Stellaris

Stellaris

More Trait, Civic, and Ethic picks
57 Comments
hubertkenobi 2 Apr, 2020 @ 3:41pm 
@Athinks
I made 3 different editions: Lite, Standard and BEAST.
Lite is basically your mod but updated for 2.6.2, with the lithoid and ethics update.
Check it out ;)
hubertkenobi 29 Mar, 2020 @ 1:38pm 
@Athinks
Thank you! You too!
I credited you of course!
Athinks  [author] 27 Mar, 2020 @ 11:21am 
@hubertkenobi
You are awesome.
hubertkenobi 25 Mar, 2020 @ 3:14am 
@Lord Dominion did it work for you adding that line to the script?
DeathKnight117 26 Jan, 2020 @ 2:09pm 
Update for 2.5?
Angelis Mortis 18 Jan, 2020 @ 3:02am 
This mod gives lithoids zero trait picks. Seems to work otherwise. Needs an update please
Wolfdrache 14 Jan, 2020 @ 6:02pm 
Is this going to be updated? So we can use this mod again.
DKeith2011 13 Dec, 2019 @ 10:28pm 
Needs update for 2.5
Mattie AH 2 Dec, 2019 @ 5:00pm 
plz update
Lord Dominion 1 Dec, 2019 @ 7:10pm 
@Aelflead Wayne that seems to already be there. does it need
inherit_traits_from = { BIOLOGICAL }
instead?
Lord Dominion 1 Dec, 2019 @ 7:08pm 
Will this be updated so it can be used with Lithoids?
Freeasabird🕊 28 Nov, 2019 @ 7:38pm 
Zero_master.com

No, it just doesn't appear period.
Aelflead Wayne 31 Oct, 2019 @ 6:50am 
@Zero_master.com open the rar file and add the following code to common\species_archetypes\00_species_archetypes.txt will fix it
LITHOID = {
inherit_trait_points_from = BIOLOGICAL
}
Zero_master.com 29 Oct, 2019 @ 8:50am 
Seems the Lithoid race don't work with this mod all race perks don't appear
✧Starshadow Melody✧ 27 Aug, 2019 @ 6:57pm 
tbh something is going screwy with my traits and I think it might be mod overlap. I need to check things.
Athinks  [author] 27 Aug, 2019 @ 8:49am 
@DKeith2011
Are you 100% sure that it is incompatible, or simply going off the launcher?

If the latter, I am not currently active with Stellaris, but to my knowledge they haven't changed the Empire creation in any way that would have an effect.

:)
DKeith2011 24 Aug, 2019 @ 9:07pm 
Needs update for 2.3.3
✧Starshadow Melody✧ 16 Jun, 2019 @ 3:23pm 
Additionally, I tested up to Empire Creation Screen with this mod and it functions properly there. Have not launched a game but I'll be doing that.
✧Starshadow Melody✧ 16 Jun, 2019 @ 3:05pm 
By far the most important feature of this mod is it's capability to allow hive minds to have an opinion.
Acebrandon117 3 Jun, 2019 @ 7:56pm 
Well is this mod being updated for 2.3?
𝓒𝔂𝓹𝓱𝓮𝓻 22 Mar, 2019 @ 3:52pm 
well there's probably another mod somewhere... I'll have to look around for anything. thank you
Athinks  [author] 21 Mar, 2019 @ 2:57am 
@I aM tHe SeNaTe
Huh. Are you using other mods that also alter those files? Because then it might be to do with mod load order. This mod changes the cost to 4 and it works fine for me on its own.
𝓒𝔂𝓹𝓱𝓮𝓻 20 Mar, 2019 @ 4:14pm 
yeah, no luck on getting GC to cost 4 points. I get all sorts of bugs from a hive mind picking up regular behaviors from their 4th ethic point. changing the value from 3 to 4 has no effect in game for me
Athinks  [author] 9 Mar, 2019 @ 7:12am 
In 1) (for ethics) you want to edit these lines:
"
NGameplay = {
GOVERNMENT_CIVIC_POINTS_BASE = 4
ETHOS_MAX_POINTS = 4
}
"
In 2) (for gestalt consciousness cost)
"
ethic_gestalt_consciousness = {
playable = {
OR = {
host_has_dlc = "Utopia"
host_has_dlc = "Synthetic Dawn Story Pack"
}
}

cost = 4
category = "hive"
category_value = 0
use_for_pops = no

country_modifier = {
country_war_exhaustion_mult = -0.2
country_base_influence_produces_add = 1
}
"

In 3) (for species points)
"
@robot_trait_points = 0
@robot_max_traits = 6
@machine_trait_points = 2
@machine_max_traits = 6
@species_trait_points = 3
@species_max_traits = 6
"
Athinks  [author] 9 Mar, 2019 @ 7:12am 
@jweller
I think that would require messing around with mod load order or making a total copy of their mod, editing, and uploading (which I'm not sure of ethicality of).

But I can give you step by step on changing their mod. Notepad++ is good for this.

The files required for editing are:
1) common/defines/civic_and_ethic_defines
2) common/ethics/00_ethics
3) common/species_archetypes/00_species archetypes
jweller12 23 Feb, 2019 @ 1:46pm 
can you please make a patch for this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1100284147 ?
im not getting the extra ethic and civic points
i was stareing at the mods notepad for an hour, the only one thats in the notepad is civic points. which i changed it to 4 but than i exited without saving becaouse i couldnt find the ethics value.
Athinks  [author] 15 Feb, 2019 @ 9:39am 
@Chosokabe
Random generated AI empires will use all available points and picks (quite likely in unusual combinations) but pre-gens will not.

