RimWorld

RimWorld

Craftable Synthetics
23 kommentarer
Gonb 3. mar. 2022 kl. 10:29 
whats the point of makinmg synthread if its worse than devilstrand which you need to make it
mtg 6. aug. 2021 kl. 14:47 
Hi, i really like the mod. i hope the author updates it to 1.3 soon, Thanks
LTFreeBorn 13. juni 2021 kl. 12:26 
[2/2]you dont have to follow these afterall, its your mod or a new mod with the same stuff but name it "[harder] craftable synthetics". However, when you have to put in alot for not much and thats how i like it, if i come off as "Entitled" im sorry. i love the struggle of maintaining these rare valuable resources. You should go through a tedious yet rewarding research process where it costs 17/20k research points. Maybe im nitpicking, maybe im cruel to increase the amount of resources and work to satisfy MY selfish needs. but I want to struggle. Or maybe, do something like the "Quarry" mod does, where you can modify what comes out of the quarrying process.
LTFreeBorn 13. juni 2021 kl. 12:25 
[1/2] i would download this mod of course, all mods are optional. However, i would tweak the following
Synthread: 530 cloth, 140 steel, 110 plasteel, 190 devilstrand, 8 crafting, and 720 work.
Hyperweave: 630 cloth, 330 steel, 180 plasteel, 70 uranium, 370 devilstrand, 130 gold, 14 crafting, and 2100 work (since it boasts about how great it is, and the nano-molecular splicing as it states "Nanofibers woven into sheets molecule by molecule using specialized production mechanites.". And since colonists dont have these mechanites, the work should be higher. Since theyre doing it by hand related specialized tools not by mechanites).
legoholic 15. aug. 2020 kl. 17:46 
As of Aug 15 2020, at 20:00 EST, this mod still works correctly in v1.2
Bear 23. maj 2020 kl. 7:51 
@Zookes this worked for me as well. The file was located at:
...\steamapps\workshop\content\294100\1584460699\Defs\RecipeDefs
Zookes 3. maj 2020 kl. 12:19 
Need to change 2 lines inside "Recipes_Synthetics.xml":
<workSpeedStat>TailoringSpeed</workSpeedStat>
to
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>

This fixes the problems.
StickTogether 17. apr. 2020 kl. 22:32 
Plus one for the tailor speed statdef error
Troggy 22. mar. 2020 kl. 11:07 
I'm getting an error "Could not resolve cross-reference: No RimWorld.StatDef named TailoringSpeed found to give to Verse.RecipeDef CreateHyperweave" with another one for the synthread. I've been able to play just fine, but I'm curious if I can do anything to make those go away.
troopersmith1 9. mar. 2020 kl. 22:05 
I updated this mod to work with 1.1 for my own use, but I also uploaded it to the workshop, if anyone's interested. Also, 2ndNegative, if you wamt me to take it down I will, just say the word.


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2016498352
Zandy man 8. mar. 2020 kl. 20:52 
1.1?
NECEROS 24. feb. 2020 kl. 22:56 
@StreamLined are you sure?

Also, I hope this is 1.1 soon ^_^
legoholic 24. feb. 2020 kl. 16:49 
Any plans for this mod to be updated to v1.1?
StreamLined 17. dec. 2019 kl. 10:43 
This mod Is incompatable with MendAndRecycle. It causes clothing to never give back materials when recycling.
PewPewKitty~♡ 25. nov. 2019 kl. 15:44 
Considering synthread and hyperweave are endgame materials, I think the cost is rather fair. Marine Armor takes like 1000 work or something.
Mihsan 14. apr. 2019 kl. 11:32 
Those prices and work times look like extreme BS. I will pass.
2ndNegative  [ophavsmand] 13. feb. 2019 kl. 0:10 
@Niylark hey, I unfortunately broke Rimworld at the moment and can't go in to take a look at the work times or even upload a hotfix, but whenever I get it fixed I'll take a look at tweaking them a bit
Niylark 9. feb. 2019 kl. 18:25 
im a bit iffy on the work times (thats about how long it takes to make power armor? or is it even longer?) but resource wise it looks very well balanced. nice mod :)
Bulltank 11. dec. 2018 kl. 6:26 
Nice, it looks balanced, I'll try it :steamhappy:
Proxyer 7. dec. 2018 kl. 17:08 
Good works! Thank you.
2ndNegative  [ophavsmand] 7. dec. 2018 kl. 11:58 
@Bulltank I added an actually effective description now so you can have the details.
Bulltank 7. dec. 2018 kl. 5:50 
Hi! Can you please add a link to the previous mod so we can see the details?