Kenshi
Cargo Unit
31 Comments
kwk9642 12 Nov, 2024 @ 2:25pm 
I use this mod and I crashed when loading save. After remove the mod, everything become normal. But the cargo unit become human with crazy stats.....
ikahurula  [author] 9 Jul, 2023 @ 5:02am 
@Brunzwick No problem.
Brunzwick 8 Jul, 2023 @ 10:50pm 
May I use this and Unit Attachment to make a mod combining Cleanser Unit Retexture?
This_Dude 18 Jan, 2023 @ 11:07am 
Had to manually edit the race for this cargo unit to make it carriable. It's fairly easy, just need to open up FCS, open up this mod, and edit "Big-Bones" race to make it carriable. Simple True/False edit.
MrTea777 11 Jul, 2021 @ 4:24pm 
For the love of QoL plz make these things carriable. Pretty plz?
Darkphaze 11 Mar, 2021 @ 8:36am 
Can you make these guys carriable, they are for ever getting stuck on things nad i dont want to reset my whole armys location just to move them?
Solis 4 Jan, 2021 @ 11:03am 
@ikahurula ありがとうございます!
ikahurula  [author] 4 Jan, 2021 @ 10:48am 
@Seasun 修理は修理キットを使うのみですね。担げないので修理ベッドは無理です。
修理キットで回復できるとこまで回復したらあとは自然回復を待ってください。
ただ、それを聞いてそういえばそうでしたと思ったので、少し自然回復力を上げておきます。
Solis 4 Jan, 2021 @ 10:40am 
製作者様への質問なんですけど、カーゴユニットを修理する方法とかないんですか?
ikahurula  [author] 12 Jan, 2020 @ 4:32pm 
@MechsonPlays *6th Anniversary* I reduced the hit box.
MechsonPlays 12 Jan, 2020 @ 12:22pm 
Great mod, but the pathing ai is horrible and it collides with everything. I cant even travel south since there is so much debris. Maybe shrink the hit-box or make able to be carried please.
Kessap 19 Jul, 2019 @ 2:09pm 
Hi, nice mod, just like your other mods, but as long as Kenshi has so much problems with the pathfinder, you may make the cargo unit carriable just to unstuck it when needed. I personnally never stucked it yet, but the cargo stop for a tree, a little rock, or try to go where it will be too large to go, annoying to loose time with something made to make us save time ^^
ikahurula  [author] 20 Jun, 2019 @ 10:12pm 
@drivestoofast I halved something like size / collision radius. do not know if it works well.
sushiroll 20 Jun, 2019 @ 9:00pm 
could you please make some sort of update to the size/collision radius for this thing?

it keeps getting stuck between buildings in every town i go to, and since i can't pick it up, i have to load a previous save where it wasn't stuck...

please and thank you
aurera 2 Mar, 2019 @ 8:12pm 
これ部位ベットで修理できないから上限劣化したらしっぱなしでつらたん
でもカッコいいから使用するワイ(´へωへ`*)
Nougetninja 19 Feb, 2019 @ 3:48pm 
Importing does indeed fix it, @Bellum and @ikahurula. I've got a certain playthrough stylecurrently, i won't be selling that kind of stuff lol.
Bellum 19 Feb, 2019 @ 1:23pm 
Thanks! I appreciate it!
ikahurula  [author] 19 Feb, 2019 @ 12:08pm 
@Bellum Oh, I only prepared one. It is nothing but importing. Just to be sure, I will make two available.
Bellum 19 Feb, 2019 @ 10:49am 
Can you only buy one ? As in to buy more, I would need to import the save?
Bellum 18 Feb, 2019 @ 4:54pm 
Money shouldnt be a problem for anyone in my opinion, set up a grog factory if you do not have enough funds.
Nougetninja 13 Feb, 2019 @ 3:34pm 
Only downside is it gets stuck in places like the normal cleanser unit does which is a shame.
Nougetninja 13 Feb, 2019 @ 3:34pm 
@ikahurula My point was more the cleanser should cost more than the luggage in my opinion. Giant living thing or metal boxes lol. But hey, it's Kenshi and i guss they don't really put money on lives. Thanks for the responsee.
ikahurula  [author] 13 Feb, 2019 @ 6:29am 
@Nougetninja I'm sorry. Because it can carry luggage of a tremendous amount, the price is quite high. Please acknowledge that it is for balance adjustment once.
Nougetninja 13 Feb, 2019 @ 5:54am 
Wait, i'm paying 14k for the Cleanser...but 100k for the container? WTF?! I sent my men to go beat up a cleanser and we took it all the way back near the Deadlands to make it ours. Wonder if the container will fit on that too...heh
Echoes 5 Jan, 2019 @ 12:11pm 
well turns out the "small" mod was working, still got stuck ALOT.
i went into the mod settings and changed the backpack to having no collisions and the unit to 0.2 in size, that seemed to have helped
Aleron 5 Jan, 2019 @ 9:29am 
Sticking with what I said initially, the main cargo unit mod is too large and thus got stuck on virtually everything, even having to guide it along the scenic routes when having to go somewhere. The smaller version of it works, enough that it can pathfind easily enough if set to follow someone and they can keep up most of the time. It isn't flawless though since there are moments it gets caught up but the pathfinding fixes itself most of the time, so that isn't too much of a worry.

Still, despite the hiccups, I do like taking this thing around when it comes to ruins spelunking, might import to get more of the things. Really expensive, but really worth it.
ikahurula  [author] 5 Jan, 2019 @ 8:01am 
@Hedikin Does this normal MOD work normally? Are you inserting a small version with this mod into the game?
If it does not work even in the above state, I can not solve it.
I'm sorry.
It may not be transmitted well in English.
Echoes 5 Jan, 2019 @ 7:11am 
for some reason i cant seem to get the "small" mod to work, these things get stuck on EVERYTHING!

couldnt you make like a dog version, with an (of cause) smaller backpack?
ikahurula  [author] 21 Dec, 2018 @ 6:25am 
Aleron 21 Dec, 2018 @ 4:55am 
Having given this a try, maybe there could be a smaller version of the cargo unit? Half of the size but also half of the stats save for the movement speed? It gets a tad annoying that it gets hung on the various pieces of debris that frequently dot the landscape.
Aleron 7 Dec, 2018 @ 6:32pm 
Based on all of the mods centered around the ancient machines coming from you, I'm guessing there's going to be a 'central mod' for them much like the NWDM one? This one and others like it are interesting, but I'm waiting to see if there's going to be one that combines them.