Arma 3
Cobalt ACE
88 Comments
Lightmanticore 28 Nov, 2020 @ 12:52pm 
Any chance this has been made for the new ace yet?
Yo Gabba Gabba! 25 Nov, 2020 @ 8:27am 
Is there any chance this works with singleplayer? The ACE compatability mods typically remove the ACE explosive, medical and stamia systems.
Kuro 23 Oct, 2020 @ 9:48am 
So is it even possible to run this without using UMO because i really dislike the lower movement speed penalty.
El Berl  [author] 13 Sep, 2020 @ 11:05pm 
No problem!
[PTRS] Bring a sack lunch 13 Sep, 2020 @ 10:54pm 
You're awesome. Thank you so much!
El Berl  [author] 13 Sep, 2020 @ 10:50pm 
ACE is really compartmentalized, so you can really delete the PBOs (modules) as you see fit. Dependencies are listed on the ACE wiki.
[PTRS] Bring a sack lunch 13 Sep, 2020 @ 10:46pm 
Hey, I was planning on making my own custom fork of ACE like you did to remove certain unwanted features. How did you do this? I feel like it'd be more than just deleting the ACE modules I don't want, so if you can give me some insight, that'd be great. Thanks!
El Berl  [author] 7 Jul, 2020 @ 3:17pm 
It's done through the ACE Medical module settings. Make sure to change the settings while logged in as admin, so you can alter server settings and override mission module settings.
Kuro 7 Jul, 2020 @ 3:02pm 
mind explaining how i would do this, because i generally run the missions as a lan host off of my own machine not a dedicated server, because we play missions such as Antistasi, Liberation, and Dynamic Recon ops would gladly go do that if i could have a little assistance as i have tried that before with normal ace via a command but it doesnt seem to have done anything.
El Berl  [author] 7 Jul, 2020 @ 2:59pm 
I would recommend setting everyone to be a medic in that case.
Kuro 7 Jul, 2020 @ 2:58pm 
Was just curious, is there a way to make it so you can allow ANYONE that isnt a medic to blood bag someone, just like how i managed to make it so that anyone who isnt an engineer is able to repair vehicles long as you have a Toolkit, because when i play with buddies of mine we sometimes have issues where 2 of us *medic included* get perma conked out, and the only guy alive cant blood bag us to get us back up, only bandage us and hope we have enough blood for an epi to wake us up.
Kuro 6 Jul, 2020 @ 5:29pm 
Alright well i'll give it a shot and let yah know if i have any problems.
El Berl  [author] 6 Jul, 2020 @ 4:00pm 
Most likely, since this uses a more reliable, older version of ACE medical.
Kuro 6 Jul, 2020 @ 3:54pm 
I have a curious question, ive been using the regular ace for years ect, and i mostly only play with maybe 2 or 3 friends at a time, so we can never have a true squad, now i know in the regular ace medical settings you can set it so anyone has the ability to use blood bags ect, but i could never get those functions to work in standard ace, would those functions work correctly in this ace?
El Berl  [author] 25 May, 2020 @ 6:21am 
C-ACE should work with any RHS-ACE patches suitable for its version.
Speed_Freak13 25 May, 2020 @ 12:09am 
Could you add compatibility with RHS USAF, AFRF and GREF?
Ostross 15 May, 2020 @ 10:26am 
Thank you.
El Berl  [author] 15 May, 2020 @ 8:08am 
Revised stamina model, mostly, that works with UMO.
Ostross 15 May, 2020 @ 2:54am 
Could you outline the main differences between standard ACE and this one?
El Berl  [author] 10 May, 2020 @ 5:40pm 
You're welcome. I'm happy to keep moving realism forward for this game.
Lightmanticore 10 May, 2020 @ 5:35pm 
I also want to add, ive used this mod collection in the past and V. Berlioz, thank you. Thess mods are so absolutly fun to play around with, from the realism it gives, (pistols not instantly killing you) to somehow getting 160 A++ plates. So thank you!
El Berl  [author] 3 May, 2020 @ 1:24pm 
The stamina system is entirely benched around UMO. It's strongly recommended that you do use this with UMO.
Atlas 3 May, 2020 @ 12:57pm 
Does this NEED UMO or is it a suggestion?
Lightmanticore 2 May, 2020 @ 2:51pm 
alright, just cause im running into a problem of splint's not exsisting, thank you for the info!
El Berl  [author] 2 May, 2020 @ 2:46pm 
Cobalt ACE should work with any submods dated prior to the medical rewrite. I'm also planning on eventually moving Cobalt ACE to the "new" version of ACE Medical once it's more stable.
Lightmanticore 2 May, 2020 @ 2:41pm 
Is there a way to add the splints to this mod? cause it stops the medical system from being complete otherwise
microwaved wagyu steak 30 Apr, 2020 @ 2:58pm 
Awesome, thanks.
El Berl  [author] 30 Apr, 2020 @ 2:48pm 
Any version-flexible compat will work with Cobalt ACE.
microwaved wagyu steak 30 Apr, 2020 @ 1:47pm 
Should I load standard ACE compatibility patches when using mods such as RHS when using this or just leave it as it is?
Tarheelkiwi 7 Apr, 2020 @ 4:32pm 
Im a special case. I have a mac and use GeForce to play Arma 3 and I download all mods straight from Stream from Arma's mod section in the launcher. I have never had a problem with ace since the update. So I would not know where to look for an error message.
El Berl  [author] 7 Apr, 2020 @ 4:01pm 
Strange. Do you have any error messages?
Tarheelkiwi 7 Apr, 2020 @ 3:57pm 
This mod, like regular ace, is still crashing my game. I am not sure what is going on but nothing related to ace is working for me
Memento Mori 2 Mar, 2020 @ 11:59am 
Ah okay, thank you
El Berl  [author] 2 Mar, 2020 @ 11:50am 
Cobalt ACE and UMO pretty much require eachother.
Memento Mori 2 Mar, 2020 @ 11:47am 
I just want to confirm something. If I do not want to play with this mod, can I still play with Cobalt ACE or do I HAVE to have both of these mods enabled?
Elridan 5 Feb, 2020 @ 1:31pm 
alright i thought it was just ace3 not all of ace.
El Berl  [author] 4 Feb, 2020 @ 11:33pm 
Oh yeah, make sure you're only running Cobalt ACE and not normal ACE.
Elridan 24 Jan, 2020 @ 5:32pm 
its using brand new mission files each time. Im going into the eden editor. placing down a inf and playing as character.
El Berl  [author] 24 Jan, 2020 @ 5:30pm 
It sounds like the compats have been made requirements of the mission. You need to edit that out manually in the mission files.
Elridan 24 Jan, 2020 @ 5:14pm 
So i just loaded with only ace and cobalt ace + preqs. still throws the error and closes the mission.
El Berl  [author] 24 Jan, 2020 @ 5:03pm 
In theory, yes.
Elridan 24 Jan, 2020 @ 5:01pm 
So basically i should be fine with dropping rhs ace compat
El Berl  [author] 24 Jan, 2020 @ 4:59pm 
Yeah, the RHS compat is being phased out with base compatibility work.
Isaac 24 Jan, 2020 @ 4:50pm 
If you like immersion though Zelphyr, the RHS compat for this mod doesn't include magazine proxies so mags could look quite bad on some guns if that's a concern for you.
El Berl  [author] 24 Jan, 2020 @ 4:31pm 
Those compats are indeed designed for the latest version of ACE.
Elridan 24 Jan, 2020 @ 4:29pm 
ah it might be that. we use RHS as well. I'll give it a try and see what it does. Though I still look forward to using it
El Berl  [author] 24 Jan, 2020 @ 2:44pm 
It shouldn't be doing that. Do you have any ace compats loaded?
Elridan 24 Jan, 2020 @ 12:23pm 
It literally says "Ace Medical Menu outdated". After I click ok it closes the mission to the end screen. I tried to find the version this one is based on but couln't.
El Berl  [author] 24 Jan, 2020 @ 12:33am 
What's the error message?
Elridan 23 Jan, 2020 @ 10:59pm 
So i'm not 100% sure. But i think since this not updated with the current ace it is closing the mission and preventing the use of your other mods