RimWorld

RimWorld

Rimica
12 Comments
pgames-food 3 May, 2020 @ 1:32pm 
ah ok thanks :)
Pelador  [author] 2 May, 2020 @ 8:28pm 
@pgames-food

Integrated into RimPlas for V1.1
pgames-food 2 May, 2020 @ 3:17pm 
hi Pelador :)

can i check if this is planned for 1.1 at all?
Pelador  [author] 2 May, 2019 @ 1:43am 
@Update

Added "Proximity" bonuses, where this mod is also being used.
Pelador  [author] 17 Apr, 2019 @ 6:56pm 
@Update

Corrections applied to door speeds.
Pelador  [author] 2 Jan, 2019 @ 10:40am 
Remaining a spacer tech, Rimica has now been moved to an earlier point in the research tree after Microelectronics as opposed to previously requiring Multianalyser.
timsteele 13 Dec, 2018 @ 5:36am 
I got all that double wall , heaters ect ... Thanks for the info , I kinda knew it wouldn't be easy :-) Thanks for your input and the quick responce.
Pelador  [author] 13 Dec, 2018 @ 12:52am 
@timsteele as far as I'm aware wall materials play no part in insulation mechanics since there is no value that can be changed to allow for this, so they all operate in a similar way.

A mod would have to extensively change the entire heat transfer process in Rimworld to be able to allow for material properties to effect things, whilst also considering the gaming performance issues associated with it's application. This is beyond the scope of what I currently envisage for this mod.

(There has been previous studies done by players that recommend the use of double walls in favour of single walls and in the best cases using two single walls with a heated air gap of single thickness in between to act as a insulating medium. You can "google" for more information and subtleties with building techniques for best heating methodology for the likes of ice challenges.)
timsteele 12 Dec, 2018 @ 11:21pm 
Could you make a substance that provided greater insulation from cold in extreme enviroments , somthing twice as insulating as a regular wall ? I'm seeing and doing an extreme cold challenge I'm finding regular wall materials only provide about 200 degree difference in protection . Maybe its easy , maybe not , maybe you've seen something like this and could point me down a road ? Either way I always love a good , new mod . Keep up the great work , players like me really appreciate it .
Pelador  [author] 10 Dec, 2018 @ 11:22pm 
Added Fortrimica. See description for the details.
Pelador  [author] 10 Dec, 2018 @ 9:05pm 
@Sargon Rose

Vanilla sterile tiles have a cleanliness factor of "0.6". I made the Rimica tiles "0.7". The cleanliness quality is also applied as a base stat to the blocks, so in principal if applied to other structures, furnishings etc. then if those items can also receive the bonus from this value then it will be applied there also.

With a plasteel version, would you simply want it to be a more "robust" version. I could make it include or not include the need for having a cleanliness property applied to this synthetic (removing the need for Neutroamine to be in the recipe). Just wondering if the motive is to be able to make use of a strong synthetic building material?
Sargon Rose 10 Dec, 2018 @ 8:36pm 
Thank you, i think this is a good balance of parts for what is being given. How does yours differ from vanilla steralization?

A plasteel version along the same lines wouuld also be a good idea, same things bout maybe tripple the ingreadients.