023 @ 6:41pm 
because it would be sad if you can just go threw them
krabby krust 2 Apr, 2023 @ 6:40pm 
dose the doors work or do you just go threw them...
krabby krust 2 Apr, 2023 @ 6:40pm 
wait
saltermelon 30 Oct, 2022 @ 9:59pm 
I'm not able to open the rear door with suit-zoom button and spacebar
White 8 Nov, 2021 @ 2:35pm 
Hello, I'd like to know if you don't mind.
Can we change your code to add a legion check for rp on our server?
But, the addon will remain under your copyright
Can you tell me where the code that plays the function of entering lat is located
Operation Seahawk 10 Apr, 2021 @ 5:11pm 
Is it just me or is the glass missing from the cockpits on the CG ones?
fireshadow09 9 Apr, 2021 @ 4:21pm 
its creating problums and i a big star wars fan
GiannyCrazy 14 Feb, 2021 @ 1:11pm 
for me its a invisable error even tho i have the stuff required
Rkhora 15 Jan, 2021 @ 9:56am 
would it be possible for the CG LAAT skin to be compatible with the other ship?
Bog Walloper 18 Sep, 2020 @ 12:09pm 
why is there a vault tec pin up on the side?
neb-u 2 Sep, 2020 @ 4:26pm 
The ship wont load at all, is there a way to fix it?
steve 25 Aug, 2020 @ 6:21am 
is it possible to put NPCs in the LAAT
Atake 1 Jul, 2020 @ 7:20am 
make door animation for CGI LAAT
[RT] Noir 19 Jun, 2020 @ 8:07pm 
This is a great LAAT/i for RP wagering, but the only thing missing is the hardware transport features in it LFS BARC speeders. For a greater sense of RP. I would like to see this in a further update on it.
Vaughn 20 May, 2020 @ 1:33am 
Ok that’s fine thanks anyway
ϟLightning Boltϟ  [author] 19 May, 2020 @ 6:43pm 
If you're asking for permission to re-upload this into a content pack, then I'm afraid I'm going to deny that.
Vaughn 19 May, 2020 @ 5:59pm 
Permission to add this to a content addon link will be given :D
Broxnly 12 May, 2020 @ 4:49am 
and maybe make the cgi laat blaster bolts blue like in TCW
Broxnly 11 May, 2020 @ 9:34am 
smolpenguingod 9 May, 2020 @ 2:30pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2042825510 is it possible to make this addon work with the gunship?
Lieutenant Kara Thrace 2 May, 2020 @ 4:01pm 
Whaaaat is this?
A hind for clones?
well....
mujahideen millionaire 26 Apr, 2020 @ 4:05pm 
I the laat and all of the other ships dont start up with R what should i do
noodleinctx 21 Apr, 2020 @ 12:37pm 
I dont see the CGI LAAT anywhere
ϟLightning Boltϟ  [author] 23 Mar, 2020 @ 6:25pm 
Could be due to the server's tickrate. For more information on what a servers tickrate should be, and what other things can cause LFS vehicles to shake or act unresponsive, read the requirements on [LFS] - Planes.
-OgC- Ghost 23 Mar, 2020 @ 6:19pm 
The gunships shake very violently if you want to add me on Discord I can show you in a VC
TiiX 22 Feb, 2020 @ 8:21am 
Doesnt appear in my LFS section. I am having the same issue with a diffrent LAAT mod. I have reinstalled the mods and restarted the game to no help.
USS_Bigman 25 Jan, 2020 @ 4:42pm 
I can see and get in the LAAT but when I press R to start the engines it does'nt work.
Not Irbis 17 Jan, 2020 @ 12:05pm 
don't work... i haven't models ... i see nothing when spawning LAAT ... i see only Shadows
Scorchy 27 Nov, 2019 @ 1:14am 
Yeah I'm getting this bug too
Vrishnak92™ 17 Nov, 2019 @ 12:20am 
Yeah, for some odd reason, LFS Base decided to act like it wasn't installed, i think it was strangly related to the recent update for GMOD
Vaynar 3 Nov, 2019 @ 8:47am 
Deleting this addon and reinstalling the LFS-Base addon also fixes the problem
Vaynar 3 Nov, 2019 @ 8:44am 
So since yesterday, all of my LFS-Base addons are broken; starting with this LAAT addon. Upon loading in to a game, I get the message "LFS LAAT/i is creating script errors" and opening the console reveals the same error (that it attempted to spawn in something that doesn't exist, or a nil value) repeating about 12 times a second. Spawning anything else LFS base causes that to start making the same error, and of course nothing actually spawns in. The few things that don't create console errors spawn as errors and don't work. Is this because of the new update or is there something seriously wrong with my Gmod?
ϟLightning Boltϟ  [author] 27 Oct, 2019 @ 3:44am 
Hey everyone, I've got a very special update for you all. The Gunships now function on the new Gunship base, CGI LAAT Gunships have been implemented, passengers are now able to stand (increasing the limit from 18 to 30), and a lot more. I highly suggest you all take a look at the Change Log so you can see for yourself the huge list of changes. As for the LAATs and their Laser Turrets, expect that in a future EA BF2 pack.

I hope you all enjoy, as this should be a major improvement for both roleplay, and personal fun usage. You can expect the Droid Gunship to be updated soon too.
ϟLightning Boltϟ  [author] 14 Oct, 2019 @ 12:19pm 
Nut sure about that issue, though an exciting update will be released soon so perhaps your issue will be resolved then.
normal jay 14 Oct, 2019 @ 9:53am 
I can't even see the spaceship... ;-;
ShoTro 9 Sep, 2019 @ 12:43pm 
i am pressing E and i cant get in
Rrtęcioch 16 Aug, 2019 @ 8:02am 
space bar or just start the engine
Vendingmachine 12 Aug, 2019 @ 4:14pm 
how do you close the dropship doors???
Lucien 13 Jul, 2019 @ 12:34am 
The LAAT need searchlight addon
luckjes112 6 Jul, 2019 @ 3:43pm 
Here's an idea:
Could you make a version of this that could spawn soldiers?
Like an actual dropship.
Mat 23 Jun, 2019 @ 11:17am 
Cuz you can controlle turred
[TSF] Mason 1290 3 Jun, 2019 @ 1:10am 
so... why this and not WAC?
supersovok1922 13 May, 2019 @ 12:35am 
Pilot! Land in that Assembly area!
merydian 22 Apr, 2019 @ 10:24am 
Okay then
ϟLightning Boltϟ  [author] 22 Apr, 2019 @ 10:17am 
I designated specific skins to the LAAT for roleplay purposes.
merydian 22 Apr, 2019 @ 7:37am 
Little tip, you could add self:SetSkin(math.random(0,X)) in ENT:RunOnSpawn() to randomize skins instead of making every entity to every skin.