Total War: WARHAMMER II

Total War: WARHAMMER II

Lily's Men-at-Arms (Longbows) (Updated for Silent & Fury)
35 Comments
Ratman IV 18 Aug, 2022 @ 2:41am 
I really love this mod but is it possible to make a version for the archer spikes mod?
Zaylidin  [author] 15 Feb, 2021 @ 3:28pm 
Thats quite alright! :8bitheart::8bitheart:
Jon 15 Feb, 2021 @ 3:07pm 
Disregard that, I had a incompatible mod that was causing the longbows from not showing in infrastructure landed estate building. :steamfacepalm: Anyway, thanks for letting me know.
Zaylidin  [author] 15 Feb, 2021 @ 12:49pm 
SFO has these by default so I don't understand why you are asking.
武田士織 27 Jan, 2021 @ 12:45pm 
Thank you so much, you are doing God's work.
Zaylidin  [author] 14 Jan, 2021 @ 10:25am 
@Nivison
Perhaps I'll make it just for you. I'm not completely opposed to the idea ^^
Nivison 14 Jan, 2021 @ 10:23am 
Ah, thats understandable. Would greatly appreciate if it were made, but understand if it is not. Thank you for at least answering my question and for the wonderful mods you have made.
Zaylidin  [author] 14 Jan, 2021 @ 3:16am 
@Nivison
Its a reasonable request but I didnt make a pox variant because I tend to not like making units that invalidate CA's units too much.
Nivison 14 Jan, 2021 @ 12:22am 
So while playing i noticed that there isnt any variant for pox longbows and after looking i couldn't find any mod to add them. Any chance of me missing it or it being added in the future since i dont really use the archers for dmg but to apply debuffs to allow my frontline to surive longer.
Zaylidin  [author] 10 Jan, 2021 @ 3:10am 
Yes it does
武田士織 9 Jan, 2021 @ 11:32pm 
HI, just wondering will this unit get the buff from lord skill trees and technologies?
Zaylidin  [author] 29 May, 2020 @ 1:00pm 
@Valentina
good to hear!
Teutonic Ritterin 29 May, 2020 @ 9:49am 
Nevermind, it works now.
probably some mods that clash with the scripts
or
not using your scripts in the full overhaul, and just copy from the vanilla
Zaylidin  [author] 29 May, 2020 @ 8:55am 
@Valentina
The edited version you have will effect your game if you run it with it, so you do not need to upload it. You have permission to upload it if you still want to as long as you give credit to me (Add me as a contributor, send me a friend request so that you can do so) and a link to this version of my page or my profile page.
Teutonic Ritterin 29 May, 2020 @ 8:34am 
Nevermind, found the way to make them affect the Peasant Economy, now I maybe need your permission to post the edited mod.
Teutonic Ritterin 29 May, 2020 @ 8:18am 
could there be a version where it affects the Peasant Economy?
if not, do you know how to make it possible with PFM?, cuz if you're too busy to do that, I'll do that myself.
Zaylidin  [author] 26 Apr, 2020 @ 4:14am 
@Valentina
This mod doesn't effect the script for the peasant function since it would make it incompatible with other mods. My definitive edition mod has the peasant economy functioning as intended:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1696758295

Teutonic Ritterin 26 Apr, 2020 @ 4:02am 
They're not counted towards Peasantry for some reason.
I have Exceeded the cap by 1 as The Fay Enchantress(16/15), and there's no debuff to farms.
Zaylidin  [author] 11 Apr, 2020 @ 2:29am 
@SoulSlayer998
They should be, but I am not certain.
♠ FallenSoul [O.S.S] 10 Apr, 2020 @ 9:56pm 
Also are any of your unit mods compatiable to SFO?
♠ FallenSoul [O.S.S] 10 Apr, 2020 @ 9:43pm 
Well heres hoping and I think if you were to do one it should be the small mace not the one thats a round ball with spikes. I found one mode adding macemen but they are a bit strong, not OP but seem a little to strong.
Zaylidin  [author] 10 Apr, 2020 @ 4:49pm 
@SoulSlayer998
I believe SFO might? Either way, It seems like an interesting idea but i'm not sure what mace model I'd want to give them. Plus i'm kind of lazy at the moment to be honest :cozycastondeath:
♠ FallenSoul [O.S.S] 10 Apr, 2020 @ 2:58pm 
It just seems I cant find a mod that adds them.
♠ FallenSoul [O.S.S] 10 Apr, 2020 @ 2:27pm 
Love this and your other mods but I wanted to make a request if possible. Could it be possible if you could make a Men at Arms Macemen?
Zaylidin  [author] 20 Mar, 2020 @ 4:19am 
In this standalone version I dont believe that they actually do effect it, which is unfortunate. If you want that, use the definitive edition where all the units correctly effect the peasant economy.
Lausitzfuchs 20 Mar, 2020 @ 4:02am 
Do they affect the peasant economy?
Lycia Pintella 16 Mar, 2020 @ 4:23pm 
Do your units benefit from the red line skill trees on lords? I have most of your Brettonian units installed and the tech pack, but I'm not using the full overhaul.
Shadow_Volkamon 20 Dec, 2019 @ 6:24am 
Oh, thanks! ^^
Zaylidin  [author] 20 Dec, 2019 @ 5:47am 
@Shadow_Volkamon
You mean in Battles?
In the middle of fixing that ^_^
Shadow_Volkamon 20 Dec, 2019 @ 5:41am 
Thanks for the update, but now all the Bretonnian factions except Bretonnia seems to have access to your units. Thought you might wanna know. :)
Zaylidin  [author] 11 Mar, 2019 @ 1:23pm 
@Dalinoth
This was my first mod and I didn't have my own overhaul yet at the time, and that was the mod that I was using for my bretonnia campaigns.
Dalinoth 10 Mar, 2019 @ 7:37am 
Lily - Hi again. Another question from a newbie please. Why do you recommend using Blessed Bretonnia with this mod and not your own Bretonnia Rework? Thanks in advance.
Zaylidin  [author] 2 Feb, 2019 @ 2:27pm 
Announcement - This unit now considered a peasant in the single player economy. Sadly this is a pretty big nerf to all of you using this unit, but I would recommend my Bretonnia Overhaul mod to address this! Thank you for subscribing!
Zaylidin  [author] 16 Dec, 2018 @ 1:11pm 
I'm really glad you appreciate it! :IrisHeartRebirth3:
Schmello 16 Dec, 2018 @ 12:33pm 
Thank you so much for that mod, i literally waited since Warhammer 2 came out for a Mod where i have better Bowmens für Bretonnia! :steamhappy: