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I think I'll add it at some point after I update this again, will have to be a submod or something though, let's see
Will probably get it out within the next week or so, or at least soon after the next patch/hotfix
In vanilla its almost impossible to turn a 20+ rural world with a decent amount of districts into pure forge worlds since the forge is capped at 10 while districts cap at 20.
@Morrolon Glad you like it, will work on implementing them soonish
For example, since an agriculture world would be covered in farmland, things like mining, refining, research, etc would have no space to grow or improve, and all would receive negative buffs to the planet since? Each level of specialization would receive increasing negative buffs.
Just an idea, but regardless, this is great. Going to use now!
That would be possible but it would also be very tedious to code with how the current system works. I do definitely like that idea and I think there's a more simple way to do it but I'll get around to it a bit later. Would still be much more OP than this mod if you were to have a lot of districts or buildings on the world.
The problem now is that default bonuses of 5% are barely noticeable. Increasing that to 10% would make it more noticeable without breaking the balance.
I don't know if this is possible, but i had the idea to keep the default 5%, and instead add a 0.5% bonus per relevant building on that world.
6% - 8% - 10%
3% - 6% - 9%
What do you think?
I would let specialized worlds at 5% and then 10% at much higher level, but no further. And the techs, I'd reduce them to 5% and make them a bit expensive.