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The path/event variations are really creative and make this campaign stand out.
My only grip is that depending on RNG you will get an easy path (skipping event) or a fairly difficult one (Map 1: wade through sewers; Map 2: infinite horde in tunnels; Map 4: planting bomb in mineshaft).
I don't mind fighting lots of tanks. But the spawn locations will decide whether you make it or not because the tanks are often accompanied by a large horde (Map 2: sometimes in front of you after entering code in generator room; Map 3: in front of saferoom after dropping down wall).
Map 5 is especially unfair because 2 tanks will 100% spawn at the very end which you can hardly evade. If you somehow do get past them there will be one last "Fuck you" to the player (hint: airplane propellers).
All in all still fun campaign but some things just make the game jump from challenging to unfair. And the git-gud-argument won't work if one has put 3000 hours into the game.
Public Lobby for a mod? Whaaat? Yeah.
You aren't going to beat every map your first try, especially on harder difficulties.
So, learn from your mistakes.
Look, there is *always* a bile on level 1!
Level 2 has a door sound at the beginning..
Level 3 is a skill check full of supplies. The elevator is a glitch-ridden ride praying you don't fall through.
Level 4 punishes the greedy: birds and witches call hordes that queue behind other hordes. That half-way event isn't for show. It's easy to defend, and has ammo and healing items to boot. 1 can stay inside to end it *much* quicker. You've got a horde, anyways, right?
Level 5 is 100% scripted, if you know this, you can lure the tanks in the map with the plentiful miniguns. First event back to the start of the map!
..and the Epilogue finale map can be completed without an event or finale.
Some small tidbits.
but the comments are fun to read
As it stands, my time is being devoted to Monster Hunter and Path of Exile 2 right now, but maybe in the future when I can support myself with my work, I can revisit older games. Enjoy!
but too many events but the visuals are really good i like a snowy map!
Played on Advanced on twitch, lowered to Easy for lvl 2 event 3, and to normal during finale last stretch.
Didn't find any issues aside from lvl 3 hunter pouncing Bill through it and from lvl 4 door skipping per usual, both known issues, elevator being unfixable.
I still died in the finale near hangars. Took 90 minutes, all other areas on Advanced.
So, if it is too hard or you have 3 ai, I suggest those 2 spots for a difficulty drop and to retain the challenge.
I had so many lulls, more health items than I knew what to do with.
I also criticized my own work for 1.5 hours.
If this isn't for you, skip it.
Absolute Zero isn't for everyone by design and there is no shame in avoiding it :)
Enjoy your October, everyone!
If every map was a walk in the park, we would never grow as players or as a team.
A challenge is good.
Thank you 虾仁猪心!
Map has many lulls.
Recommend you play a difficulty matching your solo skill, such as Easy or Nornal.
ATTENTION:
Absolute Zero is designed, made for, and tested by the top 1% of L4D2 gamers, for teams of 4.
Thank you!
That way, people can come to the stream to make requests or give feedback in real time.
However, the map has to be remade from scratch as you cant decompile that map any further since decompiling too much breaks maps and I never included the original vmf files.
I don't have the time to remake map 4. I already attempted this, sadly.
The other maps can be fixed but not level 4 @Zelet.
but unfortunately playing with Bot doesn't work because I'm using a difficulty mod for special zombies and normal zombies. I had to put it on easy because it wouldn't work. Well, this map is for playing as a team and in the game's normal mode.
1o/1o Map Gameplayer https://www.youtube.com/live/sGDChjBKplg
What do you think? The second level or the third level, the map itself is black, the place is still narrow, and then a level is not a rescue level, three TANK, still in the narrow, the fourth level is full of smoke, what can not be seen, and then put a pile of witch? I'm in the sugar factory? Supplies also drew the same buckle as the brain, and the infinite corpse tide has been grinding your state, walking for a long time can not see the bullet pile, only to change the gun, and then the medicine is basically not put, it is really against the sky, you are lovelorn to make this map?
怎么想的?第二关还是第三关来着,地图本身就黑,地方还狭窄,然后一关不是救援关三个TANK,还都在狭窄地,第四关全是烟雾,什么也看不清,然后放一堆witch?我进糖厂了?物资还跟脑子抽了一样的扣,还有无限尸潮一直磨你状态,走半天见不到子弹堆,就只给换枪,然后药也是基本往没有了放,真是逆了天了,你是失恋了做出这张地图吗?
最后还会分开刷两只克 一个在前 一个在后 打慢了直接就被夹死 别提小树林里还有舌头藏着
最后!!!小心飞机的引擎螺旋桨 四个人最后就活了一个 其中一个就是被螺旋桨旋死了