Space Engineers

Space Engineers

Automated SAT MK-I
131 Comments
[PM] Xanderxavier 27 Jan @ 2:55pm 
This can be used in vanilla, the timing's on the earth like planet are for 46km up set the burn time for 6 mins and 6 seconds and it will deliver it 46.08km up, its worth noting the orientation is set that the laser is at the top, as in your not meant to connect to the planet via laser, your meant to connect via your space station via laser comms, and use the built in 50km range antenna to connect to the base below, set the brake time for 1 second for earth like, this required much trial and error to find as alas all the timings in comments didnt cut it for latest v.
[PM] Xanderxavier 27 Jan @ 2:55pm 
However it is possible to change this, you just have to go on a ship to join your sat once its up there, manually take control via the remote controller and flip it 180 and pointing at the ground base, then you can use laser to connect to ground base and antenna to connect to space base as I have done, however the recover mode prob wont work when flipped so if you wish to use it you'll have to manually flip it back again, and it'll be difficult to manually flip it perfectly 180, however the design doesnt let you load canopies into 2 of the 12 parachutes in latest build, and not tested this anyhow.
Rabblerouser 6 Jan, 2024 @ 9:57pm 
Yeah, looking at the scripts, they're throwing errors. I think the scripting system has changed since this was created.

Isy's Solar Alignment has an updated version. Am I to assume that the Orbit one is O.I.S.'s Orbital Flight Computer? Is there anything I need to change in the script if I update that?
Rabblerouser 6 Jan, 2024 @ 9:48pm 
One small problem with this is that the satellite itself obstructs line of sight an earth-based ground station... it'll launch fine, yeah. But it won't be able to connect to ground.
Manzero 1 Jun, 2022 @ 6:45pm 
Download speed mod guys
Manzero 1 Jun, 2022 @ 6:44pm 
The missions I have done with this since creation well played sir
Boone 21 May, 2022 @ 9:58am 
Is there a chance you could assist in setting up just the satellite, and associated deployment code, as a bp? I think this would be perfect for a "printable" comms relay "buoy." Like have a comms ship fly from point to point printing the satellite and then deploy, push a button and it expands and tracks solar.
Kagee 24 Feb, 2022 @ 11:01am 
It worked! (I'm on earth)
Only the Burn-Time was 'a little' to long.
The Satellite anded up at 80km distance from launch
Kagee 24 Feb, 2022 @ 8:11am 
This looks epic!
I'll try it out!
HenriXVI 18 Feb, 2022 @ 8:34am 
Keeps crashing into my base, seems not to be working. I have everything setup, was there a update that changed something? I'm on mars
Sergeant Cheebs 22 Jun, 2021 @ 8:20pm 
Elon Musk wants to know your location
Emiricol4Rl 11 Jan, 2021 @ 2:38pm 
The videos/pictures on this workshop page are amazing, and probably took hours to make. The mod itself is a masterpiece :) or it was when it still worked :(
mythicarcher 11 Jan, 2021 @ 9:34am 
I don't know that I will ever use this but man that was impressive!!! Like, Fav, and Sub from me! :winter2019happydog:
MegaScore 4 Dec, 2020 @ 2:22pm 
Works 100% but takes about 4 to get the right timing
Quickshadow10m 23 Jul, 2020 @ 11:10am 
Man this is old
Emiricol4Rl 15 Jun, 2020 @ 10:13pm 
Were you on an Earthlike planet? If so, how did you get it to work? It hasn't worked in a while for me :/
Toni Pepperoni 11 Jun, 2020 @ 10:32am 
works well
Swat842® 4 May, 2020 @ 2:24pm 
Where is the Building for this an how can I controll it to
darryl 8 Apr, 2020 @ 4:52pm 
wow what a great vid of your mod
Emiricol4Rl 24 Mar, 2020 @ 9:17pm 
I would have paid money to watch that, if I had money! But no, this thing's programming is all messed up -- there have been a ton of game updates since this was updated. I'd love to see it made working again, though -- it was sooo cool!
Sgt.Random 24 Mar, 2020 @ 2:26pm 
Third try it flew up to about 10km and then it fell out of the sky and kamikazied my base
Sgt.Random 24 Mar, 2020 @ 2:22pm 
Second Try just flung it about 80km above the planet
Sgt.Random 24 Mar, 2020 @ 2:15pm 
Whenever I launch it, it just falls out of the sky, even when I put a speed limit remover, what is wrong with this, hopefully it can be fixed, or maybe I'm just doing something wrong, help maybe?
Aether 20 Jan, 2020 @ 6:19pm 
Any updates?

