RimWorld

RimWorld

Mutants
79 Comments
Mlie 15 May, 2022 @ 1:53pm 
joshstallard 25 Feb, 2022 @ 10:03pm 
some one please revive this mod and make it compatible with QEE
Solo 26 Sep, 2021 @ 6:42am 
Pls mile, revive this!
ProfZelonka 12 Aug, 2021 @ 1:09pm 
1.3 update maybe? Fork? Mlie?
Rocketsocks88 4 Jan, 2021 @ 11:40pm 
I check back on this to see if theres an update every few months and it makes me sad in my heart everytime.
Erde 23 Jun, 2020 @ 7:19am 
Praying for an update. :lunar2019piginablanket:
ProfZelonka 27 May, 2020 @ 10:48pm 
Please fix this awesome mod? :( Or allow another dev to, like Mlie or someone?
Wolfguarde 29 Apr, 2020 @ 5:35pm 
Sucks to see this is the culprit that's been wiping my modlist for the last month each time I rack up the patience to rebuild it. Absolutely love this mod, and hope to see the developer come back soon with a fix.
darkzero 28 Apr, 2020 @ 3:10pm 
Man I miss this mod. It was the best and awesome fun. :(
Lethaius 11 Apr, 2020 @ 12:48am 
can we please get an update and fix for the mod? because currently it is completly unusable
RawChaos1 6 Apr, 2020 @ 3:54pm 
Yeah, this mod seems to cause Rimworld to implode in on itself, unfortunate.
Rome Rome 4 Apr, 2020 @ 10:21am 
well i don't know why but this mod clears my entire mod lists... don't know why :<
joshstallard 14 Mar, 2020 @ 7:42pm 
I've asked the maker about QEE about making it possible to clone mutant powers do think this is possible?
Triel 9 Mar, 2020 @ 5:35pm 
Is this fixed yet? It seems to cause a pile of errors for me in 1.1 and dumps the modlist into nothing, so when i reload, nothing is loaded
Archie 3 Mar, 2020 @ 8:27pm 
So, I believe I found out what's happening, the mod is referencing an old harmony library when loaded and crashing everything else.

The exception was: System.TypeLoadException: Could not resolve type with token 01000011 (from typeref, class/assembly Harmony.HarmonyPatch, 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase

Hope this helps!
mad12fox 2 Mar, 2020 @ 8:22pm 
good luck on exams
Saebbi  [author] 28 Feb, 2020 @ 8:19am 
I'll fix it next week, i'm currently preparing for exams, so i have little free time.

@PrinzFeuer, thank you, glad you like it! Sure, go ahead. Let me know if you have any questions or suggestions. :)
PrinzFeuer 28 Feb, 2020 @ 1:45am 
Hello, first of all I want to say this is an awesome mod. Something I'd really like to see in an future expansion in Rimworld :D

I'd like to get into modding and thougt of something similar you already did. So would it be okay for you, if I try to tackle the things pointed out in the Balancing Thread? If I am successful I'd like to have your blessing on that ^^

Best regard a big fan of your mod!
Shigari 27 Feb, 2020 @ 12:31pm 
Same. When I reload my game with this mod, the loading to the main menu just leads up to no menu at all. Took me some time to find it was this mod messing up my game. Too bad, it has some good stuff.
Jagwired 26 Feb, 2020 @ 10:38pm 
Can confirm what the rest are saying. I'm excited for a fix, though. You got this, dude.
Bosh 26 Feb, 2020 @ 5:10pm 
I'm having similar problems. It seems that loading this mod with literally any other mod breaks my game.
Balthoraz 26 Feb, 2020 @ 4:09pm 
It break completely my game. Those are the errors they throw. I can't place the complete one because it completely breaks the game and have to ALT+F4, cannot copy anything.

Exception from asynchronous event: System.TypeLoadException: Could not resolve type with token 01000014
(from typeref, class/assembly Harmony.HarmonyPatch,0Harmony, Version=1.2.0.1, Culture=neutral, PublicToken=null)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to
an instance of an object at Verse.ThingDef.ResolveIcon () [0x0004b] in <fc99b24cbb3485baa8263b0d6197784>:O

