Team Fortress 2

Team Fortress 2

the Provisioner V2
53 Comments
Fox 18 Jun @ 9:26am 
You do know that download only gives you weapon's files but not the replacement, right?
Evergreen 31 Mar @ 10:37am 
PLEASE VALVE ADD THIS TO THE GAME ENGIE NEEDS AN UPDATE PLEASE BRO ITS SO LACKING IN WEAPONS
VenomousBook38 19 Mar, 2024 @ 1:14pm 
so i've seen both your posts from here and game banana, i think i like the idea of a medic engineer, but what i really came for was that dispenser on his back, i've been thinking of a portable dispenser as a heavy weapon and the showing of the functional screen actually gave me the idea of giving the dispenser more usage then just refilling engineer metal, if you'd like i could tell you how it would work
TheGhostThatWas 30 Apr, 2023 @ 10:19am 
Conceptually this is awesome but the texture looks really low-res. Hope this gets remastered sometime.
Lu7ky's is bigger! 28 Dec, 2022 @ 5:18pm 
cool idea but im not sure if its just me, the pictures seem a little blurry
Clockwork Brain  [author] 15 Jan, 2022 @ 2:57pm 
No
Holiday mann™ 15 Jan, 2022 @ 2:53pm 
it can be a reskin of the rescue ranger
Hex 7 Jan, 2022 @ 12:45pm 
medic, but texas.
phikill 6 Jan, 2022 @ 5:38am 
VALVE PLS
Clockwork Brain  [author] 31 Aug, 2021 @ 9:35am 
in which case, it most likely was going to be a valve-made weapon, rather than being based off a community weapon model.
Clockwork Brain  [author] 31 Aug, 2021 @ 9:32am 
2010 was the year the engineer update came out though, so the "dispenser gun" could have been yet another scrapped weapon concept for that update, just like the repair node.
Clockwork Brain  [author] 31 Aug, 2021 @ 9:30am 
sorry, but this was made somewhere between Meet Your Match and Jungle Inferno
TF2CutContent 31 Aug, 2021 @ 8:39am 
Basically, I'm trying to pin down which Workshop model could have been intended to be the "Dispenser Gun" that didn't get added officially. Initially I had found this submission, but then I also found the original Provisioner created by Vomitrocious, a Minigun for the Heavy which was uploaded to the Workshop in 2012. There is a chance that Vomitrocious submitted his model to Valve via their email at some point in 2010 or earlier, when the Workshop wasn't a thing. I haven't gotten in touch with him yet to see if he did indeed submit it to Valve earlier or not.
TF2CutContent 31 Aug, 2021 @ 8:39am 
There's a TF_WEAPON string that was added to the engine in 2010, but no weapon was actually assigned to it. It was initially found in the tf2_stocks.inc file in SourceMod (which is a system used for making server plugins for Source engine games) which contains global defines based on things in the engine so that plugins can interface with things. It also turned up in the recent TF2 source code leak. I've documented it on https://tcrf.net/Development:Team_Fortress_2#Dispenser_Gun

