Counter-Strike 2

Counter-Strike 2

Sawmill
16 Comments
REZONƎR  [author] 30 Jan, 2019 @ 5:05pm 
And other new elements
REZONƎR  [author] 25 Jan, 2019 @ 4:50pm 
I will update the map soon. Optimization will be significantly improved
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Скоро обновлю карту. Будет существенно улучшена оптимизация
papclass 16 Dec, 2018 @ 12:42pm 
good :BlackSquadBullet:
2D4j 10 Dec, 2018 @ 2:11am 
gj :csgo_ez:
Exend 9 Dec, 2018 @ 8:22am 
cool map
Erazee 8 Dec, 2018 @ 2:51pm 
Well give me some times Guys I have some plans for a nice map if u have some ideas just pm me or add me
jooce 6 Dec, 2018 @ 7:32pm 
ik
REZONƎR  [author] 6 Dec, 2018 @ 6:50pm 
just a coincidence
jooce 6 Dec, 2018 @ 6:30pm 
tf2 map amirite (the name of the map is in tf2)
REZONƎR  [author] 6 Dec, 2018 @ 10:46am 
Zyvez, Thanks for the valuable advice! I have a lot of ideas for improving this map, but community opinion is the most important) be sure to use your advice
fox 6 Dec, 2018 @ 10:39am 
I have quite a few suggestions of bits of feedback. There are quite a bit of missing clips around the map that make it easy to get out of the playable map, aside from that there should be some form of room or blockage so you cannot see a from b and vise versa, makes defending sites over powered. CT spawn it too close to the sites which makes for very early round pushes. My suggestion for this would just to push back ct spawn to add a few seconds to the timings. There are quite a few clips that shouldnt entirely be there, for example on b site right below the window into the sawmill theres a drywall entity that you can normall just crouch jump onto but cannot unless you go at it from behind, then you can. I have a bit more but thats all im going to share for now :) Im liking the map so far^^
pider okupanty gey 5 Dec, 2018 @ 9:08am 
Add the map overwiew into the screenshots
REZONƎR  [author] 4 Dec, 2018 @ 3:51pm 
I hope it will not be the image of the tree inside the iron xD
10 4 Dec, 2018 @ 3:31pm 
cool map man i think in soon i do some screenshots :D
REZONƎR  [author] 3 Dec, 2018 @ 2:00pm 
Thanks for the feedback) I'm already working on correcting illogical points, and balance
talibone 3 Dec, 2018 @ 12:29pm 
My take on the map:
Setting - I like the sawmill setting that you've chosen. It's very unique and interesting to play through, although i don't get why there is a truck with a turret in the actual building, I don't think maps have to make sense in order to be good.

Gameplay - A little CT sided from what I saw, but there's nothing bad with that, infact it's so little that it doesn't really make a difference, I'd compare it to something like the balance of Biome and the gameplay of Mirage, in the sense that action is almost constant.

Overall - I think the map is great, with a little more polish and a bit of balance, maybe removing some of the useless bits as the map is a little large, I think it does have a real chance to get picked for an operation. If not, it still is a fun map.

Hope my review helps you!