The main problem I see, is you are using Harmony 1.2.0.1, and for 1.1 you need Harmony 2.0.
Saebbi  [author] 26 Feb, 2020 @ 6:43am 
Seems to work fine, didn't have to change anything. Let me know if you run into any problems.
Bosh 26 Feb, 2020 @ 3:05am 
1.1?
Zeus 25 Feb, 2020 @ 4:00am 
we need it for 1.1
KongMD 11 Jan, 2020 @ 4:28pm 
@joshstallard I'm working on a patch on the QEE end for this mod. You should be able to clone mutants soon!
joshstallard 10 Jan, 2020 @ 7:57pm 
Have you considered making this compatible with qestionable ethics extended? it would be cool to clone mutants with with different powers until you have a super mutant like the weapon x program.
Inquisition Time! 25 Nov, 2019 @ 4:10am 
Is it possible to configure the mutations you can get? Or is everything random?
test 30 Sep, 2019 @ 3:15am 
this mod is incompatible with alpha animals because it uses very outdated AlphaBehavioursAndEvents.DLL for some reason. It breaks half of events and spams error in log
TUNNEL JEW 19 Sep, 2019 @ 12:17am 
SUPER CEREAL
Lethaius 8 Aug, 2019 @ 4:17pm 
@saebbi can we please get the defs related to "manbearpig" removed? its clogging my error log
Bijbel 14 Jul, 2019 @ 4:37am 
You named the Larynx `Larnyx` :) Just a minor typo, love the mod overall!
Lethaius 21 Jun, 2019 @ 6:45pm 
i have a weird error where it says im missing a manbearpig def, any idea why thats there?
BooralKing 19 Jun, 2019 @ 5:42am 
@saebbi [hugs lib],[jecs tool], [mutant], [edb prepare] i was testing just 4 of them if i add prosthetics in edb prepare menu i have missing body parts
Cosmosyn 18 Jun, 2019 @ 12:46am 
Just a idea, rename the Mutagenic Serum to Mutagenic Mech Serum, makes it feel more rimworldly.
Saebbi  [author] 17 Jun, 2019 @ 3:08pm 
@Zoe, the Bad Wolf
Thanks for the info! Seems like i missed an update for Alpha Animals.

@Boral King seems strange, but this is unlikely to be caused by this mod, as it doesn't touch either prosthetics or Prepare Carefully.

@Ceanox @AnthonyDPS Strange, I'll take a look at it.
AnthonyDPS [PUNISHED] 9 Jun, 2019 @ 6:44am 
edit: when i reloaded the game, the one punch arm and conflicts were gone, but the metallic skin wasn't affected
AnthonyDPS [PUNISHED] 9 Jun, 2019 @ 6:42am 
i forgot to mention, the conflict started with the one punch arm and rimhud conflicted just like @Ceanox
AnthonyDPS [PUNISHED] 9 Jun, 2019 @ 5:59am 
i applied the serum in a pawn with combat extended and now the info displayed is not complete, is it normal?
Ceanox 9 Jun, 2019 @ 2:53am 
http://prntscr.com/nzhwoj The one punch arm thing conflicts with Rim Hud, probably other statuses effect it too, no error log though so this is all i can get for you.
BooralKing 5 Jun, 2019 @ 5:37am 
uh.. i have a problem with edb
if i add prothestic at edb i have additional missing limb

it's chaotic
Zoe, the Bad Wolf 21 May, 2019 @ 2:30pm 
@Author
Did a little digging and found out some of the DLLs on your mod are shared with the Alpha Animals and were confliting with it. I updated the DLLs with the newest version and the bug is gone.
Zoe, the Bad Wolf 21 May, 2019 @ 2:02pm 
@Author
I'd like to report a bug that is conflicting with the Alpha Animals Mod.
Here is the error: https://pastebin.com/UR3w3A84

According to the author, the problem is in whatever is doing:
Verse.Dialog_DebugActionsMenu.DoListingItems_MapActions_Patch1

Can you take a look, please?
Thanks in advance!
Zoe, the Bad Wolf 21 May, 2019 @ 10:47am 
@Author
Might I suggest a cientific way to reproduce the mutations after you've studied a pawn with a given effect? Perhaps, a autopsy table where you could learn more from an "accidental death" of a mutated prisioner.

Then, after learning you could develop special serums to produce those mutations?
Shigari 6 May, 2019 @ 6:50am 
Adding the mutagens and all is okay, but adding the manbearpig is a bit annoying, since the visuals are just not on par at all with the game. If you want the manbearpig, just download the mod, no need to have it here too.
Friendly Noob 19 Feb, 2019 @ 1:11pm 
what about mind control for a mutation?
Dust 11 Feb, 2019 @ 2:09pm 
Questionable ethics lets you clone pawns, but I do not know if it clones the mutations too.
joshstallard 15 Jan, 2019 @ 11:50pm 
is there a clone mod thats lets you clone mutations i want to clone mutants until i get the perfect one then transfer my colonist mind into him
Erik 28 Dec, 2018 @ 7:32am 
saw the picture frame made me hard. Gonna download thx gamer
Xiska 22 Dec, 2018 @ 11:55am 
And The mod is a good concept tho it just needs some work so With some more time and so it'd probably become a pretty good mod