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Sure!
It did allow me to select 9 doctrines no problem.
Just extract the two files from the zip in the mods folder and disable this mod.
https://drive.google.com/file/d/14BifarpS15xkpnwu24jr6Fe2_zjtJnl4/view?usp=sharing
credits go to the original author and creator of the compatibility mod "Scurek"
and "RiteousHeathen" for the ideas, they where implemented
These files are edited files from "Scurek" the original author, therefore I don't claim ownership of these files. These files belong to Scurek
Tried editing that for the 9 doctrine mod using the @RiteousHeathen instructions below.
Everything loads up fine but when I try to reform religion it won't allow the reformation and the tooltip says all doctrines must be selected as reason for not being able to reform. Made sure that I had selected everything and that none of the doctrines had conflicts with anything else selected.
Any idea what I may have done wrong or how to fix this?
Also any ideas for adding in the Unrestricted Special Religion Doctrines mod while I'm mucking about with this instead of out conquering the world?
If you havent already built the folder for the 9 docs mod with its files inside do that now and NAME it Nine Religious Doctrines
Next just need to make the .mod file for it. NAME it Nine Religious Doctrines.mod
With the file text inside showing the info Below.
name="Nine Religious Doctrines"
archive="mod/Nine Religious Doctrines"
tags=
{
Pagan Reformation Reformations Doctrines Gui Interface
}
picture="thumbnail.jpg"
HOPE this helps. Should be save game compatible too.
Then Download the file @Scurek posted below on Dec 15. Unzip that to the same place and use His Hard Work as a template. Go into his folder (common/religion_features)
Edit 00_features.txt file to add the 6 new buttons. Like below (Line 777 in Notepad ++)
religion_doctrine = {
buttons = { doctrine1 doctrine2 doctrine3 doctrine4 doctrine5 doctrine6 doctrine7 doctrine8 doctrine9 }
Edit the MAIN File name to be Retain_Religion_Modifiers_9doct_comp
Edit the .mod file to be the same Retain_Religion_Modifiers_9doct_comp.mod
With the file text inside showing the info Below.
name="Nine Doctrines Companion Mod"
path="mod/Retain_Religion_Modifiers_9doct_comp"
picture="Retain_Religion_Modifiers_p.jpg"
dependencies = { "Nine Religious Doctrines" }
Thats All for the editing @Scurek's Mod
I have not necessarily tested it... Other than for crashes as I have not reformed using it yet haha.
But, you need to use 2 mods with depenency for it to work... So ASSUMING you know how to UnZip files and Edit them.
In short subscribe to the 9 Doc mod in steam. Start CK2 then quit when the game pops up. Go to Mod folder and unzip the 9 Doc mod where ever you want to create the new folders. Once unziped and you have the files Unsubscribe in Steam. (So it doesnt interfere, I Did)
May be incompatable with the MTA Divine Bloodline/MTA Ancestor Veneration mods?
Thanks!
I think I only did that for 3 doctrines and it worked.
Will upload the compatibilities for all the different X doctrine reform mods.
I got it to work. I had to use all 3 mods. Both of yours and the Four Doctrine Mod. I was trying to condense it into 1 mod but was able to get it down too 2 with some editing.
Thanks again for all your Hard work. We as a CK2 community appreciate All Modders and their efforts.
Is the only edit with your 3 Doctrine Comp Mod just in - features.txt "buttons = { doctrine1 doctrine2 doctrine3 }"? can i just ADD button 4 or is it more complex to add more doctrines.
Great Mod Thanks! Just asking cuz i can do the work but cant seem to get my edit to work.
Thank you man, it works great!
Here you go, I made a compatible version
https://drive.google.com/open?id=15uiXFh2CaUTJTdfWIlUs3TzZWNUF8HGj
http://forum.paradoxplaza.com/forum/index.php?threads/early-patch-notes-for-3-0-1.1132993/page-4#post-24911749