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A few of the Chinese and Soviet subs got sneaky and nearly were able to sink some of my surface ships, but a few SH-60s and S-3s made short work of them.
The air war over Midway was the most intense that I've ever seen or participated in, in CMANO
I ended up by shear luck getting the Narwal close enough to the Amphib group to open up on it and sink most of the ships.
Portland was sunk by, and simultaneously sunk the Soviet Akula up in the north; but it also drew away the swarm of bees that is the ASW Helos.
Midway and the BBBG were under almost constant air and missile attack from the Soviet CVBG; Midway was struck a couple of times by missiles, and the Perry class in the BBBG taking a Shipwreck to the face and sinking outright; while the Long Beach took a non-critical hit after she ran out of SM-2s from shooting down tons of missiles and jets.
I just updated the scenario again to move the US CVBG much much closer to midway, about 500 miles away at start, so that way they can actually get involved in the fight at some point.
After some more gameplay, I have a couple more comments:
Also would change Air Operations tempo from "sustained" to "surge" for both sides.
For whatever mission you end up assigning your subs to, I would make sure that as well as sonars being off, radars and OECM also stay off, that way the sub's radar won't turn on if they need to snorkle
Additionally, I've added a 3rd Comintern fleet, it's a combined Russian-Chinese surface attack formation headed by a couple of Sverdlov class Cruisers; it should put additional pressure on the US forces in the area, and give the Comintern a better fighting chance. It's also positioned such that a gun duel could occur between the American Battleships and Russian Cruisers! :)
You might want to tweak the Comintern EMCON so sonar isn't active for everone, because I was able to detect a couple subs from their active sonar being turned on.
The starting positions of all the groups except for the battleship group are a bit far. Even at the max speed for the amphibs of the amphib group (12kts) it would take around 3 days to reach the island, when there is only 1 day of scenario time. I would either move the groups closer or extend the time of the scenario.
As for the Yak-44, I think the Ulyanovsk Carrier is the only one that can launch them (both IRL and in-game); I suppose I could add in the Ulyanovsk carrier for the Comientern.....
Also I created some procecution zones for the North and South CAPs, so they don't go charging into certain death. Considering you already have the Yak-141 in the scenario, I would also consider adding the Soviet prototype Hawkeye (Yak-44) so the Soviets have some AEW capacity outside of their ships
if there are any other problems, don't hesitate to let me know!
You might want to adjust the Red patrol zones so they don't try to engage aircraft over Midway's SAM umbrella, currently I can just bait them into my SAM trap
The Invasion Fleet doesn't have any plotted course, so it doesn't move
The ASW misson for Red definately needs to be changed, right now the ASW helicopters just run out of fuel trying to get to the patrol zone and RTB. Also, I think they would be better off patrolling around their respective groups, rather than in the middle of the ocean
From the forces I have at my disposal, I'm pretty sure this battle is going to be really one-sided. It's just a matter of waiting for my carriers to arrive, then I can just whittle down the Soviet/Chinese ships through sheer missile spam. Not sure how this could be balanced except removing a carrier or a bunch of aircraft.