My question is this: when was this model originally created? 2018? Or was this made either in, or before 2010 and just not uploaded here until 2018?
TF2CutContent 31 Aug, 2021 @ 8:32am 
Ok let me explain, give me a moment to write this out :P
Clockwork Brain  [author] 31 Aug, 2021 @ 7:19am 
OK? but I made this model myself; it isn't cut content or based of any beta model or anything.
TF2CutContent 31 Aug, 2021 @ 1:30am 
Hey there, I'm a TF2 cut content researcher and I have a question for you regarding this model, which is why I sent you that friend request.
Rider 30 Jul, 2021 @ 11:40am 
this should have been accepted
you left the stove on 20 Apr, 2021 @ 2:59pm 
Ok but
THIS LOOKS SO LIT
Clockwork Brain  [author] 3 Mar, 2021 @ 6:27pm 
No, the V2 model's the one I put in SFM. If you look at my workshop, you'll see that I uploaded the SFM version after I uploaded this version.
DoctorFatMonkey 3 Mar, 2021 @ 4:00pm 
Heya, do you think you could release the V2 model? As far as I'm aware the V1 model is whats on the SFM workshop and GameBanana.
rocknoob 14 Sep, 2020 @ 12:08am 
if this will be going to new update for tf2 by valve,i wanted it as its better than medic as multi healing
xyantoaster 19 Jul, 2020 @ 11:47am 
how do you use it?
Clockwork Brain  [author] 5 Jun, 2019 @ 1:46pm 
@chair sure, it can get a x100 multiplier against buildings, raising it's damage to a whopping 0 per second!
goose who is also a bastard. 5 Jun, 2019 @ 11:49am 
Maybe More Damage When Using This On Buildings?
Clockwork Brain  [author] 29 Apr, 2019 @ 6:53am 
blowup 27 Apr, 2019 @ 11:53am 
gmod workshop in case someone wants it too
Clockwork Brain  [author] 27 Apr, 2019 @ 11:18am 
sure
Pico gaming 27 Apr, 2019 @ 11:10am 
could you add it in the sfm workshop?
Zorro 12 Feb, 2019 @ 11:57am 
Would it be like a portable dispenser like weapon? Cool concept nice job.
Snazzy 26 Jan, 2019 @ 12:19am 
the dispenser finally gets in on the action XD
ris 25 Jan, 2019 @ 8:55pm 
If valve doesn't add this, I'll force them
FRANIZ 24 Jan, 2019 @ 9:48am 
i guess this thing is better for medigun guys:steamsad:
cashaw23 23 Jan, 2019 @ 3:11pm 
i need a new weapon i will DIE of this weapon doesnt get added it looks cool
Fyre Rose 13 Jan, 2019 @ 2:49pm 
If it doesn't get added as its own new weapon, this would make an awesome widowmaker reskin
Reggiesteel 12 Jan, 2019 @ 10:00pm 
I actually like this concept, engi sacrifices his only decent form of personal protection to be a bigger asset to the team, if a spy attacks him on his way to ammo or his actual dispenser, he only has 2 formes of defence, his secondary (which can't be the wrangler or else engie would only have his melee to defend himself) and his melee,
Clockwork Brain  [author] 16 Dec, 2018 @ 10:20am 
I just added a new model to this weapon!
A Hood Rambo 11 Dec, 2018 @ 11:42am 
yeah true i didn't think about it that way :\
Clockwork Brain  [author] 11 Dec, 2018 @ 6:28am 
@Mrteapot I've actually heard this criticism a lot. However, I'd like to point out 2 key differences between the Provisioner and the Medigun:[olist]
[*]the Provisioner can't overheal, and [*]the Provisioner has no ubercharge[/olist]
These 2 traits are what make medic so good, and as long as the provisioner doesn't have them, it will never be as good as the medigun.
also, having it just deploy metal would make the weapon underpowered, as dispensers both heal and supply. making the provisioner unable to heal would make the engineer less effective at supporting his team as an engineer with a level 1 dispenser, especially since dispensers are also capable of healing multiple targets at once.
A Hood Rambo 11 Dec, 2018 @ 2:25am 
It basically takes the poinot of a medic maybe this weapon can just deploy metal??? :/
Clockwork Brain  [author] 8 Dec, 2018 @ 6:45am 
also, most of these pictures are actually of the old model, I need to update them with the Juice King's optimised version.
Clockwork Brain  [author] 8 Dec, 2018 @ 6:41am 
a lot of people are comenting about the model and texture. while I admit that there is room for improvement, I just want to throw in my 2 cents:
re-using textures is easier on the game engine by reducing the number of textures it has to load.
lower-resolution models are also more computer-friendly. that said, if any of you want to improve the model or make a texture for it, feel free; there's a link to the model in the description. just try not to deviate too far away from the original design concept (concept art is also on the model page)
Clockwork Brain  [author] 8 Dec, 2018 @ 6:08am 
@santumerino sure, you can download the model on game banana, I'll add a link to it.
knee high crocs 6 Dec, 2018 @ 2:29pm 
seems cool. too op
GladiatorDragon 5 Dec, 2018 @ 8:10am 
Good idea, but I don't know about the execution... While it will turn the Engineer into a mobile support, the loss of the Shotgun would be a massive problem for any Engineer, and just to become a portable level 1 Dispenser? I don't think it's a good trade. These are just my thoughts though.
Idiot Doom Spiral 4 Dec, 2018 @ 1:10pm 
*JIGGLEBONES INTENSIFIES*
Idiot Doom Spiral 4 Dec, 2018 @ 1:09pm 
So, Medic, but better?
Big Fettie 4 Dec, 2018 @ 1:08pm 
It would be cool if it fired a bolt like the rescue ranger does, and is like a crusaders crossbow bolt, but with ammo not health, and the bolt looked like a Rescue ranger bolt with a section of the ammo strap-on whatever that the heavy has.
Shakes 4 Dec, 2018 @ 8:05am 
I agree. While the idea itself is good, the model needs some touchups and you would probably be better off remaking the textures rather than using Valve's default, blurry lo-res textures. This will also benefit you as Valve will be less likely to accept a submission that uses their own textures like this.
Overlord Lettuce 4 Dec, 2018 @ 7:44am 
I think this model really could use some hard edges and a better quality texture as well as a few design optimalizations. Maybe take this to the tf2 outlet or tf2 workshop emporium (either the discord or the facepunch forum), I am sure they'll help you make this a valve quality weapon