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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2808662159
Hope it helps anyone!
The exception was: System.TypeLoadException: Could not resolve type with token 01000011 (from typeref, class/assembly Harmony.HarmonyPatch, 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase
Hope this helps!
@PrinzFeuer, thank you, glad you like it! Sure, go ahead. Let me know if you have any questions or suggestions. :)
I'd like to get into modding and thougt of something similar you already did. So would it be okay for you, if I try to tackle the things pointed out in the Balancing Thread? If I am successful I'd like to have your blessing on that ^^
Best regard a big fan of your mod!
Exception from asynchronous event: System.TypeLoadException: Could not resolve type with token 01000014
(from typeref, class/assembly Harmony.HarmonyPatch,0Harmony, Version=1.2.0.1, Culture=neutral, PublicToken=null)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to
an instance of an object at Verse.ThingDef.ResolveIcon () [0x0004b] in <fc99b24cbb3485baa8263b0d6197784>:O
The main problem I see, is you are using Harmony 1.2.0.1, and for 1.1 you need Harmony 2.0.
Thanks for the info! Seems like i missed an update for Alpha Animals.
@Boral King seems strange, but this is unlikely to be caused by this mod, as it doesn't touch either prosthetics or Prepare Carefully.
@Ceanox @AnthonyDPS Strange, I'll take a look at it.
if i add prothestic at edb i have additional missing limb
it's chaotic
Did a little digging and found out some of the DLLs on your mod are shared with the Alpha Animals and were confliting with it. I updated the DLLs with the newest version and the bug is gone.
I'd like to report a bug that is conflicting with the Alpha Animals Mod.
Here is the error: https://pastebin.com/UR3w3A84
According to the author, the problem is in whatever is doing:
Verse.Dialog_DebugActionsMenu.DoListingItems_MapActions_Patch1
Can you take a look, please?
Thanks in advance!
Might I suggest a cientific way to reproduce the mutations after you've studied a pawn with a given effect? Perhaps, a autopsy table where you could learn more from an "accidental death" of a mutated prisioner.
Then, after learning you could develop special serums to produce those mutations?