Stellaris

Stellaris

Basic Resource Job Buildings - 2.2
10 Comments
Mazz  [author] 11 Feb, 2019 @ 10:59pm 
no, just adds the 2 buildings. the new patch does that too but only for robots
Eric 11 Feb, 2019 @ 8:34pm 
Did this mod add a districts bonus for the Mineral Purification Plant at one point?
core_nxt 24 Dec, 2018 @ 3:28am 
alrighty then, thanks for that
Mazz  [author] 21 Dec, 2018 @ 11:41am 
theres a folder in the main data that has all the icons, you just gotta copy and rename, preferably ones not already in use since they get confusing. There are several leftover mine and power plant icons though
Mazz  [author] 21 Dec, 2018 @ 11:41am 
its a seperate folder. it should be in the mod directory, you name the .tgas or .dds or whatever they are the same as the building name.
core_nxt 21 Dec, 2018 @ 4:48am 
how do you call the images for you buildings?
Mazz  [author] 19 Dec, 2018 @ 9:31pm 
sure, just throw my name in the description or something if you use my current stuff directly and you're free to do whatever you want
core_nxt 19 Dec, 2018 @ 8:25pm 
If you allow it, i would be willing to update and expand the mod myself? since i also think that those mods are way too broken for the game as it is.
Mazz  [author] 19 Dec, 2018 @ 12:24pm 
i dont really enjoy 2.2 as it is set up so I don't think ill be expanding the mod, if you look on most popular there is a verson of this mod without the upkeep (i think them being mostly free is bad for how 2.2 works but thats not my choice), it also has an upgraded version submod
core_nxt 18 Dec, 2018 @ 9:33am 
would it be possible to add upgrades to these buildings that have strategic resource upkeeps?