@Melody
I would make variations, but the mod is very simple and keeping all different stuff updated is a bit of a pain. Luckily, it is pretty easy to change. If you go to "...\Steam\steamapps\workshop\content\281990" and find (in the randonumbered folders) a zip called setup, extract that to your "...\Documents\Paradox Interactive\Stellaris\mod" folder and tweak away.
✧Starshadow Melody✧ 13 Feb, 2019 @ 9:11pm 
Still wish there was a version without the extra ethic point. 3's enough for me.
Majora 13 Feb, 2019 @ 1:55pm 
Will this mod auto let the AI empires pick more points? or do i have to go in to all the AI empires and edit them all to start with more traints, ethics?
Athinks  [author] 13 Feb, 2019 @ 12:28am 
@Better❤Red
Thanks for the credit. Happy Stellarising!
ΑCΩ-02Λ-Songbirb 10 Feb, 2019 @ 7:21pm 
I forgot to link it. This version gives both machine and organic empires 5 trait points to spend at the start and maximum of ten trait slots. I left a lot of other links to mods that work with it. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1649393655
ΑCΩ-02Λ-Songbirb 8 Feb, 2019 @ 5:58pm 
:heyred: Hey! I made a mod that is just a quick edit of yours. I uploaded it to the workshop so that I could share it with a friend for multiplayer, so I linked back here and credited you but I wanted to let you know. Thank you for sharing your work. :steamhappy:
Athinks  [author] 24 Jan, 2019 @ 2:24am 
@Monocle Squid
That was a reference to a long-buried comment. So your confusion is very understandable. Basically, the way that ethics, civics, and traits are coded hasn't changed in ages. So this is probably backwards compatible. I just haven't tested it.
EgoDeth 22 Jan, 2019 @ 7:47pm 
It says "earlier back to 1.6 (see below)" but there isn't anything below. Is there still a 1.9 version available??? Thanks
KuchenEsser 11 Jan, 2019 @ 9:21am 
Oh good, thanks!
Athinks  [author] 11 Jan, 2019 @ 6:44am 
@KuchenEsser
I've actually just uploaded a fix for that (likely an identical change to Wiirlak's).
Wiirlak 10 Jan, 2019 @ 11:30am 
@KuchenEsser as far as I know, yes it does - I made my own version without this problems - check the link I posted below
KuchenEsser 10 Jan, 2019 @ 11:05am 
So does this still mess with hive minds and machine empires?
Athinks  [author] 1 Jan, 2019 @ 6:57am 
@Wiirlak
Cool! Thanks for the mention.
Wiirlak 30 Dec, 2018 @ 3:11pm 
@Athinks I modified your mod to my taste and uploaded to the workshop.

I merely added traits points and picks : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1608743143
Athinks  [author] 22 Dec, 2018 @ 3:14pm 
@Wyrd
Good shout, will get on that tomorrow. Noticed some other weird combos though. Somehow got an inward perfectionist, pacifist, determined exterminator. But not sure how mod done that as they should be mutually exclusive.
Wyrd 22 Dec, 2018 @ 2:58pm 
*Gestalt Conciousness, always mix them up
Wyrd 22 Dec, 2018 @ 2:52pm 
The thing with the Hive Mind ethic is that it costs 3 points usually and that's what locks you out of the other choices, so changing it to 4 points should help.

Otherwise you get weirdness like I did where an empire was able to completely change away from Hive Mind and Gestalt as well because one of their ethics was Militarist, so some sort of ethics divergence happened and an hour or two later they were hailing me as an Egalitarian Pacifist >_>
Athinks  [author] 22 Dec, 2018 @ 2:44am 
@the.orii
I don't think so. I think those civics are locked to non-hive mind empires. The hive mind ethic selector is a bit broken though, as it allows you to also select one other ethic.
the.orii 21 Dec, 2018 @ 6:28pm 
can hive minds be life seeded or survivors?
Athinks  [author] 21 Dec, 2018 @ 12:22pm 
@Wiirlak
Trait slots as in trait picks? That will not be compatible.
Anything that adds actual traits, civics, and ethics will be compatible, PROVIDED that it doesn't also change the number of points or picks as well.
Wiirlak 21 Dec, 2018 @ 11:55am 
What about compatibility ? Mods that add traits, civics and even ethics ? I have a mod that add a +4 trait slots (no points, just slots) will this be cumulative or one will overwrite the other ?
Athinks  [author] 21 Dec, 2018 @ 2:14am 
@Misr
If you mean the mod file it will be somewhere in /Steam/steamapps/workshop/content/281990 and then one of the numbered files there. The mod title in those files is just "setup".

If you mean where the base line is in Stellaris:
The civics and ethics are in /Stellaris/common/defines/defines00 and under the heading NGameplay there is ETHOS_MAX_POINTS and GOVERNMENT_CIVIC_POINTS_BASE.
The traits are under /Stellaris/common/species_archetypes/species_archetypes00. That one is a very short file.
Misr 20 Dec, 2018 @ 10:48pm 
Could I ask where in the files you edited this, I have been look and can't find it for the life of me