Also I feel this should have the burn times if there isn't a speed limit remover mod.
MrMilkshake 27 Aug, 2019 @ 1:42pm 
Hello ! Love the sat but it seems to have issues after the update. Used to be able to put the burn time up, this is no longer the case. Just shows for delay now. Would be happy as all hell if you could see what you could do.
Puryfire 25 Jul, 2019 @ 7:51am 
Absolutely great!!! I think I won't use it for myself... but the whole idea and implementation is perfect! Thump up!
AngelShadow9451 24 Jul, 2019 @ 3:02am 
how would I set the timings to orbit at roughly 20Km from an Earthlike?
Tanus11 15 Jun, 2019 @ 4:13am 
you might need to change the time for earth
i'll try figure it out
TheOneWhoGotAway 2 Apr, 2019 @ 4:21pm 
Ship comes crashing down to Earth at 2.50km. Everything is set correctly and reactors are fueled.
Licidil 31 Mar, 2019 @ 12:05am 
Ok, in relation to my last comment, about not being able to launch, I think i've got it worked out now...
Licidil 30 Mar, 2019 @ 10:25pm 
Love the idea of it, but every time I try launch it, it just crashes back into the planet...
JCataclisma 30 Mar, 2019 @ 7:11pm 
AWESOME indeed!!!
Eddy The Liar 30 Mar, 2019 @ 1:05pm 
Ok. This is awesome.
Sergeant Dingo 24 Mar, 2019 @ 10:12pm 
how do you enable orbital mode ???
Pineapple Girl 24 Mar, 2019 @ 5:28pm 
I think that this is super cool BUT you should make one for the Moon
2yysforu 24 Mar, 2019 @ 5:10pm 
Has anyone got this to work in vanilla environment?
epflederer 23 Mar, 2019 @ 7:39am 
I agree with A.Wolfrick
Lord Damp Nut 20 Mar, 2019 @ 9:09am 
Great design. What script is it using for the solar panels?
RainRicardo 16 Mar, 2019 @ 9:38pm 
it's work ,but ,need a speed mod
Zerofactor 15 Mar, 2019 @ 3:30pm 
I feel like your demonstration video should have ended with a round of applause.
Si Cwan 14 Mar, 2019 @ 7:13pm 
karelvacha1, you dont build it in space, you build it on the ground, and then launch it, you'll need new burn and break times unless you use the speedmod. for the earth like world you'll need a burn time of about 4min and 35sec, and a break time of about 1 second.
𝓢𝓪𝔂𝓸𝓾𝓻𝓲 14 Mar, 2019 @ 12:22pm 
i build it and it drop down
Contagano 12 Mar, 2019 @ 4:27pm 
This build is awesome. Would really like this. Wonder if this can be combined with that orbit script?
爪0!!ㄚ山3尺 12 Mar, 2019 @ 5:25am 
Thank you:knlhermit2:
DMC 11 Mar, 2019 @ 12:41pm 
shift k and go to the grid and then controll and switch between cameras if they're not in the hotbar press g and you'll see cameras to put in the hotbar.
爪0!!ㄚ山3尺 11 Mar, 2019 @ 8:53am 
how to use the Camera when im on earth?
Procrasturbator 8 Mar, 2019 @ 11:24am 
Might i suggest adding a way for it to detect and mark ore locations? assuming you can think of a way for it to do so. or even make a way you could have it fly a drone and mark locations for you.
Si Cwan 6 Mar, 2019 @ 10:47pm 
Is the satellite supposed to flip so you can use the laser antenna? or is that what you use to link 2 satellites? also, I"m playing w/o the speed mod and one of my sats seems to have drifted.. it ended up being around 50KM from the surface, but the one that's stayed is about 38KM
Sluggie909 6 Mar, 2019 @ 12:47am 
EARTH TIME WITHOUT THE MOD:
Burn time= 4 minutes and 35 seconds
Brake time= 1 second
InstandFlow 5 Mar, 2019 @ 1:17pm 
An alle Space Engeneers !!!!! :steamhappy:
Ihr sucht einen Server mit offiziellen Start und akurater Modifizierung also kein High End Speed quatsch !!! :steammocking:
Dann kommt auf MilkyWay Gaming 1.0
Hier gibt es eine aktive Community aktive Admins die dir gerne bei Problemen helfen und Wöchentliche Events also schau rein !!! :steamhappy::steamhappy: