Divinity: Original Sin 2

Divinity: Original Sin 2

Enemy Upgrade Overhaul
161 件のコメント
Bog 5月3日 5時06分 
THE best mod to have when planning aditional runs with extra challenges on the fly
Matchet 2024年1月4日 16時37分 
Probably the best mod to have when planning aditional runs with extra challenges on the fly
山鬼兮 2023年11月21日 4時44分 
这个mod坏了,会影响其他mod,而且开局强制带四个人
Djian 2023年9月29日 6時50分 
Care: not compatible with metasourcerer mod.
(just spent 2 hours finding what the fuck was happening x) )
Et3rnus 2023年4月23日 13時02分 
For some reason the scaling just doesn't work for me.
kmcsjr 2023年1月28日 19時50分 
Any chance this will be updated to include later acts?
灰流丽 2022年10月22日 3時54分 
can't find my mod menu...It turns grey
Reaper 2022年5月17日 16時49分 
any advice for preventing that the leveled buffed enemies dont kill npc on the battles that have a npc and you need to save it, because i have enemies with my level + 1 . and got on a battle that the enemies are lv 7 and the npc level 3 and got one shoted XD
Briteboy 2022年4月24日 5時53分 
Hey, two part question here:

1. I am intending on pairing this with the Diviniy Conflux mod Odin provides. I have this just above all of Odin's mods in the load order. Is this fine? Also, does this mod affect any player wielded, spells/skills? Or just the AI?

2. As far as leveling goes, i'd like a pretty natural exp growth playing through the game. In your opinion, is just leaving enemy scaling on sufficient for providing a tough experience? I'd like to make sure I am definitely hitting level 20-21 by end game without steam rolling through enemies with full builds.
HUIHUI 2022年4月12日 7時40分 
开了这个mod,飞毛腿用不了
DHG RedWolf 2021年11月21日 3時39分 
If Anyone is having the issue where you get 4 random characters, you need to make sure you have Norbite's Script Extender downloaded (Its required for LeaderLib and the link can be found with most mods that require it)
DangerDragon 2021年10月9日 22時43分 
i cant use this mod because it forces 4 random characters onto me and i hate that i want to build my own team and it just ruins my fun so i cant really recommend this mod without an option for removing those 4 characters.
TheExiledRanger 2021年10月8日 16時48分 
Mod is working but I don't have the book anymore. Any way to generate one into my inventory to alter settings after changes in the update to LeaderLib?
Chimerique 2021年10月2日 2時07分 
Doesn't work for me with last patch of DE, it can't load the game
onizorimura 2021年8月18日 4時03分 
what's that katana mod u are using? does it add a variety of models
溯昔言 2021年7月22日 3時20分 
没个十年脑血栓设计不出小鸡军团这种东西
溯昔言 2021年7月22日 3時11分 
The chicken is too stupid
N O r 2021年6月16日 0時07分 
Better to use the less xp individual mods or the scale xp by player level with this mod? also can it be used in an already existing game in multiplayer? (act 2)
homogenic 2021年5月29日 4時41分 
Does anyone know if there are guaranteed elites in ACT 3-4 yet? Concerned about a post Act 2 difficulty drop off
Phantom Wolf 2020年11月22日 2時04分 
getting stuck in the loading screen (infinite loading) :(
-Snoopi- 2020年9月10日 20時52分 
@jacenk
Click on the discord link on this page, then sign in to it, one of the rooms is labeled 'beta' or something like that. In that channel you will find the Beta DL links.
jacenk 2020年9月10日 13時31分 
Whats the link to this discord version? All i can find is a discord page link but no clue where on that page it is
-Snoopi- 2020年9月9日 17時05分 
Ok so I started a new game with this mod
+ (-75% EXP)
And enabled the Hard Mode via mod settings + level scaling, and man even the first fight is super crazy hard now lol

Sweet, I hope the rest of the game is going to be like this, makes DOS2 fun again!
Daddy Kaneki 2020年8月31日 21時32分 
I also agree with Fig - something that is so regularly and consistently updated should stand to have a stability pass after a whole year. Think of it this way, if you do a stability pass on the latest version, figure it's good enough, and put it on Steam, that's another few months where you don't have to worry about it. It feels neglectful at this point
Daddy Kaneki 2020年8月31日 12時40分 
@Laughing that makes sense, although still a bit curious that the Steam version is so far behind. Although I can sympathize with progress being more interesting than stability on the short-term, I would love to see a stable version up on Workshop. Good mods btw, I enjoy your work a lot.
Figaround 2020年8月31日 11時45分 
@LaughingLeader In Steam the last change - November 11, 2019, in Discord - yesterday.
Almost a year has passed. You could update in Steam one of the intermediate versions, which you consider stable. It seems that you are going to change this mod from time to time (and some problems I have not met), it is worth publishing something here.
LaughingLeader  [作成者] 2020年8月31日 11時37分 
@ Frank Morrison The discord version is a beta, with many new features that require the script extender, so it won't be released "live" until I can do some testing to ensure it won't break people's saves. I need to write up all the new features as well.
Daddy Kaneki 2020年8月31日 10時47分 
Why is this version so far behind your Discord version? Seems a bit inconvenient for people who mainly use Steam
Darrow 2020年8月15日 14時36分 
Is this compatible with divinity unleashed?
chimpoforevah 2020年8月15日 2時26分 
So, this mod works great but doesn't scale friendly NPCs which can be problematic as they get killed rather easily. I use Divine Scaling to scale the friendlies and fix this issue. Otherwise, great mod.
LaughingLeader  [作成者] 2020年8月9日 9時54分 
Definitely make a backup save, but it should be fine to migrate to, yeah. Make sure you get the script extender if you don't have it already, as it's required for many of the new features.
Figaround 2020年8月9日 7時23分 
I have been using Enemy Upgrade Overhaul for a long time. Now can I move the Enemy Upgrade Overhaul beta mod (by your link) to my mods folder and replace it, and continue playing?
LaughingLeader  [作成者] 2020年8月9日 5時43分 
Personally I suggest getting the EUO beta on my discord server [discord.gg] instead, as it has new features such as adding bonus skills to enemies (and it does so by checking the enemy's combat abilities / weapons and finding suitable matches from all enemy versions of skills in the game, which means it can pick new modded skill as well), a new "hard mode" option, new treasure, new upgrades, and many other changes/tweaks.

EUO beta is basically being developed alongside new extender updates, so it uses new features as things progress, such as some new UI modding capabilities (which are used to display custom tooltips like this for displaying enemy upgrades / loot pool):
https://cdn.discordapp.com/attachments/670773981069967371/741964277585281034/unknown.png
LaughingLeader  [作成者] 2020年8月9日 5時41分 
For the experience thing, I have a mod for that already here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2179873820

For your compatibility question, they're compatible in so far as they don't alter the same things (EUO doesn't really override anything anyway), but that mod is quite old and has overlapping features.
Figaround 2020年8月9日 4時30分 
Please tell me whether the mod will be compatible with Random Elite Enemies ?
Figaround 2020年7月24日 3時44分 
So, I suggest:
1. Raise the level of allies to the level of enemies or at least to my heroes. Without the Buffs in this mod, just increase the level so they can survive easier. You can even leave them damage the same, low damage (corresponding to their original level, 11, 13, 15 or what they had).
2. Make the experience setting for enemies as if they're at my level (i.e. I kill enemies at level 20, in which case I'll get experience as if I were at level 18). This will reduce the rapid growth of my character level. Especially, you specified in your mod - there may be problems with enemies level 35. And who knows what level my characters will be before the final battle in Arx, maybe 33 or higher. :cozydbd:
Figaround 2020年7月24日 3時44分 
Hey. I have two requests.
I put the level of enemies above mine by 2 (for example, I am level 18 and enemies 20). Since I use other mods (more different points to distribute characteristics with each level, more characters in the game, better summon), such enemies are quite real to defeat - even enhanced by the options of your mod. And I get a lot of experience after killing, and I already have level 18, although I did about 2/3 quests on Reaper's coast. Sometimes in battles (like defending Paladin Bridgehead :cozykcdknight:, or saving Gwydian :lunar2019piginablanket:) there are allies to be defended, but they remain at their lowest level (like 11, 13, 15). Enemies can easily kill them.
Salt Mage 2020年6月16日 17時13分 
@Pokemango Late answer, but this doesn't level enemies down from their base level, only up. Wrecker's Cave is intended for level 14 and higher.
pspenc 2020年6月14日 9時22分 
Is there a list of all the upgrades the enemies can get. And also is it possible to somehow assign anyof them to your own characters? Some of the buffs seem like a fun way to spice up a character, and the buffs on enemies can keep things relatively balanced.
Pokemango 2020年5月11日 17時15分 
I am currently at level 11 and enemies in Wrecker's cave are all at level 14 even though I do not have this mod (or any other enemy level scaling mod) turned on. I tried decreasing their levels with this mod but even that doesnt work. Has any one experienced this issues?
Austin001 2020年5月2日 11時10分 
Would it be possible to have this for allies in battle as well?
Discoverymont 2020年4月30日 16時59分 
Will be there progressive updates before the final version arrives?.
Austin001 2020年4月15日 23時03分 
Doesnt seem to work sometimes, like on the doctor after he transforms and on fights that are already happening
Officer Andre 2020年4月13日 19時42分 
TO ALL STUPID PEOPLE LIKE ME -
THIS MOD REQUIRES LEADERLIB AND THE LINK IS DIRECTLY ABOVE THE AUTHORS NAME
:)
Anoteros 2020年4月12日 20時31分 
nope. theres a book in your inventory
ThunderBlue 2020年4月12日 20時24分 
i cant find the menu to edit this mod in game is this outdated now?
ExplosiveWrath 2020年4月10日 6時24分 
it will add enough challenge if you make the enemies lvl equal to yours or like 1 lvl higher
Lorcanis 2020年4月9日 2時02分 
Is this mod going to be enough to provide a decent challenge for a 6 man party on tactician difficulty?
POLICE 2020年4月6日 23時00分 
man, does anyone have an xp reduction mod that actually works, ive been looking for one for ages :(
LaughingLeader  [作成者] 2020年4月5日 23時55分 
The menu reflects what to make it do, rather than what it is. I.E. if it says "Disable Buff Upgrades" etc, then selecting that option disables buff upgrades.